I'm getting a strange error, " [Content Patcher] SMAPI blocked 'Maps\Farm_Foraging' map load: mod reordered the original tilesheets, which would cause a crash. Technical details for mod author: Expected order: Paths, untitled tile sheet. "
Am I doing something wrong? :( Really want to play this map!!
Did you ever figure out a fix for this? It looks like you never got a response after 5 months and I've just installed the map and having the same issue
this is a very interesting map! the tunnels seem to take me to a different tunnel every time. (i go into tunnel 1, come out of tunnel 2, go into tunnel 2 but exit out of tunnel 3 instead of 1 like I would expect) is it meant to be like this?
I mean... I'd need to get some help doing so. Personally I've only seen people work to remove MTN reliance on their maps. I personally don't plan on making a compatibility patch however, so I'm sorry. People on the modding discord can probably help you out however.
Ow... this is tragic to see. I have several files very happily on the default forest map, but would love the chance to try this out and rely on MTN to keep variety for my characters. If the discord helped, where would the fruits of their labor be posted?
Really, really love that map. It's perfect for my new crazy cat lady save. I will sur have a lot fun with it. Thanks!
By the way, SMAPI said that this mod have no update key in their manifest and to consider notifying the mod author about it. So after much consideration, I decided to include this notification here. And thanks again for all your hard work.
This map is absolutely gorgeous! I'm so looking forward to using it, though I'll admit I'm also a bit intimidated: this looks like a fun challenge!
Since you asked for feedback I'll toss in my two cents to say that I think one of the benefits of the vanilla forest is that farmers can access respawnable stumps sooner. Placing a log in front of that area negates that benefit and adds even more of a challenge to this farm, which really isn't a terrible thing, but is a tad annoying as a player.
I voted for each of the options on your poll since I'd love to see more maps from you. Thank you for sharing your work!
As much as I agree, the vanilla forest farm is the only one that even was comparable to standard in terms of utility in the fact that you could rush botanist and get some easy work in for the community center, as well as generate a significant stockpile for hardwood. That was despite it having the lowest farming space. This version has all of the grass tillable, meaning you can easily do megacrops as well as have access to the stumps. The difference in getting a steel versus copper axe is only around 2 weeks if you rush it, so I personally feel that it doesn't add much in terms of being a challenge. If not, you can use cjb or smapi commands to remove the stump day one. But thank you for sharing your opinions! If I make something else it'll probably be more tame.
26 comments
Technical details for mod author: Expected order: Paths, untitled tile sheet. "
Am I doing something wrong? :( Really want to play this map!!
I'd love to use this farm too, it seems like a fun challenge but also so beautiful.
Question, would you make it MTN compatible?
If the discord helped, where would the fruits of their labor be posted?
By the way, SMAPI said that this mod have no update key in their manifest and to consider notifying the mod author about it. So after much consideration, I decided to include this notification here. And thanks again for all your hard work.
Since you asked for feedback I'll toss in my two cents to say that I think one of the benefits of the vanilla forest is that farmers can access respawnable stumps sooner. Placing a log in front of that area negates that benefit and adds even more of a challenge to this farm, which really isn't a terrible thing, but is a tad annoying as a player.
I voted for each of the options on your poll since I'd love to see more maps from you. Thank you for sharing your work!