Stardew Valley
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Cherry

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CherryChain

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162 comments

  1. Pathoschild
    Pathoschild
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    Is this mod still maintained?
    For Stardew Valley 1.6 and later only, yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.

    How do I get help / report an issue?
    Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.

    Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
  2. myrratic
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    Trying to remove the cribs using set_crib_style 0 and I am getting this:

    [Upgrade Empty Cabins] Mod failed handling that command:
    IndexOutOfRangeException: Index was outside the bounds of the array.
       at UpgradeEmptyCabins.UpgradeCabins.SetCribStyleCommand(String arg1, String[] arg2) in E:\source\_Stardew\Mods.ChroniclerCherry\UpgradeEmptyCabins\ModEntry.cs:line 46
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 624
  3. KungfuSarah
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    Added the mod in 1.6. I had the same error message as people down below, I think it's just an issue with showing Robin's dialogue where she says 'thanks, I'll get started on it tomorrow'. She also doesn't appear on the farm, working on the cabin. But sure enough after 3 days the cabin is upgraded just fine. The commands to get rid of the beds and packages also work without issues. I'd really like an option to get rid of the crib too, but thanks for keeping the lights on on this mod! The cabins just look so much better than the sheds.
  4. reallyeely
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    how do i open the SMAPI command console? i'm on mac, and using a laptop, if that's important. i tried looking it up, and i'm really sorry if i overlooked an obvious answer, but i couldn't find anything and i would really really like to use this mod so any help would be appreciated!!
  5. SpicyDandelion
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    So this mod IS in fact working for me just fine in 1.6, but I did run into one issue. When I upgraded the cabins using console commands, they turned into wells and said I have mismatched UI. 

    Here's my SMAPI Error log :3 

    "https://smapi.io/log/26b1bb53c7d0411a81007f43f4aa4abc"
  6. traplord2296
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    How do I set the object reference for upgrading cabins and removing seed boxes? Every time I run the commands I get an error telling me, "Object reference not set to an instance of an object." Also there is no menu on the left side of Robin's shop that pops up.
  7. myrratic
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    EDIT for anyone having the same problem -- it's apparently a bug in the base game. This mod is not the problem. All you need to do is don't enter the cabins or do anything there until you've slept after having them built. The next morning, they should be perfectly fine and this mod should work fine as well.

    The cabins do not have seed boxes anymore after having Robin install them. Also, I cannot remove any of the furniture. And when I swing a tool while inside the cabin, it creates white scratches on the graphics, which disappear when you exit and reenter. But any time you swing anything they come back. This just tells me there's something wrong with this mod as of now. I think in previous versions, the cabin just came with a bed and a package. But this time it looks just like the starting house for 1.6, with a TV, a chair, and various other furniture pieces that you cannot remove. Wondering if this is just a problem with my game or what. When I upgrade the cabin, I could not get inside because the bed is in the way, but I could not remove the bed.

    EDIT: I tried fully upgrading the cabin and I was able to get inside, but I could not place anything down. When I place down a chest, it is overlayed with what seems to be a flower in a flowerpot, but not the kind that you can use in the game, and it is shaking and you cannot pick it back up or interact with it.

    I tried uninstalling this mod and every single mod I have and the tool animation thing persists, plus no seed boxes and you can't redecorate, so I am guessing this is a 1.6 thing?? Not sure. But that being said, this mod is still wonky with 1.6 for me.

    This is what I was getting in the console (this was before I tried fully upgrading):

    [game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Unable to parse string path: Thank you! I'll get started tomorrow. I should be finished in around three days.
       at StardewValley.LocalizedContentManager.parseStringPath(String path, String& assetName, String& key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 760
       at StardewValley.LocalizedContentManager.LoadString(String path) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 640
       at UpgradeEmptyCabins.UpgradeCabins.HouseUpgradeAccept(Building cab) in E:\source\_Stardew\Mods.ChroniclerCherry\UpgradeEmptyCabins\ModEntry.cs:line 270
       at StardewValley.GameLocation.answerDialogue(Response answer) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 13125
       at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 376
       at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4797
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4024
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
    [game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
  8. mj2jk
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    Tried to upgrade my cabin and it turned into a well. Not sure if this is a known problem?

    SMAPI log here and pic of my former cabin here.
  9. SpicyDandelion
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    TY for this mod!!! I was hoping it would be okay to request a new console command?!

    So I accidently made my new 1.6 cabins the same style (All stone), thinking when I upgraded them I could change the style. I realized you have to choose when building by clicking the small house icon in the corner....I've already added all my chests and décor in there and don't want to have to restart it X_X I know you can renovate the crib, so I wasn't sure how hard that would be to code in <3 It would really make my day <3<3<3
  10. babybluehun0327
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    Mods works great! I hope there's an update one day for the cabin to have 1.6 renovations. Thanks for the upkeep!
  11. FalloutKing4034
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    So far the only issue I've had since the 1.6 update is when I upgrade to have the cabin cellars I'll just phase through the wall into the void, other than that this mod is amazing. Hope it gets updated soon!