Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

spacechase0

Uploaded by

spacechase0

Virus scan

Safe to use

409 comments

  1. Nykal145
    Nykal145
    • premium
    • 8 kudos
    Locked
    Sticky
    I am now the official maintainer of this page (thank you SpaceChase0) all new releases can be found on this nexus page!

    Edit: I am aware that the skill page text overlaps, there is no room for it atm, spacechase0 is adding a new skill area later that I will move it to but is just ui for now so I ignored it
    1. Giratsuku
      Giratsuku
      • member
      • 0 kudos
      You are AWESOME! Thank you! <3
    2. magoozor
      magoozor
      • supporter
      • 5 kudos
      Very nice, thanks!

      For future reference, it's good practice to have unofficial updates follow this naming convention. Yours ought to have been:
      1.2.5-unofficial.1-Nykal145It ensures that official versions supersede unofficial ones (e.g., for update checks), and other users can release newer unofficial updates if needed.
    3. Janothn
      Janothn
      • member
      • 0 kudos
      this update compatible with UIInfoSuite2 or not
    4. Nykal145
      Nykal145
      • premium
      • 8 kudos
      Edit: see the OP
    5. richardorge
      richardorge
      • supporter
      • 1 kudos
      Hi, is this just ugly UI or am I not able to select mastery?
    6. illyria311
      illyria311
      • member
      • 10 kudos
      Thank you for this update!
    7. PinXiao
      PinXiao
      • member
      • 0 kudos
      And you, my friend, are the true hero.
    8. GrimShays
      GrimShays
      • premium
      • 0 kudos
      After achieving max level with all skills (luck included) xp acquired towards new system doesnt count. xp bar stays at 0, removing mod fixed issue.
    9. Nykal145
      Nykal145
      • premium
      • 8 kudos
      this should be fixed in the latest release.
    10. uwkwarnex
      uwkwarnex
      • premium
      • 0 kudos
      It appears it is not working with all professions?  It does not show up in the listing.  Hard to tell if it's still working.

      Wanted to update to say it is working fine.  No idea how to delete this comment.  Thanks!
    11. Pathoschild
      Pathoschild
      • premium
      • 2,790 kudos
      @Nykal145 To avoid breaking update checks for the official mod, the SMAPI compatibility list points to a separate reupload of your update which applies the unofficial version convention. Feel free to change the link if you update your Git repo to follow the convention too. Thanks!
    12. Covyx
      Covyx
      • member
      • 1 kudos
      Did anyone suddenly have a weird issue that makes cows “lay” milk? I’m not saying it has to be this mod, I installed 3-4 today and also updated spacecore, so might be any of these. 

      But asking just in case anyone else ran into it.
    13. Covyx
      Covyx
      • member
      • 1 kudos
      *made a comment about the version number, but realised i cant read :), editing it out; ignore this comm*
  2. AzureFang
    AzureFang
    • premium
    • 3 kudos
    Another issue with Luck: https://smapi.io/log/0ddfb30074d24b2cb90095760b0a6fb0


    EDIT: I believe the issue stems from having a "permanent" luck bonus, like the +1 Luck ring, active during day transition.
    1. Broskibruh
      Broskibruh
      • member
      • 0 kudos
      Do you think the skills still work even if they look like that?
    2. AzureFang
      AzureFang
      • premium
      • 3 kudos
      Based on scaling, yes the skill still works. At least the luck calculation. The visual part is (as far as I can tell) trying to read trait descriptions with the modified level rather than their expected level. Whether or not the traits are functional with luck buffs active, I can't say for certain.
  3. KittyFam
    KittyFam
    • premium
    • 0 kudos
    With the tree where you giving gifts makes the junimos happy and it says there's a 15% chance for some farm advancement, what exactly does that mean?? Like the skill?
  4. bingfengkushao
    bingfengkushao
    • member
    • 0 kudos
     This is an issue with the UI suite mod
  5. bingfengkushao
    bingfengkushao
    • member
    • 0 kudos
    Can this mod gain experience from book of stars?
  6. MoonSlime
    MoonSlime
    • premium
    • 15 kudos
    Hey, I did a private spacecore port of luck. It's on my github here if you want to look at it and copy stuff for the official port you do. 
  7. Wiktor24642
    Wiktor24642
    • member
    • 0 kudos
    Hey, how is this mod integrated with the new mastery system? Will you have to max out the luck skill as well to access the secret cave or only the base game skills? And will you be adding a mastery system to the luck skill later down the line?
  8. ibceku
    ibceku
    • member
    • 0 kudos
    https://smapi.io/log/3e58f59f6dfb47f4a2a6a4acf9ad3a44

    i dont seem to be able to change the profession with the sewer dog NPC
  9. lhikan12891
    lhikan12891
    • premium
    • 4 kudos
    Luck Skill does not work with the mod.

