Stardew Valley
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spacechase0

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spacechase0

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789 comments

  1. jayjaydub911
    jayjaydub911
    • member
    • 5 kudos
  2. skeletor85
    skeletor85
    • member
    • 0 kudos
    God this mod would be a godsend for mobile players!
  3. Leanna767
    Leanna767
    • member
    • 0 kudos
    i really hope someone makes a multiplayer mod for android and ios
  4. Attackme
    Attackme
    • member
    • 2 kudos
    Actually i recommend you updating this to help android and iOS players it's the only way for this mod to work properly.
  5. Yalkin33
    Yalkin33
    • member
    • 3 kudos
    iT dOeSnt WoRk iN 1.4 uPdaTE. PleASe uPdAtE thE mOd!!1!
  6. Maracaswav
    Maracaswav
    • member
    • 0 kudos
    i can't even get it to work even after following all the instructions so :/
    1. MelindaC
      MelindaC
      • premium
      • 18 kudos
      This mod is outdated.
  7. Anrich
    Anrich
    • member
    • 0 kudos
    Does Steam Achievements work with this mod?
  8. SSN01
    SSN01
    • member
    • 1 kudos
    Don't know what I'm doing and why, but here we go, maybe it'll be need for something.

    [12:06:56 INFO Makeshift Multiplayer] [] Bunny is in bed.
    [12:06:57 INFO Makeshift Multiplayer] [] KittyCat is in bed.
    [12:06:57 TRACE Makeshift Multiplayer] Starting saving...
    [12:06:57 TRACE Makeshift Multiplayer] Moved save data to a SaveGame object.
    [12:06:57 ERROR Makeshift Multiplayer] Exception transitioning to next day: System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Ошибка при создании документа XML. ---> System.InvalidOperationException: Тип CustomFarmingRedux.CustomMachine не ожидался. Используйте атрибут XmlInclude или SoapInclude для задания типов, которые не известны как статические.
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write38_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write39_Object(Object o)
    --- Конец трассировки внутреннего стека исключений ---
    в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
    в StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer)
    в System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write67_AnimalHouse(String n, String ns, AnimalHouse o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write58_Coop(String n, String ns, Coop o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write63_Building(String n, String ns, Building o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write65_Farm(String n, String ns, Farm o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
    в Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o)
    --- Конец трассировки внутреннего стека исключений ---
    в System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
    в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces)
    в System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o)
    в StardewValleyMP.Multiplayer.update() в G:\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:строка 554
    [12:06:57 INFO Makeshift Multiplayer] [] Something went wrong transitioning days.
    [12:06:57 INFO Makeshift Multiplayer] [] Report this bug, providing the full log file.
    [12:06:57 INFO Makeshift Multiplayer] [] You might be stuck in bed now. Attempting to unstuck you, more stuff might go wrong though.
    [12:07:03 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
    [12:07:03 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to Farm (StardewValley.Farm)
    [12:07:03 TRACE Makeshift Multiplayer] --> Location 1 Farm
    [12:07:05 DEBUG Seasonal Immersion] Attempting to update seasonal textures...
    [12:07:05 DEBUG Makeshift Multiplayer] (Me) KittyCat moved to FarmHouse (StardewValley.Locations.FarmHouse)
    [12:07:05 TRACE Makeshift Multiplayer] --> Location 1 FarmHouse
    [12:07:12 ERROR Makeshift Multiplayer] Exception while receiving: System.IO.IOException: Не удается прочитать данные из транспортного соединения: Удаленный хост принудительно разорвал существующее подключение. ---> System.Net.Sockets.SocketException: Удаленный хост принудительно разорвал существующее подключение
    в System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
    в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
    --- Конец трассировки внутреннего стека исключений ---
    в System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
    в System.IO.Stream.ReadByte()
    в System.IO.BinaryReader.ReadByte()
    в StardewValleyMP.Packets.Packet.readFrom(Stream s) в G:\StardewValley\Mods\StardewValleyMP\Packets\Packet.cs:строка 70
    в StardewValleyMP.Client.receiveAndQueue() в G:\StardewValley\Mods\StardewValleyMP\Client.cs:строка 152
    [12:07:14 TRACE SMAPI] GiftTasteHelper uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3).
    [12:07:16 TRACE SMAPI] Disposing...
    [12:07:16 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.
  9. IAmClarity
    IAmClarity
    • BANNED
    • 0 kudos
    This guy hasn't been replying to people or releasing more updates, so it's safe to say he abandoned this mod. Official multiplayer will not come out until at LEAST July 2018, so there's still a good 6 months of singleplayer, unless he continues to fix bugs with this mod and add mod compatibility. Somebody pick up this mod and continue work on it?
    1. evilthecat13
      evilthecat13
      • member
      • 0 kudos
      ConcernedApe said Q1 2018. July is not Q1.
    2. CapitanJC22
      CapitanJC22
      • member
      • 0 kudos
      ConcernedApe said BETA to Q1 2018
  10. Praven0
    Praven0
    • member
    • 0 kudos
    Anyway, I can play the multiplayer and not share wallet with my friend?