0 of 0

File information

Last updated

Original upload

Created by

Cherry

Uploaded by

CherryChain

Virus scan

Safe to use

Tags for this mod

360 comments

  1. Pathoschild
    Pathoschild
    • premium
    • 4,386 kudos
    Locked
    Sticky
    Is this mod still maintained?
    Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.

    How do I get help / report an issue?
    Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.

    Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
  2. tientrung1115
    tientrung1115
    • member
    • 0 kudos
    HI

     I use this mod and  I appriciate you for community contribution. But I have one issue:

    I purchase second cabin in Ronnin and upgrade max (with cellar) by your mod.
    However, I go to 2rd cellar, it link to first cellar and when I go out cellar I am in 1st cabin house not 2rd cabin.
    Can you fix it.
    Thank in advance
  3. LittleBigSmoak
    LittleBigSmoak
    • member
    • 18 kudos
    I don't know if it's this mod or another one, but for some reason whenever I enter the cellar of a cabin I've built it just warps me to the cellar of my main house, which I do not want to happen. Any help is appreciated.
    1. Bienassss
      Bienassss
      • member
      • 0 kudos
      I have the same issue.
    2. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      Hi! Are the warps still odd if you save, then exit & reload the game? The game logic assumes you can only upgrade your own house, so it may be a bit confused until you reload it.
    3. LittleBigSmoak
      LittleBigSmoak
      • member
      • 18 kudos
      Yes, it still has the same issue. 
    4. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      Can you create a zip of your save folder, upload it to a site like catbox, and post the link here?
    5. Cvrcek123
      Cvrcek123
      • member
      • 0 kudos
      I have the same isue (tried opening and closing my save and still happens) this is my game file https://files.catbox.moe/r91wl8.zip

      edit: I have 3 of the 4 cabins claimed the issue only occurs with the 4th (the only unclaimed), the beach cabin
      edit 2: after updating to the newest version of Polyamory Sweet the problem was resolved, not sure if it was a compatibility issue or not. 
  4. every time i upgrade a cabin to second tier it turns into a well, I'm on version 1.2.1
  5. Bucetilde666
    Bucetilde666
    • member
    • 0 kudos
    Hey, is there a console command to remove a player and make the cabin unclaimed but without removing the cabin from the farm, the upgrades and the stuff inside?
  6. imjustkel
    imjustkel
    • member
    • 0 kudos
    Hello. Is  here a way to add a renovation, like opening the bedroom, without making the second cabin upgrade? I've been wanting to remove the wall that shows up when we get the kitchen upgrade...
  7. julka2550
    julka2550
    • member
    • 0 kudos
    The mod is great! Thank You <3

    I have a question tho. I fully renovate the cabin, but I'd like to make changes - for example like closed dining room area etc. How can I do that? What I have to type? I can;t figure it out. Pls help 
    1. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      Hi! You can do that using the toggle_renovation console command. See More features using console commands in the mod description for help with that, and feel free to ask if anything is unclear.
  8. babybluehun0327
    babybluehun0327
    • member
    • 0 kudos
    This mod doesn't show up in Generic Mod Config Menu anymore. I can't adjust the settings.
    1. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      Hi! The latest version of the mod doesn't have any settings. What did you want to change?
  9. lxmonadx
    lxmonadx
    • premium
    • 0 kudos
    Is there a way to make this work with cabins built outside of the main farm? I have cabins built in the frontier area and Grampleton Fields added by SVE and the farmable area added by East Scarp, but none of those cabins are detected by the mod as being in my save. Using the command list_cabins shows that I don't have any empty cabins. When I build a cabin on my home farm and try the command again, it registers the cabin I just built. Is the mod supposed to detect those other cabins?
    1. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      The upcoming Upgrade Empty Cabins 1.3.0 adds support for cabins outside the farm. Thanks for reporting it!
  10. theone34
    theone34
    • member
    • 0 kudos
    Is it possible to improve multiplayer huts using only mod commands or is it just with Robin?
    1. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      Hi! Yes, the upgrade_cabins will show the menu to let you upgrade cabins.
  11. Kh0rnet
    Kh0rnet
    • member
    • 0 kudos
    Hello, can we get a feature for this mod to remove the starter pack/gift and allow us to move the bed in cabins? These two are usually reserved to the "other" player in multiplayer but since this mod is oriented for singleplayer utility of cabins it's kind of beyond the point to include those features.

    Unless both of these stop being an issue after you upgrade your cabin the first time, and I haven't tested that yet...?
    1. Pathoschild
      Pathoschild
      • premium
      • 4,386 kudos
      Hi! You can already move beds in the latest version; does that not work for you? Make sure you haven't connected with another player, since that will claim the cabin so it's no longer empty.

      The upcoming Upgrade Empty Cabins 1.3.0 will also let you open the gift box in empty cabins.