Hi. Yours is the first mod I've downloaded because I hate fishing so much. :) The default settings in the config file were 'true' for "Always Perfect" and 'false' for "Always Treasure". If I don't want always perfect, do I change that to false?
Actually I may have fudged that as well. I had to rewrite the whole mod from scratch because I couldn't find the original files. I guess I had set it to be a 25% perfect chance if the flag is set to false. Will reimplement that.
Which settings do i have to choose if i want automatically also catch treasure chests. While instant fishing seemed to work fine in 1.6, i didn't get any treasure chests at all. Using alternative 1.6 mods like YetAnotherFishingMod however worked fine. What did i do wrong?
I'm getting the error below. The mod isn't skipping the mini-game. I have another mod that reduces the difficulty, but I can't get the treasure chests that spawn.
[FishMe] This mod failed in the Display.MenuChanged event. Technical details: InvalidCastException: Can't convert the StardewValley.Menus.BobberBar::whichFish field from System.String to System.Int32. at StardewModdingAPI.Framework.Reflection.ReflectedField`1.GetValue() in SMAPI\Framework\Reflection\ReflectedField.cs:line 67 at FishMe.ModEntry.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\Mari\source\repos\FishMe\FishMe\ModEntry.cs:line 31 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
my time zone must be different from what ever zone nexus uses but not to nag or anything i just simply want to check i the newest one the fixed one or still the old one
86 comments
Thanks for the mod and the help.
Edit: Nvm I figured it out!
Adorei o mod.
钓鱼一天
What did i do wrong?
Thanks for updating your mod and have a great day!
-Legacy
[FishMe] This mod failed in the Display.MenuChanged event. Technical details:
InvalidCastException: Can't convert the StardewValley.Menus.BobberBar::whichFish field from System.String to System.Int32.
at StardewModdingAPI.Framework.Reflection.ReflectedField`1.GetValue() in SMAPI\Framework\Reflection\ReflectedField.cs:line 67
at FishMe.ModEntry.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\Mari\source\repos\FishMe\FishMe\ModEntry.cs:line 31
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Unfortunately, there currently seems to be no similar mod that works...
Thank you so much for the prompt response and fix!