About this mod
A mod for stardew valley, that randomizes many aspects of the game, uses SMAPI. Google Document: https://goo.gl/vRH2nt
- Permissions and credits
Additions
- Crafting Recipes Randomized
- Almost all crafting recipes have 10+ new possible recipes
- Level at which you learn recipes are randomized (+ or - 3 ish for most recipes)
- Crop Seed Prices Randomized
- Also fruit tree sapling prices
- Also fruit tree sapling prices
- Mine Levels Reworked, more maps + randomized
- Community Center Bundles Randomized
- Hundreds of New Bundles (Each playthrough will have different bundles, but still the same number of bundles as Vanilla per a playthrough)
- New Rewards (Some unobtainable in vanilla otherwise)
- A Bundle themed towards almost every NPC
- Farm Buildings
- All buildings Materials required and cost randomized
- All buildings Materials required and cost randomized
- Foragable Season spawns randomized
- NPC Scheduling Randomization
- (Example George goes to saloon on sunny days)
- (Example George goes to saloon on sunny days)
- Fish Difficulty randomized
- Some will be easier/harder/behave different
- Some will be easier/harder/behave different
- Critter Randomization
- Chance for critters to be switched or change colors
- Animations created where necessary
- Chance for a Animal to be a bear cat/dog/chickens/horse/pig/etc...
- Rain
- Chance for rain to be look… different
- Chance for rain to be look… different
- NPC Skin Swaps
- Chance for a few, or many NPC’s to swap spritesheet and Portrait.
- Imported sprite sheets and portraits from sivs marriage mod (Credit to @sivolobwho), to allow marrying single NPC’s (Pam, Linus, Gus, Clint, Lewis, Marnie, Sandy, Willy, Wizard)
- This is currently only a skin swap, no dialog has been added or changed
- Intro Grampa Cutscene Madlib
- Config file for turning off things if you want (its in StardewValley/Mods/Randomizer/RandomizerSettings.txt)
- Npc swap doesnt swap before intro cutscene
*
= Next planned additions- Changes from only creation, so I can modify farm
- NPC scheduling
- More rain animations / change when sleep
- Item spawn locations
- mummies/skeletons as towns people ?
- birthdays?
- Monster hp/strength
- Late game buildings randomizing
- Animal Prices
- Random letters in the mail*
- Mail rewards randomized*
- Traveling Salesman day/ possible items
- Meteor skin
- Randomize quest objectives
- Custom mail intro to randomizer*
- Business hours/ days
- randomize basic quests/event
- Weapon skin/ changes
- Cooking recipes
- Speech Bubbles
- Animal skins
- Favorite gifted Items
- Starting Season
- Add more music (on hold, too difficult?)
- Randomize profession bonuses (on hold, too difficult?)
- Monster spawn RNG
- Museum items/rewards
- Mi Qi challenge