Figured out how to get it to work. To get it to work on an old farm, Set the TriggerBlueprintsForOldGames default to true in content.json Set TriggerBlueprintsForOldGames to true in config.json
To change the level req for the recipe, Change When": { "SkillLevel:Foraging": "8, 9, 10", "TriggerBlueprintsForOldGames": "true" (there are two of these, one for the transmute recipe and one for the normal recipe) and "Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 8", "Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 8" in the content.json file to whatever level you want.
For example setting it to foraging level 4 Change it to When": { "SkillLevel:Foraging": "4 ,5 ,6 ,7 ,8 , 9, 10", "TriggerBlueprintsForOldGames": "true" (both lines) and "Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 4", "Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 4"
This is happening to me as well - just downloading as a RAR file and doesn't have any other files associated with it. Did you ever figure out how to download the zip file?
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To get it to work on an old farm,
Set the TriggerBlueprintsForOldGames default to true in content.json
Set TriggerBlueprintsForOldGames to true in config.json
To change the level req for the recipe, Change
When": {
"SkillLevel:Foraging": "8, 9, 10",
"TriggerBlueprintsForOldGames": "true"
(there are two of these, one for the transmute recipe and one for the normal recipe)
and
"Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 8",
"Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 8"
in the content.json file to whatever level you want.
For example setting it to foraging level 4
Change it to
When": {
"SkillLevel:Foraging": "4 ,5 ,6 ,7 ,8 , 9, 10",
"TriggerBlueprintsForOldGames": "true"
(both lines)
and
"Battery Pack": "334 2 384 3 768 3 769 3/Home/787/false/Foraging 4",
"Battery Pack(Transmuted)": "337 3 768 3 769 3/Home/787/false/Foraging 4"
Hopes this helps anyone else using this mod
All the Lightning Rods and Gold and resources don't count for s#*! if RNG won't give you thunderstorms >.>