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More Random Edition (Randomizer)
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Version0.7.10
- Download:
- Manual
File information
Last updated
Original upload
Created by
Chikakoo and doomdonutsUploaded by
ChikakooVirus scan
Tags for this mod
Activity logs
This page was last updated on 11 November 2024, 4:12AM
- Changelogs
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Version 0.7.10
- Adds a failsafe so that no bundles can require more items than are available to turn in - specifically to fix the summer foraging bundle when foragables are not randomized
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Version 0.7.8
- Fixed a 1.6.9 error preventing the mod from working
- Fixed the two NPC preference settings to behave as you'd expect (previously, Individual did nothing and Universal acted as both)
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Version 0.7.7
- Fixes an issue where foragable bundles could have fewer items to turn in than is required
- Also fixes various other cases where we're trying to get a random value where the min is greater than the max
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Version 0.7.5
- Added bundle log setting (off by default) to help see where/when you can get certain items required for bundles
- Fixed a potential crash when other mods do not define boot display names
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Version 0.7.4
- Farm names containing unsupported filename characters will no longer break the randomizer (these characters are removed from the spoiler log filename)
- Fixed the Trout Derby by allowing all fish in the forest, town, and mountains to award Golden Tags at a configurable 25% chance
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Version 0.7.3
- Fixed fish that are shuffled with the mines-only fish not appearing anywhere
- Fish tooltips will now show what mines level they appear in
- Updated SMAPI to 4.0.8 - as such, the minimum game version supported is now 1.6.4
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Version 0.7.2
- IMPORTANT: If updating from 0.6.x or earlier, restart your farm
- Fixed weapons being generated with min hits that are greater than max hits, resulting in the hit doing no damage
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Version 0.7.1
- IMPORTANT: If updating from 0.6.x or earlier, restart your farm
- Fixed toggling off the pet and horse settings
- Fix toggling off the casino (club) and blacksmith shop settings
- Added fireworks and random floor/wallpapers to the casino (club) shop to reflect the changes made to it in 1.6
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Version 0.7.0
- IMPORTANT: If updating from 0.6.x or earlier, restart your farm
- Updated for 1.6
- Added missing crafting recipes for 1.5 and 1.6, including adding new items as ingredients
- Added the new 1.6 artifact spot crops to the randomized crops
- Various changes to help support other mods and make things easier in the future
- Redrew the custom rain graphics to be compatible with the new file size
- Recipes that roll eggs or milk will now accept any item from that category
- Carpenter shop: Randomized a couple of missing building types
- Carpenter shop: Do not randomize cabins, since they aren't meant to cost much anymore
- Added bone fragments to the monster drop shuffle
- Updated the Egg Bundle to look for items in the Egg category (helps with localization issues)
- Reworked fruit tree randomization to take advantage of the new options - see the github page for details
- Removed the old critter randomizer in favor of hue-shifting the current critters every day
- Added Garbage Can Randomizer, which add nearby NPC's disliked/hated items to the pool
- Revamped the music randomizer for performance and fixed the songs restarting on transitions
- Allow custom weapon images to be used even if the weapons themselves aren't randomized
- Cleaned up several parts of the spoiler log so it's more human-readable
- Fixed the spoiler log's names for the Transmute Iron and Gold recipes
- Fixed shop stock issues related to loading different farms in one play session
- Fixed tappers requiring tapper products to craft
- Fixed the title screen text edit - the leaf animation should no longer cut it off
- The title screen edit is now an overlay, which eliminates the need to store each modified title screen image
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Version 0.6.4
- Fixed the parsnip seed box not giving you the item/quest if playing in German
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Version 0.6.3
- Fixed quest names not being modified for non-host players
- Fixed a possible issue with other mods that use non-integer ids for cooked recipes
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Version 0.6.2
- IMPORTANT: If updating from a version lower than 0.6.x, you must start a new farm after updating!
- Fixed the "X is Hungry" and "X's Notice" quests not accepting the correct quest item (you'll have to modify your save file to fix the item ids if you already have these quests)
- Fixed the tooltips of cooked item recipes not showing the correct ingredients
- Fixed fish dishes not getting their new names if crops aren't randomized
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Version 0.6.1
- IMPORTANT: If updating from a version lower than 0.6.x, you must start a new farm after updating!
- Fixed cross-compatibility when retrieving custom images off the file system. This should fix issues for Macs, specifically.
- Updated the manifest so that update notifications are based off of Nexus instead of the github releases.
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Version 0.6.0
- IMPORTANT: Updating from previous versions will break existing farms! It is advised to start a new farm when updating to this version.
