Stardew Valley
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Aurora Phoenix

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AuroraPhoenix44

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11 comments

  1. TheLittleOnex
    TheLittleOnex
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    • 9 kudos
    Was this supposed to come with image assets? Because mine didn't. It's a pretty handy setup for creating skin/icon sets, though.
    1. AuroraPhoenix44
      AuroraPhoenix44
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      • 32 kudos
      Apologies for the delay, I didn't see the notification for this message at all... even now.

      This mod doesn't come with any assets no. It is meant to be a DIY set up so that you can add assets from any number of mods to your game without having to worry about one CP pack conflicting with another, or creating your own CP pack because the mod(s) you like to use don't have one yet, etc.
  2. Gill4401
    Gill4401
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    • 1 kudos
    I really like this mod. I was able to change some skin for my animals...so far, so good...but I have a little problem now.

    I want to use the Rabbit Floof mod, so I put the png in the coop folder. I take the RabbitsFoot.json file and put it with the the png. Then, I change the name, the display name and the description. In game, I have the right picture but not the right description. I don't know what I'm doing wrong. I also tried, not change the name, didn't work either.

    Someone have an idea? Oh, and how do I change the text for the truck driver? It's not that important but if I can change it, I will do it.
    1. AuroraPhoenix44
      AuroraPhoenix44
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      • 32 kudos
      The truck driver? O.o?

      Apologies for the late reply. I've been modding, and subsequently playing Skyrim LE for a while now. But it didn't help that for whatever the reason Nexus didn't notify me of a new message one here. Now on to your bit of troubleshooting...

      Now just to make sure you have the following file/directory correct? "assets/Products/Coop/RabbitsFoot.json" Or were you trying to make the floof have some kind of change like by season/weather/etc?

      The information/description/etc you are changing is from inside the "RabbitsFoot.json" file too correct? And you removed the original Rabbit Floof mod files as well no?

      If all that is correct, then there might be another mod that is conflicting and loading after mine, which would revert the changes made. I'm not aware of one off the top of my head but who knows. Let me know if any of that helped, and if not I'll need a mod list that you are using. A screenshot should do, just to make it easy (hopefully)..

    2. Gill4401
      Gill4401
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      No problem for the delay, I understand.

      So, yeah, for the truck driver...I didn't want to put to much too much information because I didn't want to spoil anything for those who are not there yet but it's about the Secret Note 20. Info on the wiki: https://stardewvalleywiki.com/Secret_Notes#Secret_Note_.2320.

      I have take differents screenshots and tried to post it on imgur but I don't have a cellphone et I couldn't create an account because of it but I have the link for my SMAPI log: https://smapi.io/log/3ef66ca5898d4b66bd4811c1a63bcfb1

      I check the file access and my file RabbitsFoot.json is realli in the assets/Products/Coop/ folder. I din't make any change to the file beside the description and the name. This is a copy of my .json:

      {
      "Fields": {
      "446": { //ID
      0: "Rabbit's Floof", //Name
      1: "565", //Value
      2: "-300", //Edibility
      3: "Basic -18", //Category
      4: "Rabbit's Floof", //Display Name
      5: "A very soft floof from a very happy bunny.", //Description
      //Raw Entry: "446": "Rabbit's Foot/565/-300/Basic -18/Rabbit's Foot/Some say it's lucky.",
      }
      },
      }

      I double check and I don't have the orginal Rabbit floof mod in my mods folder.

      I also tried a new save with just your mod, content patcher and CJB Spawner. And when I check in Spawner it was the same. The change didn't appear on the product.

      I hope this will help and thanks for your help.
    3. AuroraPhoenix44
      AuroraPhoenix44
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      • 32 kudos
      I'm going to need one more smapi log. After you load in, preferably on the new save with only CP and my mod (along with the item spawner of course). Get a rabbit's foot/floof and place it in your inventory (mostly just to be safe that it is being registered). Then in the SMAPI console, I want you to type "patch summary", without quotes of course. After it is done generating, exit the game normally and upload that log for me, please.

      It might be that I'm being dense, but I'm just not seeing where the problem could lay. I'll keep troubleshooting on my end in the mean time.
    4. Gill4401
      Gill4401
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      I hope that I done everything correctly. This is my log: https://smapi.io/log/a4860af58ff941d8bbcdaad5ba2c1afe

      And thanks for your help, I really appreciate it.
    5. AuroraPhoenix44
      AuroraPhoenix44
      • supporter
      • 32 kudos
      I'm so sorry, but there seems to be something wrong with my mod from what I can tell. And I can't fix it right now, for personal reasons I don't want to share publicly. My suggestion, for the time being, is to just use the Floof mod as it is provided instead of placing the changes within this one. Or, asking for assistance somewhere else. I'm sure someone can tell you how to add the data changes directly into this one.

      Again, I'm sorry, have fun and good luck.
    6. Gill4401
      Gill4401
      • supporter
      • 1 kudos
      I understand. Thanks for you response. I will use the Rabbit Floof mod as it is.
      Take care and stay safe!
  3. qws25
    qws25
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    • 0 kudos
    Very nice idea, i myself has build some what my own CP with all content of animal i like and 1 CP for building :v just like this
    very good way to start gathering content patcher for animal :v best i you dont have to write new line or copy and check back the json with this pack
    1. AuroraPhoenix44
      AuroraPhoenix44
      • supporter
      • 32 kudos
      That was the idea. Make it as user-friendly as possible. Although, I will admit that I have to do an update already.

      I was feeling a bit under the weather (because we are usually flying in the sky above it right... anyways) and there are errors... Well... mostly warnings, but things have to get fixed. I'm hoping to have that sorted if not tonight then tomorrow. So look forward to that! Hopefully.