This page was last updated on 19 June 2021, 1:59AM
Changelogs
Version 0.3.6
Fixed steam friend connections of more than 1 user.
Probably fixed crashing when connection is lost for clients.
A couple of other things I don't remember.
Version 0.3.5
Fix for clients freezing before reaching the second day.
Fixes for Mono.
Maybe fixed another bug or two relating to listening.
Prevent a crash from occuring when something goes wrong setting up a farmer.
Possibly fix returning to title menu.
Prevent a bunch of error spam from children.
Some fix relating to locations owned by other players.
Version 0.3.4
Attempted mono fix.
Attempted to better unstuck players.
Added a few commands for edge case scenarios.
More debug output for disappearing stuff.
Version 0.3.3
Prevent crashing when Steamworks is missing.
Probably fix crash when the host loses connection from a client.
Hopefully fix starting when a client is in the middle of joining.
Possibly fix some non-co-op building stuff.
Fixed a case where dating is apparently still shared?
Maybe fix LAN discovery possibly sometimes continuing after the host starts.
Fixed a potential LAN discovery crash case..
Made dark talisman be synced.
Disabled saving other player locations to our file. (Allows saves to be loaded in vanilla without playing again in SP with the mod for a day.)
Change packet listing to be configurable (None/Filtered/All, default Filtered). Filtered just removes listing a couple packets that are very spammy and generally unhelpful.
Made packet listing more informative.
Added a bunch of debug output to hopefully figure out why saves don't show with Mono.
Added Steam friend direct connection.
Added LAN discovery.
Show some connection information on the host screen.
Hopefully make hosting work on Mac/Linux?
Fixed failed client connections loading the game anyways.
Made non-coop mode available as a config option. Untested, use at your own risk!
Version 0.2.11
Updated for SMAPI 1.9.
(@avarisc) Fixed a chest desync for 3+ players.
(@avarisc) Added resource clump destruction sync.
Fixed dating status being shared.
Implemented syncing for moving a building.
Version 0.2.10
(@blommers) Added saving last used IP/port.
Hopefully fixed IPv6.
Fixed bats keeping clients from saving.
Hopefully fixed weird compression crash?
Attempted fix for farmer sprite error.
Patch to help with mods adding locations. (Probably still broken though.)
Probably fixed different house sizes making someone wake up in the wall.
Version 0.2.8
Fixed loading married files in singleplayer.
Hopefully fixed engagement issues.
Added debug info for clients sleeping to next day to soon.
Hopefully fixed hosts sometimes crashing when ^.
Hopefully fixed crashing when a bad character is in the chat.
Hopefully fixed not going ot the festival at the same time causing being stuck in the top left corner.
Version 0.2.7
Recompiled for 1.11.
(@kennux) Disabled nagle's algorithm. (Latency improvement)
(@kennux) Compress world packets. (Faster connection + next day transition.)
Fixed removing from shipping bin not syncing.
Version 0.2.4
Fixed clients getting stuck in between days.
Version 0.2.3
Hopefully fixed the remnants of the connection bug, and didn't re-break it for others.
Fixed permanent broken animation from carrying items + moving.
Fixed hotbar changes not properly broadcasting to other players.
Fixed "holding edible" animation causing permanent broken animation. (It doesn't show up for others though.)
Version 0.2.2
Another file used by another process fix attempt.
Version 0.2.1
Increased IP/port text box width.
Fixed non-English crashing when it shouldn't.
Implemented better error handling for the connection UI.
Hopefully fixed the process opened file thingy.
Version 0.2.0
Added mode selection screens and stuff, so the game doesn't and you need to do those dialog boxes.
Probably fixed IPv6 connection errors.
Mostly fixed CC completion not syncing.
Most likely fixed some NPC update spam.
Hopefully fixed some animal issues.
Hopefully fixed some weird bugs.
Version 0.1.10
Lag fix attempt.
Version 0.1.8
Fixed the host still multiplying pets.
Hopefully fixed weird thing possibly related to other players not moving or something?
Fix ghost farmers (typically on clients, from the host).
Seemingly fixed clients being in walls if the host has a smaller house size.
Fixed secret forest stardrop bug.
Remove some debug text.