Stardew Valley
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Cherry

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CherryChain

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18 comments

  1. Pathoschild
    Pathoschild
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    Is this mod still maintained?
    For Stardew Valley 1.6 and later only, yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.

    How do I get help / report an issue?
    Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.

    Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
  2. Kilyle
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    I've got a different mod, Better Hay by CatCattyCat, that lets me gather hay before I even have Silos. Any chance you could make it so I could turn X Hay (say, 50?) into a Hay Bale? Then I wouldn't have to buy one from Marnie, and could just start placing Hay Bales (with the config option that they're not dependent on Silos).
    1. realihzayshun
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      I second this as a great idea but think the amount should be configurable or there should be a level requirement for this recipe, as 5k gold =/= 50 pieces of hay -- it can take a while to earn 5k in the early game whereas 50 pieces of hay is easy peasy.
    2. Kilyle
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      Bit late now, but the reasoning for me is "it should be easy to acquire a haybale, and difficult to acquire a silo."  I have to save up a bit to get a silo (and prioritize other things above that cost that early), but saving up a lot more for a haybale doesn't make much sense to me.  Especially since I can easily store the hay in chests, so the haybale is primarily an immersion issue, not a game-balance issue (since I've already got the "get hay before silo" mechanic and thus the issue of how early I can acquire hay is moot).
  3. Illithidbane
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    The option to use hay bales without needing a silo first does not appear to be working. SV 1.6.1, PC.
    After updating and reinstalling, I dud get hay from grass, but only once. On relaunching, it stopped again
    Right clicking the hay bale itself still reports that I need a silo.

    Error log: https://pastebin.com/pqH4eeGz
  4. Pathoschild
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    Hi! I'm maintaining this mod going forward (for Stardew Valley 1.6 and later only). There are a lot of changes in the Hay Bales as Silos 1.1.0 update; if you previously reported a bug/issue and it still happens, please post a new comment. Make sure to read the pinned post above first!
  5. cupoflifenoodles
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    what happens if your "silos" are all full and then you pick up a hay bale?
  6. VasVadum
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    Just a heads up, but the next major update of SMAPI says it will break this mod due to some depreciated code.

    [SMAPI] Hay Bales as Silos uses deprecated code (IAssetEditor) and will break in the next major SMAPI update.
  7. n3ri
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    Would it be possible to make the number of hay spaces added per hay bale configurable? Like, instead of each hay bale adding one full silo slot, it only adding a number of hay slots specified in a config file. If you then could add a line in the config file that makes it possible to adjust the price for a hay bale, that would be awesome.
    Cause I like the idea of each hay bale being rather cheap, but only adding 20 hay slots per bale. Either way, nice mod :)
    1. CherryChain
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      Thanks for the idea! Unfortunately, that'd require patching a lot more different places in code. Right now a lot of the game code surrounding silos comes from Utility.numSilos to determine what happens when you try to put hay in, when you harvest grass, etc. So it's hard to work any anything that isn't whole Silo numbers

      Sorry about that ^^;
    2. n3ri
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      I see, thanks for your reply anyway!
    3. Kilyle
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      I don't suppose it'd be possible to have Silos register as 10 or 12 "Silos" as far as code? So when it's counting up number of Silos, it arrives at e.g. 15 Silos because you've got 1 Silo and 5 Hay Bales.

      This idea probably fails over the part of code where it calculates how to fill up the Silo, because Hay Bale = fill to X but Silo = fill to 10X. Ah well.
  8. asqwedcxz741
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    Hello! Thank you for mod! I added Chinese translation for mod.
    I will be happy if you want to add Chinese translation to the next update.
    https://www.dropbox.com/s/hx1g5ambv8nog8c/HayBalesSilo-zh.json?dl=0

    1. CherryChain
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      Thank you so much for the translation! I was busy over the weekend and only got around to adding it now <3
  9. Firallia
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    What a smart idea for a mod! Thank you, I love this!
  10. kaboombaby
    kaboombaby
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    Is the silo number integer? Is it possible to add half silos (0.5?)
    1. CherryChain
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      It's an integer yeah, this mod is patching the numSilos() method, as almost everything else related to hay is hard-baked into the code in a way that's very hard to access
  11. penny3
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    Ohhhh my god you absolute genius

    This is going to be so much more aesthetically pleasing on my farm than the twelve silos I need.