Is this mod still maintained? Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.
How do I get help / report an issue? Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
Hello! I really like this mod because it is very immersive. I have created a Japanese translation. I would be happy if you could include it in the mod when you have time.
Hey! Just a small report that the hay bales don't work in PIF rooms. It stays purely decorative regardless if the "require constructed silo" option is checked or not. (I do have a silo on my farm)
The hay bails don't appear to be working with SVE Grampleton Fields or on the farms added by Multiple Farms For Multiplayer. Completely understandable if that's outside the scope of the mod and its maintenance.
Hello, I am using the alpha version of this with the 1.6.8 update of Stardew Valley. There are no issues in the log (but I'll attach it anyway just in case - log here) and the config looks just fine, but... the hay bales in Marnie's shop are not priced correctly. I have loaded and saved the game several times since installing, so the config has generated, and did not own any Hay Bale objects on my farm previous to installing this mod, so that could not be interfering.
The problem: the config says the Hay Bale price should be 5000g but it's only 250g.
Everything else *appears* to be working - I haven't cut enough grass to max the new capacity yet so I can't be certain that the Hay Bale capacity in the config is being honored or not, but, the description of the hay bale has updated to indicate it adds silo storage space, and I do seem to be adding more hay above the capacity of my regular silos. Since I already had two silos constructed prior to installing the mod, I cannot confirm or deny whether the "RequiresConstructedSilo" config option is being honored or not either.
I plan to test further by messing around with my config values (changing HayPerBale down to 100, increasing HaybalePrice even more, etc) and see if that changes anything, but figured I should report here as well.
I experimented with changing the Hay Bale capacity to 100 instead of the default 240 - this worked. My new total silo limit reflected the 100, so that's good.
However, even after altering the Hay Bale price to 50000, it still shows as only 250 in Marnie's shop.
The option to use hay bales without needing a silo first does not appear to be working. SV 1.6.1, PC. After updating and reinstalling, I dud get hay from grass, but only once. On relaunching, it stopped again Right clicking the hay bale itself still reports that I need a silo.
I've got a different mod, Better Hay by CatCattyCat, that lets me gather hay before I even have Silos. Any chance you could make it so I could turn X Hay (say, 50?) into a Hay Bale? Then I wouldn't have to buy one from Marnie, and could just start placing Hay Bales (with the config option that they're not dependent on Silos).
I second this as a great idea but think the amount should be configurable or there should be a level requirement for this recipe, as 5k gold =/= 50 pieces of hay -- it can take a while to earn 5k in the early game whereas 50 pieces of hay is easy peasy.
Bit late now, but the reasoning for me is "it should be easy to acquire a haybale, and difficult to acquire a silo." I have to save up a bit to get a silo (and prioritize other things above that cost that early), but saving up a lot more for a haybale doesn't make much sense to me. Especially since I can easily store the hay in chests, so the haybale is primarily an immersion issue, not a game-balance issue (since I've already got the "get hay before silo" mechanic and thus the issue of how early I can acquire hay is moot).
Hi! I'm maintaining this mod going forward (for Stardew Valley 1.6 and later only). There are a lot of changes in the Hay Bales as Silos 1.1.0 update; if you previously reported a bug/issue and it still happens, please post a new comment. Make sure to read the pinned post above first!
31 comments
Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.
How do I get help / report an issue?
Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
I have created a Japanese translation. I would be happy if you could include it in the mod when you have time.
Just a small report that the hay bales don't work in PIF rooms. It stays purely decorative regardless if the "require constructed silo" option is checked or not. (I do have a silo on my farm)
The problem: the config says the Hay Bale price should be 5000g but it's only 250g.
Everything else *appears* to be working - I haven't cut enough grass to max the new capacity yet so I can't be certain that the Hay Bale capacity in the config is being honored or not, but, the description of the hay bale has updated to indicate it adds silo storage space, and I do seem to be adding more hay above the capacity of my regular silos. Since I already had two silos constructed prior to installing the mod, I cannot confirm or deny whether the "RequiresConstructedSilo" config option is being honored or not either.
I plan to test further by messing around with my config values (changing HayPerBale down to 100, increasing HaybalePrice even more, etc) and see if that changes anything, but figured I should report here as well.
I experimented with changing the Hay Bale capacity to 100 instead of the default 240 - this worked. My new total silo limit reflected the 100, so that's good.
However, even after altering the Hay Bale price to 50000, it still shows as only 250 in Marnie's shop.
After updating and reinstalling, I dud get hay from grass, but only once. On relaunching, it stopped again
Right clicking the hay bale itself still reports that I need a silo.
Error log: https://pastebin.com/pqH4eeGz