Update 02 Jan 2022 Added compat for Ginger Island and 1.5.0 items
Update 26 Dic 2020 My pc broke badly, so i am not currently modding. Updates for 1.5 for my mods are planned. Stay safe and have fun!
Know problem with "SpriteMaster" By both framework makers. Conflict : Flickering images. Added a config file as optional download, for anyone having problems generating it.
For some reason, for me the config file simply does not generate at all. Even without the config file, the mod does not work. When I put the file in a folder and start up the game, SMAPI says it skips the folder because it's empty. Not sure why but when I try to download the mod, the only thing that downloads is a .rar file and not a folder. Please advise
Hi, not OP, but I can answser your question! You need a program like WinRar that extracts files from folders. WinRar extracts from both zipped folders and .rar files. I'm sure there are other programs like that too but I personally use WinRar and am pleased with it. If you decide to go with it, you'll probably get the notice that the free version is only a trial version. Just ignore that. When you don't open WinRar itself but just extract files directly (you'll see WinRar options when you right click with mouse on the file) , you don't get any prompt about registering or paying for it etc. I'll probably pay for it at some point though because it's really helpful. Hope this helps!
Hi! Just wanted to say that I have a small issue with some gemstone animations such as the prismatic shard, flickering from the animation/changed sprite to the original sprite. I'm not sure what I can show to help identify the error, but if there's any quick hotfixes or maybe some conflicts I'm unaware of, that would be very helpful!
Hello. I have tried various ways of unplugging, checking, unchecking, restarting, reloading saved data, etc., but I could not get the mods to work. I also added "Dynamic Game Assets" and "Animated Gemstones - DGA Conversion" and tried those as well, but no luck. Does anyone else have this working with ver 1.5.6? It is a very beautiful mod and I would like to use it somehow... Please advise me who can help me.
According to the mod page for Prismatic Tools, they give blanket permission for modification: "Modification permission: You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me". Hopefully this information is helpful!
I guess that is the permission on itself. (I rarely read those unless the author is really missing/inactive.)
I´ll check on his sprites and see if i can do something :)
Edit : NEVERMIND!. That mod is a .dll mod. There is no way to target it with Content patcher/CP-animations. .. maybe i can make just an optional file, with the replacing sprite and give instruction to replace it. But thats it.. No animations.
I believe that mod author is inactive which is why I looked. An unofficial update by Pathoschild was created a while ago, here it is since it sounds like you might need it!.
Ok, i added the file as an optional file. It needs manual replacing since 2 things :
-Its a .dll Smapi mod.. so no way to Content patcher patch it. -The original mod on nexus has a folder called "Assets" while the pathos Unnoficial has the same folder called "assets".. And that WILL cause issues for Mac/Linux users since those systems are case sensitive.
So it will have to be a manual replace. Added a preview of it as a new image on this modpage.
Hi, I love this mod, but I don't know why the animations are static. I tried to fix it un-ticking the boxes in the generic mod config menu but it didn't work for me even with the new update. Is there anything else I can do to fix it?
Sorry if there are mistakes, I'm not good at english.
Sorry, I'm Japanese, so excuse me for using the translation tool. It worked with StardewValley 1.5.5, but ingots, coal, ore, and some excavated items (mudstone, sandstone, etc.) did not reflect their appearance. Is this because the "Content Patcher Animations" have not been updated to the current version of the game?
Some users have reported that Going to the generic mod config menu of this mod and un-ticking the boxes (save, exit the game and re-launch it) would fix the issue.
The second common issue would be if the users are using Vortex. Since that mod manager omit Configuration files.
Unchecking the box, saving and rebooting did not solve the problem. I am not using Vortex. The setting from the config file that other users tried (replacing true and false) did not work either.
It's a real shame that you can't solve this problem, because this appearance changing mod is beautiful and wonderful.
Just to be on the same page : -Ingots, coal and ores don´t have animations, They only have an updated new look more sharp looking -Does any other piece works? like topaz, ruby, jade, etc?
You don´t have Spacecore Installed. mmmm... it is not listed as a requirement for CPA neither.. That used to be an important requirement for CPA. not sure if it has something to do with it.
You have the same versions of the mods as me. I updated to 1.5.5 and the mod is working as expected.
The only thing i can think of, something on your pc blocking the generation of Config files. (They appear on their own mod folder once you run the game once). That, or something about 1.5.5 (We know some machines are broken at the time this message was written)
Oddly enough, the jewelry is working properly. Ores and some excavated items are not working. By the way, it worked perfectly in version 1.5.4. How can I generate a normal config file?
"By the way, it worked perfectly in version 1.5.4." mmm. then it could be a framework issue,, not supporting something about your OS. If that is the case, Our options are : -Wait until everything settles or -go back to the previous version. (If you are on steam , right click on stardew, Betas, and select the Legacy one on the upper drop-down menu)
As for the config. It should be generated already on you "[CP-A]AnimatedGemstones" folder. Named as config.json
If you don´t have one... i have one in "Optional Files" in This mod Download page. I think it should be compatible with the newest version of the mod.
