Hi there! Everything in the mod is working great but when I updated smapi suddenly the blue eggs just never spawned anymore and I got this error I think the eggs are conflicting with this mod
So, I have seen a lot of comments stating that this mod does not work well with Automate. However, I have found a way to make it work by using this mod, Automate, and the Quality Artisan Products mod (here). The QAP mod allows you to designate inputs and outputs for any product that can be put into an artisan goods machine (mayo machine, cheese press, keg, preserves jar, etc).
To set it up correctly, you will first need to run your game and load your save file. Then, with the game running, go to the SMAPI command line window and enter the command list_items. This will display every item in the game, its category, and its item ID. Copy that from the SMAPI command line screen and save it in a text file so you can search for the items you will need. Exit the game.
Once you have that item list, find the IDs for the items you want the artisan machine to input and the corresponding output. So for golden eggs to process into golden mayo, you will need the ids of both the golden egg and the golden mayo.
Once you have the item ids, open the mod folder for QAP and open the file named ProducerRules.json. It can be opened as a plaintext file, and you will see the rules for inputs and outputs there.
Now all you need to do is make a new rule that tells the QAP mod to take inputs of one item ID and to output the resulting ID. You can copy-paste the rules in each section and just add the ids for the proper items. Once you have entered in a rule for each new item input and output, save the file, and relaunch your game. You should now be able to get correct outputs for these items.
To make things a bit easier, here is a quick template you can copy and paste into the file for any new input-output combo:
{ //Ostrich Mayonnaise ----Change this descriptor to whatever you want, it is only for organization "ProducerName": "Mayonnaise Machine", "InputIdentifier": "289", ----Change this id to the ID for 'Ostrich Egg' in your SMAPI list "MinutesUntilReady": 180, "OutputIdentifier": "3629", ----Change this to the ID for 'Ostrich Mayo' in your SMAPI list "KeepInputQuality": true, "Sounds": ["Ship"] },
Hey, I love this mod and have used it in my last couple playthroughs, but I’ve been having issues and I’m not sure if it’s just me being impatient or if it’s just not working. I’m aware that the mod doesn’t play nice with Automate, so I stopped using that for my golden eggs, which works and get me gold mayonnaise. However I haven’t seen a single blue egg, I’m aware it tied to love, but my chickens are all quite high, and as I said I’ve seen none. Is it possible that my auto grabbers are the culprit? I removed them for a day or so but still no blue eggs. Just trying to work out if I’m doing anything wrong.
I see there was an update in 2021. Is this 1.5 compatible? If so, it does not appear to be manifesting on my game as intended. I'm not really getting ostrich mayo or blue eggs. I am using automate and auto grabbers though. Is that a problem?
Greetings! I took a stab at creating some new and unique sprites for the blue egg, blue mayonnaise, golden mayonnaise and ostrich mayonnaise added by this mod. If the mod author would like to use these in the mod, please send me a message, and I can get you the base files for them.~
EDIT: Given that this mod's dev never responded, I've given permission to JunimoHutch to use the sprites that were formerly seen here.
54 comments
I think the eggs are conflicting with this mod
To set it up correctly, you will first need to run your game and load your save file. Then, with the game running, go to the SMAPI command line window and enter the command list_items. This will display every item in the game, its category, and its item ID. Copy that from the SMAPI command line screen and save it in a text file so you can search for the items you will need. Exit the game.
Once you have that item list, find the IDs for the items you want the artisan machine to input and the corresponding output. So for golden eggs to process into golden mayo, you will need the ids of both the golden egg and the golden mayo.
Once you have the item ids, open the mod folder for QAP and open the file named ProducerRules.json. It can be opened as a plaintext file, and you will see the rules for inputs and outputs there.
Now all you need to do is make a new rule that tells the QAP mod to take inputs of one item ID and to output the resulting ID. You can copy-paste the rules in each section and just add the ids for the proper items. Once you have entered in a rule for each new item input and output, save the file, and relaunch your game. You should now be able to get correct outputs for these items.
To make things a bit easier, here is a quick template you can copy and paste into the file for any new input-output combo:
{ //Ostrich Mayonnaise ----Change this descriptor to whatever you want, it is only for organization
"ProducerName": "Mayonnaise Machine",
"InputIdentifier": "289", ----Change this id to the ID for 'Ostrich Egg' in your SMAPI list
"MinutesUntilReady": 180,
"OutputIdentifier": "3629", ----Change this to the ID for 'Ostrich Mayo' in your SMAPI list
"KeepInputQuality": true,
"Sounds": ["Ship"]
},
EDIT: Given that this mod's dev never responded, I've given permission to JunimoHutch to use the sprites that were formerly seen here.
I also finally crushed the soft-lock bug and the 1-minute hatch bug!
Sorry it took so long to track them down, but I hope you enjoy the mod again!