Stardew Valley
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iiSkLz_

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MSCFC

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17 comments

  1. dontbringgreenbeans
    dontbringgreenbeans
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    I just downloaded this mod, I read all of the instructions and I believe I am following them but when I press space (which I checked and is still mapped to spacebar) with the item selected (a sprinkler) nothing happens.. So I tried mapping it to Q, still nothing. Please help :/
    1. SkyForgeLevi
      SkyForgeLevi
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      Some items can't be decrafted for some reason. Maybe sprinkler is one of them, dunno. I used another similar mod (even together with this one, they don't mind each other) and some items couldn't be decrafted by either method (I was trying with some rings, that I crafted myself, so should have registered recipe, I guess, but no luck there).
      Try some easy items first to see if the mod works, it does uncraft fences with no issues, even that field snack gets decomposed into it's 3 ingredients.
  2. HuliMen
    HuliMen
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    Yes, this is what I have been looking for!
    Works great on 1.5 (space bar)
  3. Klanus
    Klanus
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    Hello, recently I have these errors I was running with no errors now started these errors ..

    [Mod Decrafting] Este mod falhou no evento Input.ButtonPressed. Detalhes técnicos:
    System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
       em DecraftingModCS.CraftableItem.Equal (item item) na D: \ Developer \ Projects \ Visual Studio 2019 \ DecraftingModCS \ DecraftingModCS \ CraftableItem.cs: linha 27
       em DecraftingModCS.ModEntry.OnPress (Object Sender, ButtonPressedEventArgs args) na D: \ Projects \ Visual Studio 2019 \ DecraftingModCS \ DecraftingModCS \ ModEntry.cs: linha 68
       em StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise (TEventArgs args, Func`2 match) na C: \ source \ _Stardew \ SMAPI \ src \ SMAPI \ Framework \ Events \ ManagedEvent.cs: linha 125
  4. Pathoschild
    Pathoschild
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    Hi! Can you put the source code on GitHub instead of having a download here? See open source on the wiki for more info.

    That lets other modders contribute fixes and improvements, lets you add a code license, and means the code will be available for automated analysis (e.g. I would have submitted an update for SMAPI 3.0 before it released).
  5. galedekarios
    galedekarios
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    broke with smapi 3.0
    1. NocturnesMom
      NocturnesMom
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      Yeah, I love this mod. Disappointed it doesn't work after the 1.4 update.
    2. MSCFC
      MSCFC
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      I'll fix it in a few days, sorry for the trouble.
    3. MSCFC
      MSCFC
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      or at least 'll try, I lost the my hard drive including the code of this mod.
    4. MSCFC
      MSCFC
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      Updated, thanks.
    5. NocturnesMom
      NocturnesMom
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      OMG, I've lost a harddrive. I feel your pain. That's why I got Carbonite.

      On a positive note, I am so happy to have this mod working again! *does happy dance*
    6. galedekarios
      galedekarios
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      thank you so much for the update!
    7. MSCFC
      MSCFC
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      Happy to hear that ::).
  6. EmperorMozzy
    EmperorMozzy
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    I guess I should ask here. How do you get smapi to recognize modded recipes?
    1. MSCFC
      MSCFC
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      Sorry for late response, the mod currently only recognizes crafting recipes that mods register as "Vanilla Recipes" due to technical limitations.
      I will try to fix that if any new recipes APIs are added to SMAPI.
      Sorry for the issue, again.
  7. Amenarae
    Amenarae
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    I'm having trouble getting this to work. Should I be holding the object? Do I need to press the keybind before or after? You don't really have any instructions here.
    1. EmperorMozzy
      EmperorMozzy
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      Highlight the item you wish to decraft and press the button to which the decraft function is mapped. Default button is space. I'm currently investigating how to decraft modded recipes, as I believe by default this mod only recognizes vanilla ones.