Hi! I have had this mod installed a while and it just never seems to work, I did look through the comments and I did try walking to the town between 3 and 7 but it just shows this, [Json Assets] This mod failed in the Display.MenuChanged event. Technical details: Failed loading type 'StardewValley.ItemStockInformation': TypeLoadException: Could not load type 'StardewValley.ItemStockInformation' from assembly 'JsonAssets, Version=1.11.8.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch. at JsonAssets.Mod.OnMenuChanged(Object sender, MenuChangedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 [game] Unknown precondition for event 68113142: C:false in my smapi... any idea why?
Hmmm. I had this on my first run of version 1.6. and it worked. And don't remember having problems (fast checked -- at least I have the silly recipe). Do you have mods that make changes to the town area?
The popular SVE comes to my mind. I have not tested with it.
At the moment I'm busy with my Finnish translation of the base game, so I'll see this (and try to check compatibility with 1.6.)
Ah that could be it! I do have Stardew valley expanded, no pressure to rush with trying to fix the issue but I would really appreciate it if you ever could as I would love to play with this mod! (I love Alex mods haha)
Unfortunately SVE's file permissions are (or at least were) broken in Linux, and installing it is a horrid hassle. Battled through in once (fixing ownerships of umpteen files one by one using root access) and will not do it again. I tried to point this to the authors but all I got was a rude answer from an outsider who had no clue.
I removed this mod, even though I thought it would add another twist to the storyline. It is now saying that it needs an update and I see no plans to do one.
Please let me know if you do. I put the tracker on you! :) Hope you do it.
I haven't got time to work on my mods lately (and haven't had this mod on my latest playthoughs), but I'm following this site nevertheless. Thanks for announcement, I'll probably have more time in December and check what's the matter.
Hello, do you think this is compatible with "Shane is now working in Pierre's Shop" ? This mod seems sweet and I like the idea of those two being friends ^-^
Can the older file go into the archive? Or at least not be the one at the top, I've been getting an update for ages and couldn't figure it out because I wasn't paying very close attention to it in the sea of updates I have to do on the weekly.
Hey, just wanted to let you know you didn't update the Manifest to version 1.1.1 so SMAPI is gonna be telling people there's an update even after they've downloaded the latest version! To anyone worrying about it and wanting to fix it, you can just open the manifest.json file in any text editing program (notepad works fine) and change the on number from 1.0.0 to 1.1.1
New version now (finally) uploaded. Now using json assets for graphics, Mail Framework mod for the letter and i18n-files instead of duplicating content. Hopefully oddities have disappeared.
I suspect I had give the sandwich recipe the item number that should be golden coconut! Also it seems that for some reason the dialogue may come out in Finnish even though the language is English (dunno why, I suspect that conditions that should'nt depend on order do depend on order -- or then there's something even murkier going on).
When I get to checking my mods, I start with this.
I love this mod! Especially because it's implied Shane used to play gridball in college before an injury ended his possible career (at least, I think it's implied. Idk how much of that is mods and my own headcanon at this point) I usually marry Shane before I shut down Joja; will this mod still have him coach Alex when he's married?
I cannot see why not, as the triggers I've put in say nothing of marriage. It's just the certain friendship level with Alex, having seen the cliff event of Shane and then community center restored (so Shane's no more working there)..
Heck, that's not it at all. TA is a post marriage mod about Alex achieving some measure of his original dream- you know, as opposed to standing on the farm all day.
I mentioned it because yours is also an Alex related Gridball mod. I was mostly thinking about how it would be a bummer if for great story mods conflict. I doubt yours do btw, since its a post-marriage mod.
Now for the full ramble: Shane has some good stuff too actually. Shane's New Job, which is simple but a must: makes him into a bottle cleaner at the saloon after Joja closes. You probably don't conflict with that, it's a schedule changer mod. Immersive Characters- Shane, might be more of a problem. It's easier to list what it doesn't change. But arguably that also probably means less people are likely to have it? So maybe I'm overthinking this a lot.
