First off, thank you for this awesome mod, can't play without it anymore! Would it be possible to add all the new boards from RSV, Mount Vapius, Sunberry etc to this? It would be so helpful to have those remote locations in the mod as well. Also GMCM support would be awesome. Thank you!
I really like this mod, it makes the game significantly more user friendly, especially with larger Modpacks. Would it be possible to add compatibility with other Billboards to this mod, such as the one from Ridgeside Village (https://www.nexusmods.com/stardewvalley/mods/7286)? This would really be the cherry on top.
Not sure if this is even possible, but would you be able to add in an optional condition of needing to purchase the calendar from Robin's before this functions? Maybe Robin sells a special book that grants this as a power?
Is this mod compatible using a controller? Whenever I try to scroll to the community center (I know that's not part of this mod,) or the Billboard buttons, the cursor hovers slightly off screen and I can't get to any of the selections. Could be an issue with another mod but I'm not 100% sure.
I see I'm not the only person to request this so I'll add myself as another who would appreciate being able to rebind the key or to disable that feature entirely.
Since key binds are used by various mods and since mod authors cannot know every key bind that every mod uses, it's really helpful for users to be able to rebind those keys themselves so that mods can work better together.
It's possible to configure which keybind is used for this mod by going in the mod's folder and editing the `config.json` file. So to disable all keybinds for this mod, you could have this `config.json`:
Thanks for the reply - this mod does not integrate the option to change key binds into GMCM along with its other options for disabling them (edit: i.e. disabling the clickable mini-billboards), so I did not see it since I rarely look at a config.json file myself. It would be nice to have that option added to GMCM as well.
Yeah. This mod in particular uses key bindings already used by several popular mods, so it was particularly annoying.
It would be great if Generic Mod config was updated to put all settings with the word "key" together in a list of keybindings that checks there are no repeated ones. Then mod makers would only need to ensure their keybinding settings include the word "key".
Can you make this mod work with GenericModConfigMenu? I'd like to be able to change the key binds as I use a different mod that uses the same key binds
Without GenericModConfigMenu, it's still possible to configure which keybind is used for this mod by going in the mod's folder and editing the `config.json` file
86 comments
Would it be possible to add all the new boards from RSV, Mount Vapius, Sunberry etc to this? It would be so helpful to have those remote locations in the mod as well. Also GMCM support would be awesome. Thank you!
I really like this mod, it makes the game significantly more user friendly, especially with larger Modpacks.
Would it be possible to add compatibility with other Billboards to this mod, such as the one from Ridgeside Village (https://www.nexusmods.com/stardewvalley/mods/7286)? This would really be the cherry on top.
For the 'Help wanted' quests, maybe a Newsletter that Lewis writes and delivers (or pays someone to) for a fee?
Basically, a more immersive way to get a calendar and help wanted quests, which would be greatly appreciated :)
Since key binds are used by various mods and since mod authors cannot know every key bind that every mod uses, it's really helpful for users to be able to rebind those keys themselves so that mods can work better together.
{
"CalendarKeyBinding": "None",
"QuestBoardKeyBinding": "None",
"SpecialOrderKeyBinding": "None",
"QiBoardKeyBinding": "None",
"CalendarOffsetFromMenu": "-100, 100",
"QuestOffsetFromMenu": "-200, 100",
"SpecialOrderOffsetFromMenu": "-200, 200",
"QiOffsetFromMenu": "-100, 200",
"EnableInventoryCalendarButton": true,
"EnableInventoryQuestButton": true,
"EnableSpecialOrdersButton": true,
"EnableQiBoardButton": true
}
I've learned how to disable a mod's keybind on the Stardew Valley wiki here.
It would be great if Generic Mod config was updated to put all settings with the word "key" together in a list of keybindings that checks there are no repeated ones. Then mod makers would only need to ensure their keybinding settings include the word "key".