But yeah, update 1.5.5 broke things, so expect failure in other unexpected ways until they update the mods/smapi
This mod does not change the names or the bundles. Its just a cosmetic mod. (So it should be another mod... or the game itself....)
Be aware, the version 1.5.5 of the game have issues right now. And some frameworks are having issues too. Some of them not yet identified/reported. So, we may be in a : "wait X weeks/months until we have stable modding support again" -scenario
103 comments
Added compat for Ginger Island and 1.5.0 items
Update 26 Dic 2020
My pc broke badly, so i am not currently modding.
Updates for 1.5 for my mods are planned. Stay safe and have fun!
Know problem with "SpriteMaster" By both framework makers.
Conflict : Flickering images.
Added a config file as optional download, for anyone having problems generating it.
https://smapi.io/log/09e1078b7e494689b9ea16c8d021f9b8
I also added "Dynamic Game Assets" and "Animated Gemstones - DGA Conversion" and tried those as well, but no luck.
Does anyone else have this working with ver 1.5.6?
It is a very beautiful mod and I would like to use it somehow...
Please advise me who can help me.
I´ll ask for permission to add it :)
oh!.. it kinda does, yes.
I guess that is the permission on itself.
(I rarely read those unless the author is really missing/inactive.)
I´ll check on his sprites and see if i can do something :)
Edit : NEVERMIND!. That mod is a .dll mod.
There is no way to target it with Content patcher/CP-animations.
.. maybe i can make just an optional file, with the replacing sprite and give instruction to replace it. But thats it.. No animations.
It needs manual replacing since 2 things :
-Its a .dll Smapi mod.. so no way to Content patcher patch it.
-The original mod on nexus has a folder called "Assets" while the pathos Unnoficial has the same folder called "assets".. And that WILL cause issues for Mac/Linux users since those systems are case sensitive.
So it will have to be a manual replace.
Added a preview of it as a new image on this modpage.
Sorry if there are mistakes, I'm not good at english.
If you want, i can check your log to see if there is no mod conflicts or missing updates
https://smapi.io/log
You can also check the DGA conversion of this mod
https://www.nexusmods.com/stardewvalley/mods/10407
It worked with StardewValley 1.5.5, but ingots, coal, ore, and some excavated items (mudstone, sandstone, etc.) did not reflect their appearance.
Is this because the "Content Patcher Animations" have not been updated to the current version of the game?
https://smapi.io/log/c813c18c34934684983a3a2af07af0c3
Some users have reported that Going to the generic mod config menu of this mod
and un-ticking the boxes (save, exit the game and re-launch it) would fix the issue.
The second common issue would be if the users are using Vortex. Since that mod manager omit Configuration files.
I am not using Vortex.
The setting from the config file that other users tried (replacing true and false) did not work either.
It's a real shame that you can't solve this problem, because this appearance changing mod is beautiful and wonderful.
-Ingots, coal and ores don´t have animations, They only have an updated new look more sharp looking
-Does any other piece works? like topaz, ruby, jade, etc?
You don´t have Spacecore Installed.
mmmm... it is not listed as a requirement for CPA neither..
That used to be an important requirement for CPA. not sure if it has something to do with it.
You have the same versions of the mods as me. I updated to 1.5.5 and the mod is working as expected.
The only thing i can think of, something on your pc blocking the generation of Config files. (They appear on their own mod folder once you run the game once).
That, or something about 1.5.5 (We know some machines are broken at the time this message was written)
Ores and some excavated items are not working.
By the way, it worked perfectly in version 1.5.4.
How can I generate a normal config file?
(See image).
https://imgur.com/a/GpnBPTq
mmm. then it could be a framework issue,, not supporting something about your OS.
If that is the case, Our options are :
-Wait until everything settles
or
-go back to the previous version. (If you are on steam , right click on stardew, Betas, and select the Legacy one on the upper drop-down menu)
As for the config. It should be generated already on you "[CP-A]AnimatedGemstones" folder.
Named as config.json
If you don´t have one... i have one in "Optional Files" in This mod Download page.
I think it should be compatible with the newest version of the mod.
But yeah, update 1.5.5 broke things, so expect failure in other unexpected ways until they update the mods/smapi
I'll wait for time to solve the problem.
Thanks for taking the time to help me out!
(1)Select the saved data.
(2)If it loads, go back to the title.
(3)Select the saved data again.
(4)It will be reflected.
Bundle names are not displayed correctly due to a bug, but other than the vault bundle, I think it's a minor issue.
This mod does not change the names or the bundles.
Its just a cosmetic mod. (So it should be another mod... or the game itself....)
Be aware, the version 1.5.5 of the game have issues right now. And some frameworks are having issues too.
Some of them not yet identified/reported.
So, we may be in a : "wait X weeks/months until we have stable modding support again" -scenario