nearly perfect, you even have two blinding key one for controller one for keyboard that no other sprint mod has (although it doesn't work well in split mode actually) just only one thing left is the bug in festival sprint cause stamina drain to zero immediately seems still happened to me, hope one day someone can help to fix it..
What's the trick to get the health regen to work? Everything looks activated in the config file. ""RegenPercentajeOfFood"" is misspelt, but correcting it still doesnt get my health regen to work.
wonderful mod, i just wish there is a way to reduce the regen time below 1 in-game hour, using decimal result in error and needing to wait for a whole minute is a bit stressful for me. thank you for the great mod though <3
This mod adds a lot of very cool features, and I am excited to use it in my current playthrough. However, there is an issue that sometimes occurs while I am sprinting. Where my buffs show on my screen, it spams them with the "+3 Movement Speed" buff applied when sprinting, and I move at Mach 1 speed for a few seconds. It also spams the same error over, and over again in the console in SMAPI. Here is the code;
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[game] An error occured in the base update loop: System.IndexOutOfRangeException: Index was outside the bounds of the array. at StardewValley.GameLocation.getWarpFromDoor(Point door) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1233 at StardewValley.GameLocation.isCollidingWithDoors(Rectangle position) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1224 at StardewValley.GameLocation.isCollidingWithWarpOrDoor(Rectangle position) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1209 at StardewValley.PathFindController.handleWarps(Rectangle position) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\PathFindController.cs:line 393 at StardewValley.PathFindController.moveCharacter(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\PathFindController.cs:line 386 at StardewValley.PathFindController.update(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\PathFindController.cs:line 159 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1094 at StardewValley.Character.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1025 at StardewValley.NPC.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 2273 at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2549 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2575 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5110 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3596 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913 at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 829
I also have no changed anything in the mods Config file, just testing it out on my Testing Farm.
I am not good with coding, or anything with modding, just enjoy suckling on the fruits of other peoples' loins. Thanks in advance. <3
Wow, never happend that to me, when does it happend? or is it random? If you give me more info like if its with a controller, or with mouse and keyboard, in certain zones, etc. I can look into it :D
i got a problem with health regen, it won't regen health on 0,9 and below value from food, (it only regen 1,0++ HP), so if i change the "PercentageOfFoodStatsRegenerated" to 2.0 only "+50 health" and more items that has the regen buff, the "+49 health" or below doesn't do any health regen,
can you please make it that the mod can regen health 0.9 and below value ? or can you separate between health and stamina percentage? or maybe make it so the buff time less than an hour ingame (60 second realtime) so it won't be too high of a regen
I still can't find the config file even after running it for five consecutive game days. Can you please point me to its directory or if not, can you give me a copy of the default config file?
Just discovered this mod, and I really like it! I'm currently using it in conjunction with a hunger mod to encourage the use of cooking. My only complaint is that the stamina regen minimum seems to be 1 stamina per second when using the percentage setting, which makes easy-to-acquire items like salmonberries shockingly effective at healing stamina over the long term, which kinda discourages using better food items.
I realize due to limitations in how the game works that something like 0.25 stamina per second might not be possible, but would it be possible to add a config option to change the regeneration tick rate (i.e. gain stamina every X seconds)? That would be really useful when wrangling the percentage option to try and make more expensive foods appealing.
Thanks for the mod, and for how receptive you've already been to people commenting here!
On the stamina note, tha game allows float numbers to stamina so I updated the mod to accept decimals, so now you can set the stamina regen to 0.1 or 0.000001 if you like! I hope that makes your gameplay better
26 comments
just only one thing left is the bug in festival sprint cause stamina drain to zero immediately seems still happened to me, hope one day someone can help to fix it..
This mod adds a lot of very cool features, and I am excited to use it in my current playthrough. However, there is an issue that sometimes occurs while I am sprinting. Where my buffs show on my screen, it spams them with the "+3 Movement Speed" buff applied when sprinting, and I move at Mach 1 speed for a few seconds. It also spams the same error over, and over again in the console in SMAPI. Here is the code;
at StardewValley.GameLocation.getWarpFromDoor(Point door) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1233
at StardewValley.GameLocation.isCollidingWithDoors(Rectangle position) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1224
at StardewValley.GameLocation.isCollidingWithWarpOrDoor(Rectangle position) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1209
at StardewValley.PathFindController.handleWarps(Rectangle position) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\PathFindController.cs:line 393
at StardewValley.PathFindController.moveCharacter(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\PathFindController.cs:line 386
at StardewValley.PathFindController.update(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\PathFindController.cs:line 159
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1094
at StardewValley.Character.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1025
at StardewValley.NPC.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 2273
at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2549
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2575
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5110
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3596
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 829
I also have no changed anything in the mods Config file, just testing it out on my Testing Farm.
I am not good with coding, or anything with modding, just enjoy suckling on the fruits of other peoples' loins. Thanks in advance. <3
i replace the shift key in-game (meant to walk or something) to any other unused key, that fixed my problem.
so if i change the "PercentageOfFoodStatsRegenerated" to 2.0 only "+50 health" and more items that has the regen buff, the "+49 health" or below doesn't do any health regen,
can you please make it that the mod can regen health 0.9 and below value ? or can you separate between health and stamina percentage?
or maybe make it so the buff time less than an hour ingame (60 second realtime) so it won't be too high of a regen
thanks for the great mod
Can you please point me to its directory or if not, can you give me a copy of the default config file?
I realize due to limitations in how the game works that something like 0.25 stamina per second might not be possible, but would it be possible to add a config option to change the regeneration tick rate (i.e. gain stamina every X seconds)? That would be really useful when wrangling the percentage option to try and make more expensive foods appealing.
Thanks for the mod, and for how receptive you've already been to people commenting here!
On the stamina note, tha game allows float numbers to stamina so I updated the mod to accept decimals, so now you can set the stamina regen to 0.1 or 0.000001 if you like!
I hope that makes your gameplay better