Stardew Valley
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Candidus42

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candidus42

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25 comments

  1. Gavah67
    Gavah67
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    Love this mod!! It's so cute! I endorsed! I can't figure out how to get the pew-pew sound when the mice show up to calm down, though. It's pretty loud.
    1. candidus42
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      Thank you very much!

      Sorry about the late reply. You can open the file config.json in the mod directory and set the volume to a lesser value.
      Example of a config.json with a volume of 0.2:
      {
        "Volume": 0.2,
        "Pitch": 0.3
      }
    2. RedRiza
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      How do you find it if you have multiple config.json files??
    3. candidus42
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      It's the config.json in the MiceInTheValley folder.
    4. somnomania
      somnomania
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      sorry to butt into this but i have a related remark: i have every volume slider in the game turned all the way down and am still hearing mice noises lmao.
  2. GermanPlasma
    GermanPlasma
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    This mod is really nice, but there are definitely too many mice. If we could reduce the spawn rate, that would be awesome!
  3. hv568898
    hv568898
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    Would it be possible to make the mice spawnrate configurable?
    I love the mod, just feel it a bit too much in the a small town like this, its like mouse every where. LOL
  4. HannaVictoria
    HannaVictoria
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    The user facing version of the downloads page is displaying the 1.4 version from last year as the top download, above even the new one.
    1. candidus42
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      Thanks for reporting, I moved version 1.2 to old files.
  5. Pathoschild
    Pathoschild
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    To avoid confusion, I suggest moving 1.1 to 'old files' and 1.1.1 to 'main files'. The updates section is mainly for files where you need to download the main file, and then apply the update over it.
    1. candidus42
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      That makes sense. Thank you!
    2. Pathoschild
      Pathoschild
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      (Don't forget to move 1.1.1 to 'main files' too! Since there's nothing in that category, the main download button is disabled for this mod.)
    3. candidus42
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      I didn't realize that I forgot that. Thanks again!
  6. DoctorDDub
    DoctorDDub
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    Do you mind if I disable the audio associated with the mice? I find it a bit jarring every time I transition zones, and it sounds a bit too sci-fi for my taste as well. Love this mod though otherwise!
    1. candidus42
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      Thanks for your feedback! It would be easy to add a config parameter to disable audio. I can do that but if you want to do it yourself you find the source code on https://github.com/mus-candidus/MiceInTheValley
    2. candidus42
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      I changed volume and pitch, I think it sounds better now. If you still don't like it you can disable it by setting the volume in config.json to 0.0 .
  7. omena007
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    This is great! Though it bothers me a bit that the mice can run over water and through basically anything. Would it be possible that the mice would fade sooner like the bunnies for example? So you couldn't see how they run over everything.
    1. candidus42
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      I'm working on stopping the mice at obstacles. In the meantime we have to accept they're supermice :-)
      @Opolovnik: Just copy it to your mod directory. Do you have installation issues?
    2. candidus42
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      Mice don't run over water anymore. It was a hard to find and easy to fix sign error :-)
    3. omena007
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      Amazing! Thank you ^^
  8. AloeDew77
    AloeDew77
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    *cries as they run away*I like this mod a lot.
  9. Opolovnik
    Opolovnik
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    How to install it correctly?
  10. rjames106
    rjames106
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    Looks cool. I always thought of adding more custom critters but it doesn't look like it will go to that folder... what does it do?
    1. candidus42
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      Thank you very much! Unfortunately, custom critters are a little bit complicated: In SDV all critters are on a single texture. You can modify a critter's appearance by editing the corresponding part of that texture. If you want more than that you need an SMAPI mod that provides a custom critter class to load your custom sprite and some logic to add it to the game. That's what MiceInTheValley does.
    2. hatmouse
      hatmouse
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      I wonder if rjames might possibly have been confused by the existence of the Custom Critters framework - critter packs for it are installed into a folder inside its mod folder, where this would just go directly into Mods. Regardless, thanks for more mice in the valley, I hope to check it out soon :D