About this mod
The default shed is quite small for its price. You're much better of building a barn instead; these are cheaper and a more efficient use of space. This mod makes the shed interior slightly larger, without being completely unbalanced.
- Requirements
- Permissions and credits
- Changelogs
Reasoning
The chosen size is not random. It is based on the idea that the shed should be the most efficient way to use the space on your farm if all you care about is... well, space. Read on for the details.
Building Size on map Size internally Ratio
Shed 21 99 4.71
Barn 28 139 4.96
Big barn 28 177 6.32
Deluxe barn 28 207 7.39
Coop 18 49 2.72
Big coop 18 66 3.67
Deluxe coop 18 100 5.56
Size on map is the amount of squares used on the farm map (width * height)
Size internally is the amount of squares inside the building that you can actually place things on. Squares that are in use by unmovable decoration/machines (for example, the food parts in the animal buildings) are not counted.
Ratio is just size internally / size on map. This represent how efficient a building is at providing more space.
My assumption in re-balancing the shed is that it should be the most efficient at increasing the amount of usable squares. This is, after all, the sole purpose of the building. The most efficient building in the base game is the Deluxe Barn, providing 7.39 times the amount of used squares. My goal was to roughly match this.
After playing around with various sizes, I settled on 13x12, which results in an inner size of 156 squares, and a ratio of 7.43. This makes the shed marginally better than the deluxe barn, at a lower cost (which seems fair, considering it contains none of the facilities the barn has).
Configuration
By default, the cost of the shed will not be changed. By editing the config file (which is created after the first run), you can increase or decrease the cost.
{
"Price": "15000",
"Materials": "388 300"
}
Price
is the amount of gold required to build the shed.Materials
is a list of material ids and amounts. The first item if the material id, the second one the amount required of that material, the third the next material id, and so on. An example:388 300 390 100 709 50
This is 300 times item 388 (wood), 100 times item 390 (stone), and 50 times item 709 (hardwood).