Not sure if this is even possible, but would you be able to add in an optional condition of needing to purchase the calendar from Robin's before this functions? Maybe Robin sells a special book that grants this as a power?
Not sure why, I have the mod in my mod folder, but whenever I press H or B, nothing happens! Is there a fix for this issue or do I need to change something within my settings?
Hi! As of July 9th, I could no longer get this mod to work correctly, for some reason. It was doing fine, but now I can no longer click on the billboards and open them. Is this a user error?
EDIT: Works fine using the "H" and "B" buttons, all is fine
I had this error in the SMAPI console after installing:
[Billboard Anywhere] Mod crashed on entry and might not work correctly. Technical details: SContentLoadException: Failed loading asset 'Assets/Billboard.png' from SMAPI/omegasis.billboardanywhere: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) at Omegasis.BillboardAnywhere.BillboardAnywhere.Entry(IModHelper helper) at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
I managed to fix it by renaming the "assets" folder to "Assets".
69 comments
Is this a user error?
EDIT: Works fine using the "H" and "B" buttons, all is fine
https://www.nexusmods.com/stardewvalley/mods/6523
[Billboard Anywhere] Mod crashed on entry and might not work correctly. Technical details:
SContentLoadException: Failed loading asset 'Assets/Billboard.png' from SMAPI/omegasis.billboardanywhere: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source)
at Omegasis.BillboardAnywhere.BillboardAnywhere.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
I managed to fix it by renaming the "assets" folder to "Assets".