Stardew Valley
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Tooshi

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CloakedYoshi

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13 comments

  1. Funinyourgame
    Funinyourgame
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    Trying to set only the community bundle randomizer.
    Everything is in false except from the CC
    It does not seem to work. Is it as intended?
  2. Lemon18
    Lemon18
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    nvm
  3. qeris101
    qeris101
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    I can't get the CC bundle randomization to work? Please help.
    1. JDreamie52
      JDreamie52
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      I'm having the same problem :(
  4. Gabboo33
    Gabboo33
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    I dunno if I'm doing something wrong,but I needed to update this mod,I did and it still says it needs updating ^.^'
  5. thmtrxhsu
    thmtrxhsu
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    As per Pathoschild (author of SMAPI)

    "SMAPI itself can't fix it because they're bypassing SMAPI to access files directly."
    This is why randomizer must be in root of "mods" directory.
    Refer to this for how to fix:

    https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Utilities#Mod_path
  6. thmtrxhsu
    thmtrxhsu
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    -Small bug in mod
    -Windows unaffected
    -Linux and OSX affected

    Linux is case-sensitive which easily causes problems with pathing. Your latest release produces this error on linux:

    "ERROR Randomizer] Mod crashed when loading asset 'Minigames/TitleButtons'. SMAPI will use the default asset instead. Error details:
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'Assets/Minigames/TitleButtons' from SMAPI/tooshi.randomizer: the specified path doesn't exist."

    And what caused this? The fact that you spelled the folder "assets" like that instead of "Assets" as the above error message clearly references :)

    Simple fix. Keep the file name simple too because in some cases the archivers on linux cannot extract a file with a particular character. On a separate note, your mod requires to be in the mods folder and cannot be in a subfolder thereof in which all of my other mods about one hundred of them are in.Why put it in a sub folder; to keep everything organized. For example, I would like to put your mod in "[CP] Gameplay" folder within the mods folder. For now and possibly forever I'll have to treat your mod as the exception.

    And just so you know I am not picking on you, I've posted a nearly identical message for a different mod:
    https://www.nexusmods.com/stardewvalley/mods/4216
  7. Huongle265
    Huongle265
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    is there a config to turn off some options?
  8. enza2
    enza2
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    I'm using this mod specifically for the community center randomization, great job! A couple of issues:
    The portraits for the NPC specific bundles are off. Eg, it says it's Clint's bundle, but it shows Emily's portrait and items. Sebastian's bundle with his items but it has a portrait of the Wizard, etc.
    I finished a bundle and got an iridium band but it's not equippable. Not a big deal, since I think the reward was a bit too much for the items for the bundle, but wanted to let you know.

    I had the crafting recipes randomized, but then I started a game and it required 1 fish to craft a chest... and I found that just a bit odd. Not my cup of tea so disabled that.
  9. thmtrxhsu
    thmtrxhsu
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    I will tell you exactly what I would want randomized.
    1. The amount of recipes available on TV for the month
    2. Which days those recipes will fall
    3. I want a separate quest notice in the farm with a random quest each day (random in sense of which villager would appreciate).
    4. I want the main quest notice to always have a quest; this stupidity that some days there are no quests is unacceptable.
    5. Crop seed/saplings prices should be +- 30% random separate randomness for jojomart and pierre; now we shop for seeds.
    6.Mine Levels Reworked, more maps + randomized (ya lI like that)
    7. Community Center Bundles Randomized,Hundreds of New Bundles, New Rewards,
    A Bundle themed towards almost every NPC (love all of that)
    8. Rather than random NPC scheduling, (1 to 6 rand per month) on random days where there's a 50% chance each character is in the bar including wizard and (4 to 12 rand per month) separate random days where there are gatherings a 25% chance where all characters attend at a random place on the map; these map gathering are unknown festivals triggered by being at the right place @ the right time and talking to each villager in attendance improves hearts, the window of opportunity should also be random from say 1 to 6 hours.

    And that's exactly what I want. Not interested in the other randomness.
  10. Abdulrahman1234q
    Abdulrahman1234q
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    really cool idea hope this blows up but i have a question if i already have a file and want to start a new farm to test this out will it affect my other preexisting farms thanks!!!!
    1. AsraFantasy
      AsraFantasy
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      • 2 kudos
      I think it shouldn't, as long as you DO NOT load your savefile with the randomizer activated.