50 comments

  1. ioriee
    ioriee
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    any alternative for replace this mod?
    1. Azathothkubayaxi
      Azathothkubayaxi
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      +1
      Also want a substitute
  2. TCG248
    TCG248
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    any chance for this mod to make a return?
  3. MonkeyManEnigma
    MonkeyManEnigma
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    The Mod Menu no longer works in update version 1.5. It is disabled by Smapi.
    1. GinjjaNinjjaxXx
      GinjjaNinjjaxXx
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      Will they update? I am stuck at super speed in my game because I can't figure out how to fix it without the mod settings tab lol
    2. Kintsuchi
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      I am hoping that it gets fixed too. This mods makes it so much easier to manage so many other mods I just can't adjust without it!
    3. GinjjaNinjjaxXx
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      Completely agree Kintsuchi! I've put so many hours of this game without mods playing on switch. Two weeks ago I started on pc and used mods for the first time and life was so much easier! I could enjoy a whole other side with them and waiting for this mod to get updated is killing me the struggle is real lol
    4. fauxfire76
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      Adding my voice to the list of folk that would love an update to this.
    5. Cocco1981
      Cocco1981
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      Author has not logged since june here, and since jan '20 on github... I doubt we'll see an update anytime soon (of course I wish we could)

      The good news is that the source code is available and free for anyone to take and update so... let's hope for the best!
    6. jbdcr
      jbdcr
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      Are there any alternatives for this mod?
  4. zhangyibin8111
    zhangyibin8111
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    This module is good, I like it very much. But I have a question. What is the ModManager in the title interface menu? Disable the module or not show in this module? As soon as I pressed the switch, SMAPI reported an error and no access rights.
    In addition, there is a problem with the text display. If there is a comma or period, it will automatically wrap and display. Can it be optimized to automatically adapt the text length?
    There is another suggestion. I read the document and it seems that there is no option to hide a certain module or a certain setting in the module? Can you add a configuration, for example, if some modules integrate a menu, you don’t need to display it here
    Also, the settings of the NPCMapLocations module are not displayed. It seems to be a path problem. It is placed in a sub-directory. You can consider adding a relative path configuration of config.json in settingsTab.json.
    The above is from Google Translate
    1. zhangyibin8111
      zhangyibin8111
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      There is also a tab page. What is the key of the text of Modmanager corresponding to the translation file?
      The above is from Google Translate
    2. zhangyibin8111
      zhangyibin8111
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      Can the module in the Modmanager option page be displayed with a description text?
      The above is from Google Translate
  5. alydiane0
    alydiane0
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    I've gotten a message on SMAPI saying:

    [ModSettingsTab] Specified argument was out of the range of valid values.
    Parameter name: i

    That repeats itself 9 times on my smapi log... What does that mean?
    1. fengjiaxing1
      fengjiaxing1
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      me,too
    2. GilarF
      GilarF
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      Thanks for your feedback. This is a bug, and it has already been fixed in the new version.
    3. abezice
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      I still experience this bug
    4. frostybear820x
      frostybear820x
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      i still got this bug too :(
    5. TheAnomally
      TheAnomally
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      +
    6. KattieGamer
      KattieGamer
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      I just thought I would let you know that this bug is still happening. I just got this 19 times in my SMAPI.

      [ModSettingsTab] Specified argument was out of the range of valid values.
      Parameter name: i
    7. lightsourced
      lightsourced
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      I'm getting this too, seems to happen when I have Elle's Critter and Butterfly Replacer installed (https://www.nexusmods.com/stardewvalley/mods/1965) and several other mods but this one specifically causes the error to occur and thought I'd provide it as an example.

      Another specific example that adds to the error is: Eemie's cute long hairstyles (https://www.nexusmods.com/stardewvalley/mods/4526)
    8. ColossusX13
      ColossusX13
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      I too still get this message.
  6. deleted85688743
    deleted85688743
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    This is an error I am getting. Any ideas?

    [SMAPI] Critical thread exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at ModSettingsTab.Framework.Components.ModManagerToggle..ctor(String uniqueId, List`1 modPack)
    at ModSettingsTab.Framework.ModManager.LoadOptions()
    at ModSettingsTab.ModData.<Init>d__12.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
  7. Damokles
    Damokles
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    Hi,

    it would be great if there was a way to show only mod keybindings, and show an alert if a key is bound to multiple actions.
    1. Torsten
      Torsten
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      Soo much this!!!!!!!
    2. KattieGamer
      KattieGamer
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      Yes this would be great!
  8. deleted83172438
    deleted83172438
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    Hi GilarF!

    I have Mod Update Menu installed, but I think this mod has a visual compatibility issue with it. Would you know how to make these two copacetic?

    https://imgur.com/LqgaRk6
  9. abezice
    abezice
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    Is there any way to make a simple ContentPatcher mod respond to setting changes without restarting the game? Perhaps a SMAPI command?
  10. KarmaPowered
    KarmaPowered
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    Fantastic mod, and awesomely useful.

    Only improvement I would request please is a feature to scroll down faster the settings window. If many mods have been installed (like I did), it gets tedious to get through all of the settings and reach the mod we need. Some kind of "fold up/unfold" button would be helpful.

    Thank you for creating and sharing this mod. Endorsed and voted for you.
    1. GilarF
      GilarF
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      Thanks for your feedback!
      I thought about this problem, and the search bar became the best solution.
      I’ll think about how best to implement folding and maybe add this in future updates.
    2. abezice
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      It looks like you've added the ability for sub-tabs (AKA separate pages for different mods, the little "bookmarks" in the screenshots), but I'm wondering how I can make my mod use those
    3. GilarF
      GilarF
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      This behavior is controlled by the user, he himself must click on the asterisk next to the name to add to favorites.
      What functionality did you expect from the API? maybe customization display tabs?
    4. abezice
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      What I had actually been hoping for at the time was the ability to bookmark mods and have them be removed from the main list because some mods (specifically DeepWoods, in my case) have TONS of settings in them, to the point that it breaks the scrolling UI in your menus.

      However, I think that KarmaPowered's suggestion of making mods collapsible (and perhaps saving that collapsed state into a config?) would be a better way to address my issue.