- Added shop randomization
- Added NPC preference randomizer
- Support the GenericModConfigMenuApi
- Horses and pets are now randomized separately - added new images for them
- Certain assets are now randomly hue-shifted (see the readme in /Assets/CustomImages for details)
- Rain randomization now allows for custom rain graphics (see the readme in /Assets/CustomImages for details)
- Randomize museum rewards
- Crops and foragables now have tooltips telling which season they are available in
- Misc random strings/descriptions added for more variety
- Fixed rings not being able to be deposited
- Fixed several potential impossible bundles - including Legendary Fish
- Fixed letter bundles being inconsistent across different locales
- Fixed cooking recipes - tooltips in shops should not display the correct ingredients; the names should now be correct if learning via mail
- Fixed rain/animal skins affecting the RNG for other things
- Fixed rain not being consistent between players
- Fixed the "BlueBean" image throwing errors due to casing
- Fixed some fish images having transparency issues
- Fixed the Aquatic Overpopulation and Biome Balance special orders not assigning fish that's doable in the current season
- Fixed bugs with weapon defenses not being randomized properly
- Fixed an error message that sometimes occurred when a second player connects to the farm
- Removed the NPC skin randomizer, as it was really glitchy - may come back to it later to do it in a better way
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Version 0.4.3
- IMPORTANT: If updating from 0.3.x or lower, you must start a new farm after updating!
- Fixed rings not being able to be deposited
- Updated the critter images to include the island sprites
- Removed the almost silent Lava_Ambient track
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Version 0.4.2
- IMPORTANT: If updating from 0.3.x or lower, you must start a new farm after updating!
- Added an option to play a completely random song every time the song would change (off by default)
- Fixed an issue where some seeds use the default bundles
- Made all filesystem look-ups OS-independent
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Version 0.4.1
- IMPORTANT: If updating from 0.3.x or lower, you must start a new farm after updating!
- Fixed a crash that could occur while sleeping, related to the new Special Order system
- Prevent the "Volcano_Ambient" music track from being played randomly, as it's mostly silence
- Updated the tooltips to discourage the remixed bundle option when using randomized bundles
- Updated the submarine's getFish function
- Updated the ModBuildConfig plugin
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Version 0.4.0
- IMPORTANT: You must start a new farm after updating!
- The mod has been updated to work with the 1.5 update - it now requires at least SMAPI 3.8.3 to be installed
- Crops, seed packets, and crop growth images are now randomized
- Wild seeds will now grow one of the randomized foragables of the season
- Wild seeds now require 4 random foragables of the season to craft
- The Queen of Sauce show now uses the randomized crop/fish names
- The text in the Secret Woods that tells you to bring a Sweet Gem Berry will now specifically tell you what crop you need to bring, since there's now no way to tell otherwise
- The Mr Qi quest now mentions which 10 crops to put in the Mayor's fridge for the initial textbox, and not just the quest description
- When randomizing fish, there's the option of using custom fish images
- Legendary fish can now be identified from their tooltip
- Legendary fish now show up in the spoiler log
- The new bundles now have matching images
- Made the Rare Foods bundle based off of the crop seeds, rather than the crop
- The fish in the Night market submarine should no longer appear for season-specific bundles that are not winter
- As a QoL feature, added the option (it's on by default) for a tooltip over the possible things to put into a bundle - this will make it easier to know where/when to get the fish
- Frozen tears were marked as easy to get - this has been rebalanced, since it does take time to get there
- Mead was marked as easy to get - this has been rebalanced since this could potentially take a long time to obtain
- Marked clay as harder to get, since it's annoying to get it in bulk
- Less clay is now required if chosen for a recipe
- Rebalanced all animal products to better reflect how long it takes to get them - should result in more reasonable crafting recipes
- Cabins will no longer require hardwood
- Boots now have custom images and descriptions (descriptions are enabled in English only)
- Added 33 total new weapon images to accommodate the 11 new weapons in the 1.5 update
- Added the Stable to the list of randomized buildings, as it was overlooked before
- Added Desert Totems to the item pool, and included them in the appropriate bundles
- Fixed an issue where the Crab Pot recipe is learned twice
- Reworked the config file to be more readable/user friendly
- Reworked logging to log at appropriate levels (Trace/Warn/Error)
- Removed a track called "coin" from the random music list - this seems to just be a sound effect used for picking up an item, and not a real song (so it was really annoying to listen to on loop!)
