Stardew Valley
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DZK312

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DZK312

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  1. DZK312
    DZK312
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    Hello Stardewers, do you like my style of items and wish to see more? Let me know by leaving a post if you want to see any particular items reskinned and added to the mod! Things that come in big bundles (such as crops, seeds, food, forageables, minerals, etc), I will have to put off until later as for how many items there are, but I plan to do them eventually if I feel they can be improved. Anything else that is a single item or a small grouping of items, if you let me know, I can add to the mod hopefully sometime soon. Until then, I hope you all enjoy the refreshing new feel of my fanciful resources and those to come! :D
    -DZK312
  2. Lucarioyo
    Lucarioyo
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    nevermind
  3. by1234567m
    by1234567m
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    I'm using cometkins'  mod (5 in total). Please tell me? which of your mod and cometkins'mod not been replaced. I want to close the this and use the ones that have not been replaced. Thank you~
    https://www.nexusmods.com/stardewvalley/users/38715215?tab=user+files
  4. Diniry
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    Hey. I struggle with some of the settings. The issue is that for some items, it won't take some of your reskins. The crystals (Earth Crystal, Frozen Tear and Quartz) still have the vanilla style and I did enable the crystals in the setting. Same issue for the Ores. None of the ores are changing.
    I also use the Animated Mining Pack mod and did disable all the mentioned items in this mod, but it's still not changing them. Got any idea?
    1. DZK312
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      Hi, so I downloaded the mod to test things out, and it seemed to work just fine for me. When I turned off the associated items from the animated mining pack, then the ones from my mod worked like normal. Since you mentioned its the ores and crystals that had a problem, its definitely a conflict with the animated mining pack, so just be absolutely sure to double check that EVERY conflicting item is turned on on only one of the two mods. Doing so should make it work just fine. The conflicting items are: all 3 ores (sans iridium and radioactive), all 5 metal bars, refined quartz, all 7 mined gems, all 4 foraged gems, prismatic shard, cinder shard, and dragon tooth
    2. Diniry
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      Thank you for checking. Got it to work now but since I prefere having the visual of my current bars, diamonds and such, I'll just leave them deactivated. All the other resources are very awesome! 
      I know it might be a lot of work but maybe you can add the option in the future to just pick certain items
  5. RazorZ32
    RazorZ32
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    Awesome mod, really enjoying the look of the new resources, also wanted to mention looks great with the spritemaster mod also. 
  6. kaog1992
    kaog1992
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    How can I deactivate 1 object?
    1. DZK312
      DZK312
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      you cant disable a single object via the config (unless it is a single object grouping like the prismatic shard). if you would like some help editing the patching to get rid of one item let me know and ill be happy to help :)
    2. kaog1992
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      Another question, how can I put the logo on the milk?
    3. DZK312
      DZK312
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      the milk icons are a different mod (glass milk bottles) which i have made compatible with my mod. if you download that one, you will automatically have them. if you want help with the mod editing, feel free to message me on Discord (DZK312#6313) for further details
  7. Firallia
    Firallia
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    Hello! Glad to see this updated! One question tho, is CPAnimations absolutely necessary? Can I have this mod without it? (and of course, I know the resources would not be animated.)
    1. DZK312
      DZK312
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      Like mentioned in the requirements on the info page, no, CPAnimations is not at all necessary and completely optional. :)
  8. deleted84607663
    deleted84607663
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    I see that you had once offered someone to help them create a more in-depth config file. I want to toggle each individual reskin as I use multiple other mods and wish for them to be compatible. Would you mind helping me do this?
    1. kaog1992
      kaog1992
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      No problem :D
  9. akito13
    akito13
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    so lovely work btw, but i ran into a bit of an issue. I've edited the config file to allow somethings and not animal items as i have something for that, but it still overwrites it as if the config file hasn't been saved type of thing.

    I'd like to use it but not sure what else to do to keep it from overwriting some of my sprites.
  10. maerumaer2u
    maerumaer2u
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    Love this mod and stoked to see more animated resources! Unfortunately, I am running into a problem where I have a few resources (essences and prismatic shard) enabled for animation with CPA installed, but they are not animating in-game. Patch summary is here: https://smapi.io/log/f9bcc45083e24f97b64b8973f57f6610 (apologies for length), but it appears to show everything working as intended. I am noticing in the content.json that there's a "disable" value without conditions under the Dynamic Tokens for each of the animated options right before the conditions for each "enable" value, but I'm not familiar enough with CPA to know if that has anything to do with it.
    1. DZK312
      DZK312
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      alright, so, first ill note... that log was so big that the web page kept crashing XD that made it very difficult to read
      so, the thing with the tokens is that, by default, animations are off, and they can only be turned on if CPA is installed AND they are selected to be turned on via "Animations" in the config. you had them enabled, so they should be patching. the enable/disable values of the token are meant to be an on/off switch to toggle animated vs non nimated sprites
      hmm, like you said, everything appears to be working just fine, so i dont know what the problem would be from just seeing the log
      but seeing that you have so many mods installed, is it possible that you have any other mods that patch the same sprite, or even that same area on the sprite sheet where it resides? because if so, there could be a conflict and that could cause some problems. i cant think of anything else that would cause the problem, and it worked just fine through my own testing, so unless someone else comes forth with the same problem, i would imagine its something to do with a mod conflict
    2. maerumaer2u
      maerumaer2u
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      I brought this up on the discord (I'm fwippy on there) and everyone else seemed stymied as well. I've checked all my mods that target SpringObjects and there don't appear to be any conflicts; the first frame of your animations are showing, but they're just not animating. I've been advised to bring up this issue with SpaceChase, since he made CPA and may know more about a fix, but all the same I do appreciate that you looked into it earlier.
  11. Kryzeth
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    At first, I wondered if the icons might not fit in with the rest of the unaltered icons in the game, but holy wow they look amazing. I especially love the sparkle effect on the gems; they actually look like gifts people would want lol. I wish I had some other mods to recommend for reskinning, but unfortunately, I'm running Stardew Valley Expanded as my only content mod, which doesn't add much to reskin.

    tl;dr Looks great, love to see more!
    1. DZK312
      DZK312
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      thank you so much ^_^
      my sole focus in making this (and my other mods) is to simply make things look better, more cohesive, and less unnatural, because that's what's pleasing to the eye and what more could you ask for in a relaxing game than that