Heya fellow peeps who use this mod, got some updates!
So, Dev seems to not have had activity in, like, seven years? About so anyways from what I've seen.
Anywho, been messing around trying to port this to the most recent version and I have come to discover that there is a major issue in that the addition of the Renovation system has completely borked the map (Beyond other additions rearranging it and making it need to be recompiled) and if it was to be made again it'd either need to remove some or most of the renovations to work, be remade into a renovations pack, or something else along the lines of that.
There's also a LOT of renovation maps too, so making it able to use them would take a while and there's a lot of space taken up.
So, TL;DR: there's a HIGH chance that this will not get updated, but if anyone wants to try porting it, beware that you will have to f*#@ around with, like, 10 entire other maps to make it work.
I really like this mod, but there's no way to use it with SVE. I thought just not adding the bottom room for SVE would work, but it didn't. If it gets patched to work with SVE, I'll add it back again. It's a sad day.
If you're like me and find that the [CP] mod broke your house, there's a work around:
If your like me and forgot about this mod in your modlist till it was too late, and find removing it after the upgrade destroys everything you know and love. At most what I can grasp is that this mod replaces the house tile sheet in one way or another, so removing it creates a null error. Luckily, the tile data for the house and the additions included in this mod are separate.
I cannot guarantee that this will fix the crashing issue but if you go to your mod folder: mods/[CP] Farmhouse basement mod 2/MapsAssets and delete everything BUT farmhouse_tiles.xmb. Your house will return back to normal.
Heyy everyone! I know a lot of people are looking for an update so here's an unnofficial Content Patcher pack I found. Remember to also install Content Patcher to use this mod!
Do I need to do anything special to uninstall the old version and replace with yours? The original mod is super bugged but I've been way too scared to uninstall it after seeing posts that doing so has crashed/broken people's games
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So, Dev seems to not have had activity in, like, seven years? About so anyways from what I've seen.
Anywho, been messing around trying to port this to the most recent version and I have come to discover that there is a major issue in that the addition of the Renovation system has completely borked the map (Beyond other additions rearranging it and making it need to be recompiled) and if it was to be made again it'd either need to remove some or most of the renovations to work, be remade into a renovations pack, or something else along the lines of that.
There's also a LOT of renovation maps too, so making it able to use them would take a while and there's a lot of space taken up.
So, TL;DR: there's a HIGH chance that this will not get updated, but if anyone wants to try porting it, beware that you will have to f*#@ around with, like, 10 entire other maps to make it work.
If your like me and forgot about this mod in your modlist till it was too late, and find removing it after the upgrade destroys everything you know and love.
At most what I can grasp is that this mod replaces the house tile sheet in one way or another, so removing it creates a null error.
Luckily, the tile data for the house and the additions included in this mod are separate.
I cannot guarantee that this will fix the crashing issue but if you go to your mod folder: mods/[CP] Farmhouse basement mod 2/MapsAssets and delete everything BUT farmhouse_tiles.xmb. Your house will return back to normal.
click here to see the download!
In the new update there is an option to renovate the house and 2 new rooms that collide.