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Dwarvish
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Version2.1.0
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- Manual
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Last updated
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Created by
mytigioUploaded by
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This page was last updated on 07 April 2024, 6:46PM
- Changelogs
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Version 2.1.0
- Performance improvements courtesy of Pathoschild (thanks!)
- New Features
- 1 (sorta 2) new Crops: the Cave Carrot.
- The Cave Carrot is in fact a 2 stage crop. If you plant a cave carrot in a shallow cave (the farm cave or the first floor of the mines) it will slowly grow and finally bloom, producing flowers.
- Once the cave carrot has bloomed, you can harvest Ancient Carrot Seeds from the flowers every 3 days.
- Ancient Carrot seeds can be planted in the caves to produce cave carrots after 3 days.
- Both crops can only be planted in the caves, but on the plus side they are viable all year long (including Winter).
- On average 1 cave carrot flower should be able to keep 7 to 8 plots of cave carrots growing year round.
- Future Feature: Later on I plan to impliment a hybernation phase during winter where the flower will wither back to a bulb, and then regrow in Spring.
- 5 (sorta 1) new machines: Mushroom Boxes
- You can now craft mushroom boxes for each of the 5 types of mushroom, guarenteeing stead supply of specific mushrooms.
- Each mushroom box must be innoculated with spores from it's own type, so there is a large upfront requirement of the proper mushroom before you can begin growing.
- Once the box is built and placed, it will act similar to a Worm Bin, producing the proper type of mushroom every few days.
- Can be purchased from the Dwarf or built after the proper Mining Skill Level is reached.
- Changes
- Renames the Gemstone Infused Spirits to <Gem Name> Dust Spirits (e.g. Ruby Dust Spirits).
- Renames the Concentranted Infused Spirits to Concentrated <Gem Name> Dust Spirits (e.g. Concentrated Ruby Dust Spirits).
- Adds 3 new alchemy bench recipes. (see machine recipes files for details).
- Fixes
- The gem polisher was taking the same amount of time for all gems (all gems were taking as long as diamonds). This is not intended and the polishing times have been
- adjusted for lower value gems ranging from about 1 day for topaz to go from standard -> iridium to the current 7 days for a diamond.
- Alchemy Table has been renamed to Alchemy Bench to fix multiple issues with the Alchemy Table recipes (turns out things can't have "table" in the name!). Alchemy Tables you have already placed will disappear.
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Version 2.0.4
- Adds Animal Husbandry Mod support for meat, births and treats.
- Grubs eat Fiber
- Crabs eat bait, bugmeat and fish (including other crabs)
- Mole Rats eat various tubers.
- Renames the Gem Polisher for compatibility with Industrialization (for real this time). Wait for any gems in-process to complete before updating as Gem Polishers will disappear and need to be replaced.
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Version 2.0.2
- Fixes issues with 0 cost machines
- Fixes recipes not appearing at skill levels.
- Renames the Gem Polisher for compatibility with Industrialization. Wait for any gems in-process to complete before updating as Gem Polishers will disappear and need to be replaced.
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Version 2.0.1
- Fixes broken manifest file.
- There is no longer any individual mods. The inter-dependence between the mods is too large now to try to use them separately. Dwarvish Collection: Dwarvish Collection now adds the new machines instead of the Machines mod. Dwarvish Machines: This now relies on Production Framework Mod instead of Custom Farming Redux. As a result, several recipes have been altered to function with the new base framework. Please see the Machine Recipes article for details. Several outputs ahve new names as the output naming rules are different with PFM vs CFR. Added a recipe to the Charcole Kiln to take 10 hardwood and produce 3 coal.
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Version 2.0.0
- There is no longer any individual mods. The inter-dependence between the mods is too large now to try to use them separately.
- Dwarvish Collection:
- Dwarvish Collection now adds the new machines instead of the Machines mod.
- Dwarvish Machines:
- This now relies on Production Framework Mod instead of Custom Farming Redux.
- As a result, several recipes have been altered to function with the new base framework.
- Please see the Machine Recipes article for details.
- Several outputs ahve new names as the output naming rules are different with PFM vs CFR.
- Added a recipe to the Charcole Kiln to take 10 hardwood and produce 3 coal.
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Version 1.8
- Subterranian Livestock:
- Add Giant Naked Molerat to the Barn Animals. Can be milked every other day for regular milk. Does not produce a deluxe item (just produces regular milk as the deluxe item).
- Dwarvish Collection:
- 5 new cooking recipes to fix my oversight that Dwarf mentions 5 specific recipes I never put in the game (thank you to maerumaer2u for pointing this out so I could correct):
- Cave Carrot Stew
- Cave Carrot Soup
- Cave Carrot Roast
- Cave Carrots Au Gratin
- Cave Carrot Brulee
Subterranian Overhaul:
Tweaked to better support multiplayer
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Version 1.7
- Fixes some errors with gift tastes and an error in the amethyst dust description. Thanks ailer for reporting these issues.
- Changed the types on a few items to prevent the items from getting stuck on the ground.
- Adds a New mod (Subterranian Overhaul). For now this new mod adds:
- The Voidshroom Tree. The hard, almost petrified, flesh can be used very similarly to wood. These trees can only thrive in darkness and will grow naturally deep in the mines.
- The Voidshroom Spore. Spores dropped by the Voidshroom Tree. These can be planted in dark places to grow new Voidshroom Trees.