- The weather string for fish in Korean has been fixed
- Fixed getting "Error Item" as a reward from a bundle - this was due to the "Any Fish" item being rewarded
- Fixed "Error Item" being required for a building by removing "Any Fish" from that pool
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Version 0.3.2
- IMPORTANT (repeating from 0.3.0): Updating from 0.2.x will require you to restart your farm if you don't play in English, or if you played with the mine floor randomization setting on (which was off by default due to crashes)
- Fixed a bug where Robin's building menu wouldn't show up due to duplicate items being required for payment
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Version 0.3.1
- IMPORTANT (repeating from 0.3.0): Updating from 0.2.x will require you to restart your farm if you don't play in English, or if you played with the mine floor randomization setting on (which was off by default due to crashes)
- Attempted fix for Macs which would result in a crash when attempting to load a farm, related to the new weapon images
- Rebalanced Squid Ink drops by adding a drop to the Shadow Brute, and a couple more to Squid Kids
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Version 0.3.0
- IMPORTANT: Updating from 0.2.x will require you to restart your farm if you don't play in English, or if you played with the mine floor randomization setting on (which was off by default due to crashes)
- Added randomized weapon images
- Fixed all known cases of inconsistent file loading - you can now load your farms freely without closing the game
- Internationalized almost everything - see the description for details on what isn't translated
- Fixed logging so that errors and warnings will now show up to the player as red and yellow text, resptectively
- Removed the mine floor randomization option, as it could cause mysterious crashes (this setting was off by default before)
- Removed the Golden Scythe from weapon randomization - it's not really a weapon
- The tapper profession now reduces Crab Pot cost based on the randomized cost, instead of the vanilla reduced cost
- Fixed rings not being able to be donated to the Community Center
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Version 0.2.6
- This release does not change the randomization of existing farms
- Changed the names of cooking recipes that contain fish if you randomized fish
- Crop or fish cooking recipe names are no longer changed if you didn't randomize crops or fish, respectively
- The cooking menu tooltip food names now match their new names
- Fixed boot randomizations not being synced in multiplayer
- Mail you receive now reflects what the corresponding quest is actually about
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Version 0.2.5
- IMPORTANT: Updating from 0.2.4 will result in different birthdays being assigned to everyone
- Playing in languages other than English will no longer switch everyone's name to the English version
- Playing in languages other than English will no longer replace the names of randomized weapons/boots with a stat value
- Added the change language button back to the title screen
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Version 0.2.4
- Fixed an issue where randomized weapons/boots could sometimes sell for more than you buy them more
Updating from 0.2.3 won't impact existing saves other than different stats for newly spawned weapons
- Fixed an issue where randomized weapons/boots could sometimes sell for more than you buy them more
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Version 0.2.3
- Added NPC birthday randomization - shouldn't affect existing seeds if updating from 0.2.2
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Version 0.2.2
- Fixed a crash when starting a new farm while skipping the intro
Removed scythes from the randomized weapon pool
- Fixed a crash when starting a new farm while skipping the intro
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Version 0.2.1
- Initial upload
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- Author's activity
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November 2024
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11 Nov 2024, 4:12AM | Action by: Chikakoo
File added
'More Random Edition v0.7.10 [version 0.7.10]'
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10 Nov 2024, 9:19PM | Action by: Chikakoo
Changelog added
'Change log added for version 0.7.9'
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10 Nov 2024, 9:18PM | Action by: Chikakoo
File added
'More Random Edition v0.7.9 [version 0.7.9]'
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07 Nov 2024, 3:32AM | Action by: Chikakoo
Changelog added
'Change log added for version 0.7.8'
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07 Nov 2024, 3:30AM | Action by: Chikakoo
Attribute change
'Mod version changed to 0.7.8.'
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07 Nov 2024, 3:29AM | Action by: Chikakoo
File added
'More Random Edition v0.7.8 [version 0.7.8]'
October 2024
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22 Oct 2024, 2:43AM | Action by: Chikakoo
File added
'More Random Edition v0.7.7 [version 0.7.7]'
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21 Oct 2024, 6:56PM | Action by: Chikakoo
Changelog added
'Change log added for version 0.7.6'
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21 Oct 2024, 6:55PM | Action by: Chikakoo
File added
'More Random Edition v0.7.6 [version 0.7.6]'
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15 Oct 2024, 4:24PM | Action by: Chikakoo
Changelog added
'Change log added for version 0.7.5'
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15 Oct 2024, 4:22PM | Action by: Chikakoo
Attribute change
'Mod version changed to 0.7.5.'
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15 Oct 2024, 4:22PM | Action by: Chikakoo
File added
'More Random Edition v0.7.5 [version 0.7.5]'
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15 Oct 2024, 4:21PM | Action by: Chikakoo
Permission change
'Author changed their file credits.'
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15 Oct 2024, 4:20PM | Action by: Chikakoo
Readme file added
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15 Oct 2024, 4:18PM | Action by: Chikakoo
Attribute change
'Description changed.'
August 2024
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08 Aug 2024, 2:12PM | Action by: Chikakoo
File added
'More Random Edition v0.7.4 [version 0.7.4]'
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08 Aug 2024, 2:10PM | Action by: Chikakoo
Changelog added
'Change log added for version 0.7.4'
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08 Aug 2024, 2:09PM | Action by: Chikakoo
Attribute change
'Description changed.
Mod version changed to 0.7.4.'
June 2024
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06 Jun 2024, 2:26PM | Action by: Chikakoo
Changelog added
'Change log added for version 0.7.3'
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06 Jun 2024, 2:26PM | Action by: Chikakoo
Attribute change
'Mod version changed to 0.7.3.'
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