Stardew Valley
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Digus

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Digus

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54 comments

  1. Digus
    Digus
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    Regarding Stardew Valley 1.6

    This mod is just a template for the vanilla machines, It won't require update for Stardew Valley 1.6.
    It will be updated because there are some changes to the honey machine that might make it easier to configure, but the old configuration will also works.
  2. N3rdGirl
    N3rdGirl
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    What's the difference between this mod and PFM? I'm just wondering because it seems quite similar...
    1. Digus
      Digus
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      This mod is a content pack template for PFM, with the vanilla machines configured to have the same behavior they have without PFM.
      The rules serve as example of how PFM work and as a base for customization.
    2. N3rdGirl
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      Ohhh Ok I get it now XD sorry
  3. apetty77
    apetty77
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    Can someone please help me understand what this mod does?  I found it while trying to use google to figure out how, if it is even possible, to make custom-labeled products.  Example: I named my farm Lunarwilds, and would like to be able to make the wines I produce from kegs and preserves jars be labeled "Lunarwilds orange wine" or "Lunarwilds blackberry jelly" and such.  I don't THINK this mod is what I'm looking for?
    1. Digus
      Digus
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      Yes, this mod does what you want.
      But you need to learn how to do what you want here:
      https://www.nexusmods.com/stardewvalley/mods/4970?tab=description

      Basicly, the property you want to add/edit is this:
      "OutputName": "{farmerName}'s {inputName} {outputName} from {farmName}", //The Name of the object. This will replace the basic output name. It accepts 4 tags that are dynamically replaced. Default is
      null.
  4. Luiz0Fernando
    Luiz0Fernando
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    <android><SDV 1.4.5.151>

    Working?
  5. Bangjoga
    Bangjoga
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    Is there any vanilla (non-mod) machine supported by PFM but not implemented in this content pack?
    1. Digus
      Digus
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      Probably 1.5 machines.

      PFM explicitly block some machines it's not compatible, but new machines added with 1.5 were not accounted for. So they will not be blocked on PFM, and may or may not work properly. They also were not added on this content pack.
    2. Bangjoga
      Bangjoga
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      I hope it ain't too much, but could you list which machine is not compatible with PFM? Thank you in advance
    3. Digus
      Digus
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      { "Crystalarium", "Cask", "Incubator", "Slime Incubator", "Hopper", "Chest", "Garden Pot", "Mini-Jukebox"
      , "Workbench", "Tapper", "Singing Stone", "Drum Block", "Flute Block", "Statue Of Endless Fortune"
      , "Slime Ball", "Staircase", "Junimo Kart Arcade System", "Prairie King Arcade System" };
  6. Geethebluesky
    Geethebluesky
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    I'm wondering if this could be used to create Upgraded Casks that process 10, 25, 50 and 100 items at once like someone else already made Upgraded Kegs and Jars based off this?

    Or are Casks somehow different and not changeable? Thanks :)
    1. Digus
      Digus
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      PFM does not handle casks, so this mod also does not have configuration for it.

      There is another mod that let you change caks. Custom Cask Mod:
      https://www.nexusmods.com/stardewvalley/mods/2642
      But it only let you change which items can go in the cask, how much time it takes to age, and where the cask work.
      I do plan to let people turn other objects into cask, and that would let people create casks that take less time.
      But I'm currently working on it.
  7. neptunesgf
    neptunesgf
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    hi! is there any way tappers can be added to this? 
    1. Digus
      Digus
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      tappers are not currently supported by PFM.
  8. 0UR0B0R05
    0UR0B0R05
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    Is there any way you could possibly add the incubators for the coop, barn and most importantly, the slime hutch to the content pack as well?
    I'd honestly just take the Slime incubator if youcan't be bothered with the other two, but I can see them being useful in the future as well.
    1. Digus
      Digus
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      This mod is limited to what PFM can do.
  9. xMrSmooth
    xMrSmooth
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    When 2 content packs for the PFM make changes to the same thing what is prioritised? I am using this mod (so that I can easily tweak anything to my liking) and Quality Artisan Products so that I don't have to manually change all those settings. Will QAP override this mod's defaults, or should I use the producer rules in QAP and manually overwrite the entries in this mod. (I don't have a save further than day 3 at the moment so I can't easily test this).
    1. Digus
      Digus
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      If I remember correctly the content pack that load earlier will have priority. There is a property you can add to say a mod have priority over another.
      So for the rules you edited and want to be sure they are the ones used, also add this:
      "OverrideMod": [ "IdOfTheMod.ToOverride" ], //If defined, this rule can override rules with the same producer/input combination from the mods in the list. Otherwise the first one to be loaded will be used.the id for the mod can be found on it's manifest.
    2. aminsains
      aminsains
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      Im also using both.
      Where exactly do i add the rules?
    3. davodal
      davodal
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      No need to use both just use this code with this mod, no need for the other quality artisan bullshit, which does this exact thing:-"KeepInputQuality": true

      Like
      { //Beer
              "ProducerName": "Keg",
              "InputIdentifier": "262",
              "MinutesUntilReady": 1750,
              "OutputIdentifier": "346",
              "KeepInputQuality": true,
              "Sounds": [ "Ship", "bubbles" ],
              "PlacingAnimation": "Bubbles",
              "PlacingAnimationColorName": "Yellow"
          },

      Thanks to Digus!
  10. kazuakisama
    kazuakisama
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    Hi, does PFM has support for editing the solar panels?
    1. Digus
      Digus
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      Since they are new, there is no restriction in PFM. But I never tested it.
      Might do some test and add it to this mod.
  11. N0N0thing
    N0N0thing
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    Will there be any modifications to Cask's settings in the future?
    1. Digus
      Digus
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      No, casks are handled by Custom Cask Mod
      https://www.nexusmods.com/stardewvalley/mods/2642