Tldr; I really like the idea of this. Tunneling Ahead is (for the moment at least) just for people who marry Alex. So its super nice to have something for the rest of us. Poor Alex has so few story mods, this is really great! :)
Yeah, I glanced at that Tunneling, and saw that thous probably would instead fit together. I've not much played with marriages (actually I have now Platonic relationships installed for the saves I actually play); as someone else has also said it does not seem to add much story-wise (and the spouse is usually doing nothing useful at the farm; watering crops that are watered with sprinklers at that point, feeding cattle that has auto-feeder, etc...) The saves where I have a spouse are a mess at the moment, anyway. on MTN maps that have not been updated for 1.4. resulting in trees, paths and barns in water etc...
I started with translating SDV into Finnish , and got a lot of ideas on the way... many of those people you cannot marry don't have a lot of lines, either, and there are hints... (but how to use them without spoiling the mystery...)
Yeah, I love SDV more than I can say, but the marriage function is in need of some love. Problem for modders there, is that schedule alteration is a lot of trail and error.
25 comments
Failed loading type 'StardewValley.ItemStockInformation': TypeLoadException: Could not load type 'StardewValley.ItemStockInformation' from assembly 'JsonAssets, Version=1.11.8.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch.
at JsonAssets.Mod.OnMenuChanged(Object sender, MenuChangedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[game] Unknown precondition for event 68113142: C:false in my smapi... any idea why?
Do you have mods that make changes to the town area?
The popular SVE comes to my mind. I have not tested with it.
At the moment I'm busy with my Finnish translation of the base game, so I'll see this (and try to check compatibility with 1.6.)
pls help
Please let me know if you do. I put the tracker on you! :) Hope you do it.
A fan
Thanks for announcement, I'll probably have more time in December and check what's the matter.
So actually the files are up to date. If you dare to use them without heeding the warning, you can do so.
(I should update the sandwich picture, it's horrible... if and when I do that, I try to remember updating the number in manifest.)
(The uploading system in Nexus makes in very easy to forget updating the manifest...)
Hey, just wanted to let you know you didn't update the Manifest to version 1.1.1 so SMAPI is gonna be telling people there's an update even after they've downloaded the latest version!
NVM, I downloaded the wrong fileTo anyone worrying about it and wanting to fix it, you can just open the manifest.json file in any text editing program (notepad works fine) and change the on number from 1.0.0 to 1.1.1
I suspect I had give the sandwich recipe the item number that should be golden coconut!
Also it seems that for some reason the dialogue may come out in Finnish even though the language is English (dunno why, I suspect that conditions that should'nt depend on order do depend on order -- or then there's something even murkier going on).
When I get to checking my mods, I start with this.
I mentioned it because yours is also an Alex related Gridball mod. I was mostly thinking about how it would be a bummer if for great story mods conflict. I doubt yours do btw, since its a post-marriage mod.
Now for the full ramble:
Shane has some good stuff too actually. Shane's New Job, which is simple but a must: makes him into a bottle cleaner at the saloon after Joja closes. You probably don't conflict with that, it's a schedule changer mod.
Immersive Characters- Shane, might be more of a problem. It's easier to list what it doesn't change. But arguably that also probably means less people are likely to have it? So maybe I'm overthinking this a lot.
Tldr; I really like the idea of this. Tunneling Ahead is (for the moment at least) just for people who marry Alex. So its super nice to have something for the rest of us. Poor Alex has so few story mods, this is really great! :)
I've not much played with marriages (actually I have now Platonic relationships installed for the saves I actually play); as someone else has also said it does not seem to add much story-wise (and the spouse is usually doing nothing useful at the farm; watering crops that are watered with sprinklers at that point, feeding cattle that has auto-feeder, etc...) The saves where I have a spouse are a mess at the moment, anyway. on MTN maps that have not been updated for 1.4. resulting in trees, paths and barns in water etc...
I started with translating SDV into Finnish , and got a lot of ideas on the way... many of those people you cannot marry don't have a lot of lines, either, and there are hints... (but how to use them without spoiling the mystery...)