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Growth and Tint Mechanics
//Vanilla: Normal game mechanics; NTNR: Non-tinted, non-reharvestable; NTR: Non-tinted, reharvestable; TNR: Tinted, non-reharvestable; and TR: Tinted, reharvestable
//Selectable Options
FairyM: Vanilla, NTNR, NTR, TNR, TR
PoppyM: Vanilla, NTNR, NTR, TNR, TR
JazzM: Vanilla, NTNR, NTR, TNR, TR
SpangleM: Vanilla, NTNR, NTR, TNR, TR
TulipM: Vanilla, NTNR, NTR, TNR, TR
SunflowerM: Vanilla, NTR
Tint Selections
//Will only apply if TNR or TR is selected for a flower in the Growth and Tint Mechanics section
//All Default selections are Vanilla game tint selections
FairyT
Default: 187 0 255 119 137 255 71 227 255 255 127 144 205 178 255 140 119 255
PoppyT
Default: 255 0 0 254 254 254 255 170 0
JazzT
Default: 35 127 255 109 131 255 112 207 255 191 228 255 94 121 255 40 150 255
SpangleT
Default: 0 208 255 99 255 210 255 212 0 255 144 122 255 0 238 206 91 255
TulipT
Default: 255 186 255 223 191 255 255 246 0 255 80 0 255 158 193
//Add your own tints
Tint colors use RGB values (see https://www.colorspire.com/rgb-color-wheel)
EX: "0 208 255" 0 depicts the red value, 208 depicts the green value, 255 depicts the blue value
Add more tints by adding more RGB selections to the preexisting ones
EX: FairyT: 187 0 255 119 137 255 71 227 255 255 127 144 205 178 255 140 119 255 0 0 78
Remove pre-existing tints
EX: FairyT: 187 0 255 119 137 255 71 227 255 255 127 144
Use only your own tint selections
EX: FairyT: 0 0 5 2 137 20