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Version 1.6
- Adds 3 new machines to Dwarvish Machines:
- Efficient Furnace: produces 2 bars for 8 ore and 2 coal. Takes 1.5 times as long to process.
- Pulverized Coal Furnace: produces 2 bars for 8 ore and 1 coal. Takes the normal amount of time to process.
- Slow-Burn Kiln: produces 10 coal for 40 wood or 20 coal for 20 hardwood. Takes 12 hours to process.
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Version 1.5
- Known Issues:
- Because JSON Assets does not keep item ID numbers consistant when new items are added, it is possible any
- BFAV added animals that produce custom items could begin to drop unexpected items if there is a change in
- your custom items.
- spacechase0 is aware of this issue and is looking into a resolution to keep item ID numbers consistant.
- I will release a small mod to fix custom animal harvests broken in this way untilspacechase0 has a chance to release the version of JA with a fix incorporated.
- Animals bought after the mod load order change should function as expected.
- New:
- New machine in Dwarvish Machines: Jewelcrafters Bench.
- 29 new items in Dwarvish Collection, all created at the Jewelcrafters Bench:
- Adds 21 Necklaces (each made with a gold bar and the mineral mentioned in the name).
- Tigerseye Necklace
- Opal Necklace
- Fire Opal Necklace
- Alamite Necklace
- Aerinite Necklace
- Dolomite Necklace
- Fluorapatite Necklace
- Geminite Necklace
- Helvite Necklace
- Kyanite Necklace
- Malachite Necklace
- Lemon Stone Necklace
- Orpiment Necklace
- Celestine Necklace
- Obsidian Necklace
- Star Shards Necklace
- Quartz Necklace
- Earth Crystal Necklace
- Frozen Tear Necklace
- Fire Quartz Necklace
- Gold Necklace (made with Gold Bar and a Necklace Mold. Necklace Molds can be crafted with 1 clay in the crafting menu)
- Adds 7 Rings (each requires a gold bar and the Gem mentioned in the name. These vary in quality based on the input gems quality):
- Gold Diamond Ring
- Gold Emerald Ring
- Gold Ruby Ring
- Gold Jade Ring
- Gold Aquamarine Ring
- Gold Amethyst Ring
- Gold Topaz Ring
- Use a Gold Bar and Chicken Statue to create a Golden Chicken Statue.
- Changes:
- Rebalanced the processing times for the Gem Polisher. Previously all gems took the same amount of time, which was fine for diamonds, but made polishing topaz completely worthless.
- The time now scales based on the value of the gem (so a diamond will take 7 days to go from base quality to iridium quality, a Topaz will take a bit under 1 day if you stay on top of the machine)
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Version 1.3
- Adds Gift Tastes to the various cooking items from the mod. For the most part Dwarf loves these dwarvish goods. Most folks dislike.
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Version 1.2
- Updated to correct a mistake in the manifest files (I forgot to update the version previously, so it was indicating the mod was out of date in SMAPI).
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- Author's activity
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April 2024
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07 Apr 2024, 8:33PM | Action by: mytigio
Attribute change
'File \'Dwarvish\' version changed to 2.1.1.'
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07 Apr 2024, 8:33PM | Action by: mytigio
Attribute change
'File \'Dwarvish\' description changed.'
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07 Apr 2024, 6:46PM | Action by: mytigio
Attribute change
'Description changed.'
February 2020
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17 Feb 2020, 7:38PM | Action by: mytigio
Mod edited
2.1 Machine Recipes
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17 Feb 2020, 7:28PM | Action by: mytigio
Attribute change
Description changed.
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17 Feb 2020, 7:21PM | Action by: mytigio
Changelog added
Change log added for version 2.1.0
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17 Feb 2020, 7:18PM | Action by: mytigio
File added
Dwarvish [version 2.1.0]
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12 Feb 2020, 3:51AM | Action by: mytigio
Changelog added
Change log added for version 2.0.4
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12 Feb 2020, 3:51AM | Action by: mytigio
File added
Dwarvish [version 2.0.4]
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12 Feb 2020, 3:48AM | Action by: mytigio
File added
Dwarvish [version 2.0.3]
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11 Feb 2020, 4:24AM | Action by: mytigio
Changelog added
Change log added for version 2.0.2
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11 Feb 2020, 4:23AM | Action by: mytigio
File added
Dwarvish [version 2.0.2]
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09 Feb 2020, 9:23PM | Action by: mytigio
Changelog added
Change log added for version 2.0.1
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09 Feb 2020, 9:23PM | Action by: mytigio
File added
Dwarvish [version 2.0.1]
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09 Feb 2020, 9:19PM | Action by: mytigio
File added
Dwarvish [version 2.0.0]
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09 Feb 2020, 9:14PM | Action by: mytigio
File added
Dwarvish [version 2.0.0]
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09 Feb 2020, 9:06PM | Action by: mytigio
Attribute change
Description changed.
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09 Feb 2020, 9:00PM | Action by: mytigio
Mod article added
2.0 Machine Recipes
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09 Feb 2020, 9:00PM | Action by: mytigio
Changelog added
Change log added for version 2.0.0
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09 Feb 2020, 8:58PM | Action by: mytigio
Attribute change
File 'Subterranian Overhaul' category changed to Old versions.
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