After updating SMAPI to 4.2.1, my game freezes on a new day at 6am and I have to force close the game. I've went through all my mods and removed them one by one and narrowed it down to this mod that causes the freeze. Hopefully this mod can be updated soon if it's the case that it's not compatible to SMAPI 4.2.1 I can still play the game normally until a new day, so this isn't too bad of a problem. It's just annoying I have to force close the game after every new day.
So I've really had a weird bug with this mod. I was basically chopping woods in the forest and when usually when it hits 6am I'm supposed to collapse and the game is supposed to save and start the next day. But something happened and instead of collapsing I just kept chopping woods. The day got stuck at twenty-seventh day and all the villagers were asleep but their houses were unlocked. Plus my hops weren't renewed and my pets were already loved. Moreover, when I slept at my house, the game made me start where I was supposed to collapse and the game was supposed to save: right at the bottom of the Cindersap Forest.
Nice mod. I have an Idea, IRL if we stat up until 2 am we start yawning a lot and getting sleepy. My idea is to incorporate the effects of being tired after 2 am, for example stamina slowly depleting, moving slower etc. You can stay up, but it will be harder.
Не знаю в чём дело и не могу разобраться что с этим делать. Написано объединить папку Content мода с папкой игры, но такой папки в моде нет и файла Fish тоже, как и какой то редактуры над папкой я не заметил. Всё так же не могу ловить рыбу в ночное время, ловиться только мусор
1) It doesn't transition slowly like description says it does, instead it immediately turns into full-on day mode after 1:40 AM 2) Fish also stops biting after 1:40 AM, despite description for the mod says it has adjusted fishing hours 3) If you are in mines or island volcano when the clock hits 6:00 AM, the date doesn't advance, you can have your very own Groundhog Day by going to the mines in the last hour, waiting for it to hit 6:00 AM and repeating ad infinitum - NPCs would get stuck in their beds if you do this tho
Hi! I just had a weird bug with this mod using the latest version of SMAPI and SV. It hit 6 am and no transition happened (was in the mines, around level 90). I used a teleport to get back home. I realized at like 8 am when back on the farm that it didn't know a day had passed. So I went to bed to save, and when I woke up, it loaded me back into the mines. SMAPI gave this error readout:
[Night Owl] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at Omegasis.NightOwl.NightOwl.OnTimeChanged(Object sender, TimeChangedEventArgs e) in C:\Users\Joshua Navarro\Desktop\Stardew_Valley_Mods\GeneralMods\NightOwl\NightOwl.cs:line 356
same thing keeps happening to me, it just skips the entire save screen for me and then plays the music that would play if you were to just wake up in bed, and it doesn't get fixed until you restart the whole game, but when i start the game back up my progress did save so i guess it's mostly a minor inconvenience for now? lmao
Since the 1.6.3 update I've been having some issues with the mod. I can still go past 2 am but night fishing doesn't work. I only get trash. Also, I no longer pass out at 6 am. It just keeps going until I go to sleep. Also, are your animals supposed to start acting like it's daytime at 2 am? The lighting also just abruptly changes to day at 2 am.
182 comments
Hopefully this mod can be updated soon if it's the case that it's not compatible to SMAPI 4.2.1
I can still play the game normally until a new day, so this isn't too bad of a problem. It's just annoying I have to force close the game after every new day.
My idea is to incorporate the effects of being tired after 2 am, for example stamina slowly depleting, moving slower etc.
You can stay up, but it will be harder.
1) It doesn't transition slowly like description says it does, instead it immediately turns into full-on day mode after 1:40 AM
2) Fish also stops biting after 1:40 AM, despite description for the mod says it has adjusted fishing hours
3) If you are in mines or island volcano when the clock hits 6:00 AM, the date doesn't advance, you can have your very own Groundhog Day by going to the mines in the last hour, waiting for it to hit 6:00 AM and repeating ad infinitum
- NPCs would get stuck in their beds if you do this tho
[Night Owl] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Omegasis.NightOwl.NightOwl.OnTimeChanged(Object sender, TimeChangedEventArgs e) in C:\Users\Joshua Navarro\Desktop\Stardew_Valley_Mods\GeneralMods\NightOwl\NightOwl.cs:line 356