    Cracking open the save shows the following:
    <professions><int>6</int><int>7</int><int>30</int></professions>

    6 and 7 are the level 5 fishing professions while the 30 is the Luck Skill Profession "Fortunate"

    Spacecore is not updating the manifest in the data assets causing Luck Skill to fail to be applied

    Current manifest:{
        "ProfessionsToGain": [
            { "Skill": "Combat",   "Level": 5,  "Professions": [ "Fighter", "Scout" ] },
            { "Skill": "Combat",   "Level": 10, "Professions": [ "Brute", "Defender", "Acrobat", "Desperado" ] },
            { "Skill": "Farming",  "Level": 5,  "Professions": [ "Rancher", "Tiller" ] },
            { "Skill": "Farming",  "Level": 10, "Professions": [ "CoopMaster", "Shepherd", "Artisan", "Agriculturist" ] },
            { "Skill": "Fishing",  "Level": 5,  "Professions": [ "Fisher", "Trapper" ] },
            { "Skill": "Fishing",  "Level": 10, "Professions": [ "Angler", "Pirate", "Mariner", "Luremaster" ] },
            { "Skill": "Foraging", "Level": 5,  "Professions": [ "Forester", "Gatherer" ] },
            { "Skill": "Foraging", "Level": 10, "Professions": [ "Lumberjack", "Tapper", "Botanist", "Tracker" ] },
            { "Skill": "Mining",   "Level": 5,  "Professions": [ "Miner", "Geologist" ] },
            { "Skill": "Mining",   "Level": 10, "Professions": [ "Blacksmith", "Prospector", "Excavator", "Gemologist" ] }
        ]
    }

    If I attempt to force the manifest to match the Skill name and the professions within by adding them like so:

    {
        "ProfessionsToGain": [
            { "Skill": "Combat",   "Level": 5,  "Professions": [ "Fighter", "Scout" ] },
            { "Skill": "Combat",   "Level": 10, "Professions": [ "Brute", "Defender", "Acrobat", "Desperado" ] },
            { "Skill": "Farming",  "Level": 5,  "Professions": [ "Rancher", "Tiller" ] },
            { "Skill": "Farming",  "Level": 10, "Professions": [ "CoopMaster", "Shepherd", "Artisan", "Agriculturist" ] },
            { "Skill": "Fishing",  "Level": 5,  "Professions": [ "Fisher", "Trapper" ] },
            { "Skill": "Fishing",  "Level": 10, "Professions": [ "Angler", "Pirate", "Mariner", "Luremaster" ] },
            { "Skill": "Foraging", "Level": 5,  "Professions": [ "Forester", "Gatherer" ] },
            { "Skill": "Foraging", "Level": 10, "Professions": [ "Lumberjack", "Tapper", "Botanist", "Tracker" ] },
            { "Skill": "Mining",   "Level": 5,  "Professions": [ "Miner", "Geologist" ] },
            { "Skill": "Mining",   "Level": 10, "Professions": [ "Blacksmith", "Prospector", "Excavator", "Gemologist" ] },
            { "Skill": "Luck",     "Level": 5,  "Professions": [ "Fortunate", "Popular Helper" ] },
            { "Skill": "Luck",     "Level": 10, "Professions": [ "Lucky", "Un-unlucky", "Shooting Star", "Spirit Child" ] }
        ]
    }

    The following error gets thrown:

    [SMAPI] Launching mods...
    [All Professions] Mod crashed on entry and might not work correctly. Technical details:
    Newtonsoft.Json.JsonReaderException: Can't parse JSON file at E:\program files (x86)\steam\steamapps\common\Stardew Valley\Mods\AllProfessions\assets\data.json.
    Technical details: Error converting value "Fortunate" to type 'AllProfessions.Framework.Profession'. Path 'ProfessionsToGain[10].Professions[0]', line 18, position 70.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in SMAPI\Framework\ModHelpers\DataHelper.cs:line 50
    at AllProfessions.ModEntry.Entry(IModHelper helper) in E:\source\_Stardew\Mods.cantorsdust\AllProfessions\ModEntry.cs:line 42
    at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1765

    I am not in a position to debug this issue in the code. One of you three Luck, Spacecore, or All Professions is not sending the requested information that you are requesting of each other correctly.
    Points to be debugged:

    • Spacecore is not recognize that Luck Skill exist
    • Spacecore is not updating the All Profession's Manifest

    • All Profession's Manifest when set correctly is throwing string errors suggesting a failure on the request end or the response from Luck Skill.

    My 2 cents. Most likely Luck Skill Is out of date from how it's supposed to act since Spacecore has changed the way it's manifest code works. 

    Probable Workaround not tested:
    OG Professions appear to be in an array of 0-29 so when you reach level 10 in luck

    • Open your save in Notepad or Notepad++
    • Search for "Prof"
    • you are locking for a group like this:
      <professions><int>6</int><int>7</int><int>30</int><int>32</int></professions>

    • Remove any ints 30+ and add in 
      <int>30</int><int>31</int><int>32</int><int>33</int><int>34</int><int>35</int>
      for a final result of
      <professions><int>6</int><int>7</int><int>30</int><int>31</int><int>32</int><int>33</int><int>34</int><int>35</int></professions>

      NOTE: This only works if Luck is the only modded skill you have. Likely the number's meaning is decided on load.
    1. Nykal145
      Nykal145
      • premium
      • 8 kudos
      luck skill does not use spacecores implementation for custom skills, it uses its own implantation that existed long before spacecore supported custom skills. I am looking into updating to use spacecores but it is not a small update.
    2. lhikan12891
      lhikan12891
      • premium
      • 4 kudos
      👍
  10. https://cdn.discordapp.com/attachments/1016507902497931375/1229475480433070201/image.png?ex=662fd145&is=661d5c45&hm=37837e797455a409e1b455b9a3427e0fd63d4f65e7b9502cb8e4bc3384805161&

    overlap
  11. Geethebluesky
    Geethebluesky
    • member
    • 0 kudos
    I've been using Luck Skill 1.2.6 for a while, it works fine until you unlock the new 1.6 path; it doesn't show any XP gained for that unless I remove the mod. I had it installed when I completed the CC if that helps, but it didn't make a difference.