Her birthday event just triggered at Winter 10 and caused alot of errors in SMAP that I had to skip it at the end.
[game] An error occurred in the base update loop: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Event.command_emote(GameLocation location, GameTime time, String[] split) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.Commands.cs:line 301 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at SpaceCore.Overrides.EventTryCommandPatch.Prefix(Event __instance, GameLocation location, GameTime time, String[] split) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\Overrides\Event.cs:line 31 at StardewValley.Event.tryEventCommand_PatchedBy<spacechase0.SpaceCore>(Object location, GameLocation time, GameTime split, String[] ) at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 774 at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2450 at StardewValley.Locations.Town.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Town.cs:line 962 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5107 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3596 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass20_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 147 at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 979
The current manifest is broken due to a missing comma after the UpdateKeys line. (The file description mentions a fixed comma, not sure if you meant to fix it and it's still returning the old version?)
Yea sometimes nexus will "eat" updates if your change to the file is small. We've speculated it's because it's trying to stop people from spamming updates by making a lot of little changes in the SDV Discord, but it's frustrating if you honestly only had to make a small tweak :/
I'm eager to try this out, since Maru is by far my favorite of the marriageable villagers. She's smart and kind and helpful, and I love it that she looks like a regular person and not a glamour queen. I don't understand why EVERYBODY doesn't flock to Maru.
Anyway, thanks for giving Maru some love; I might have feedback once I've actually tried the mod.
Is there a spoiler section somewhere that tells us how to trigger each new event? Not what happens during the new event, just things like time or day the events get triggered.
I just added a trigger guide to the mod page, so you can read how to trigger each event there now! It just tells you where to go, when, and what weather or other conditions might be required for each event to play.
Hello, does anyone know that this mod is compatible with "Stardew Valley Expanded" (SVE)? SVE modified a lot of interior maps, events so I don't know if event mod can run along with it?
Well, when I made the mod I was using SVE, so it should be compatible. I tried to make the events take place in areas that are usually kept similar or unedited in most map mods to maximize compatibility, but... I haven't used SVE in a while though, so if something does get messed up, please tell me and I'll see if I can fix it.
I don't think there's much gender specific dialogue in it, so it should be okay! If you pick up on anything that's glaringly referencing Maru being a woman and it stands out too much, feel free to edit the Json file yourself to fix it if you'd like, or let me know, and I'll make a male version of the mod for you.
Yes! I love Maru, she's one of my favorites, but I feel like the base game doesn't really give her a lot (one of her first heart events isn't even really with her, it's just a weird overprotective father speech). One thing I'd really like to see more of (maybe in a future update?) is her relationship with Sebastian developing, I always found it so sad that Maru is cool and genuinely likes her big bro, but he never interacts with her to find out because Robin and Demetrius made him think his whole family has rejected him, and meanwhile Maru is missing out on the big brother she really wants :(. I just want my nerdy siblings coming together and bonding over programming and moving past the mistakes of their parents.
I actually have a concept for a post-marriage event with Sebastian & Maru bonding in the works, but it's been taking me a while to implement it. I've been having trouble with the specific dialogue ideas and stuff like that. I might actually have to make it an event chain instead to develop it properly...
But I totally agree. I love Sebastian a lot too, he reminds me a bit of myself, and of my own brother, oddly enough. So his relationship with Maru feels important to me, and I'd really like to see it going more smoothly. Especially since Maru talks about Sebastian a LOT after you marry her, so she obviously wants to be part of his life too...
Question: If you already have 5 hearts w/ Maru when you're playing the game, and then you find this awesome mod - would I have missed my chance to see some of these events for myself if I've already gotten 2 cutscenes? Also, do these replace the original events or they're added?
These simply add new events, they don't replace anything already there.
And nope! No missed chances! You'll still to get to see every event even if you add this to game where you've already married Maru! Everything should still trigger as expected!
34 comments
[game] An error occurred in the base update loop: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Event.command_emote(GameLocation location, GameTime time, String[] split) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.Commands.cs:line 301
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at SpaceCore.Overrides.EventTryCommandPatch.Prefix(Event __instance, GameLocation location, GameTime time, String[] split) in G:\StardewValley\Mods_1.4\SpaceCore_SDV\Overrides\Event.cs:line 31
at StardewValley.Event.tryEventCommand_PatchedBy<spacechase0.SpaceCore>(Object location, GameLocation time, GameTime split, String[] )
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 774
at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2450
at StardewValley.Locations.Town.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Town.cs:line 962
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5107
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3596
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at StardewModdingAPI.Framework.SGame.<>c__DisplayClass20_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 147
at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 979
Anyway, thanks for giving Maru some love; I might have feedback once I've actually tried the mod.
The writing is probably a bit clunky because dialogue is uh... not my strong suit, but I hope you enjoy it nonetheless! :D
I'm not very good at modding since I only got into it because I wanted more content for her, hah. Nobody else was doing it, so...
But I totally agree. I love Sebastian a lot too, he reminds me a bit of myself, and of my own brother, oddly enough. So his relationship with Maru feels important to me, and I'd really like to see it going more smoothly. Especially since Maru talks about Sebastian a LOT after you marry her, so she obviously wants to be part of his life too...
And nope! No missed chances! You'll still to get to see every event even if you add this to game where you've already married Maru! Everything should still trigger as expected!