Adds animals, items and machines to support a mining-centric/dwarf themed play-through. 6 new livestock animals, 8 new machines, 1 new type of tree and 76 new items.
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Author notes
Using my JSON files as a template for other JSON Asset, CP, BFAV or CFR mods is fine and no credit is required for doing so. Use of my recolored spirits requires providing credit to me (or just go make your own version, I didn't do anything special, they are just recolors of original assets).
File credits
ConcernedApe: all assets are originally his, I only recolored his original sprites. and obviously for the game itself. Pathoschild for SMAPI and Content Patcher Platonymous for Custom Farming Redux paritee for Paritee's Better Farm Animal Variety (BFAV) spacechase0 for JSON Assets
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Performance improvements courtesy of Pathoschild (thanks!)
New Features
1 (sorta 2) new Crops: the Cave Carrot.
The Cave Carrot is in fact a 2 stage crop. If you plant a cave carrot in a shallow cave (the farm cave or the first floor of the mines) it will slowly grow and finally bloom, producing flowers.
Once the cave carrot has bloomed, you can harvest Ancient Carrot Seeds from the flowers every 3 days.
Ancient Carrot seeds can be planted in the caves to produce cave carrots after 3 days.
Both crops can only be planted in the caves, but on the plus side they are viable all year long (including Winter).
On average 1 cave carrot flower should be able to keep 7 to 8 plots of cave carrots growing year round.
Future Feature: Later on I plan to impliment a hybernation phase during winter where the flower will wither back to a bulb, and then regrow in Spring.
5 (sorta 1) new machines: Mushroom Boxes
You can now craft mushroom boxes for each of the 5 types of mushroom, guarenteeing stead supply of specific mushrooms.
Each mushroom box must be innoculated with spores from it's own type, so there is a large upfront requirement of the proper mushroom before you can begin growing.
Once the box is built and placed, it will act similar to a Worm Bin, producing the proper type of mushroom every few days.
Can be purchased from the Dwarf or built after the proper Mining Skill Level is reached.
Changes
Renames the Gemstone Infused Spirits to <Gem Name> Dust Spirits (e.g. Ruby Dust Spirits).
Renames the Concentranted Infused Spirits to Concentrated <Gem Name> Dust Spirits (e.g. Concentrated Ruby Dust Spirits).
Adds 3 new alchemy bench recipes. (see machine recipes files for details).
Fixes
The gem polisher was taking the same amount of time for all gems (all gems were taking as long as diamonds). This is not intended and the polishing times have been
adjusted for lower value gems ranging from about 1 day for topaz to go from standard -> iridium to the current 7 days for a diamond.
Alchemy Table has been renamed to Alchemy Bench to fix multiple issues with the Alchemy Table recipes (turns out things can't have "table" in the name!). Alchemy Tables you have already placed will disappear.
Version 2.0.4
Adds Animal Husbandry Mod support for meat, births and treats.
Grubs eat Fiber
Crabs eat bait, bugmeat and fish (including other crabs)
Mole Rats eat various tubers.
Renames the Gem Polisher for compatibility with Industrialization (for real this time). Wait for any gems in-process to complete before updating as Gem Polishers will disappear and need to be replaced.
Version 2.0.2
Fixes issues with 0 cost machines
Fixes recipes not appearing at skill levels.
Renames the Gem Polisher for compatibility with Industrialization. Wait for any gems in-process to complete before updating as Gem Polishers will disappear and need to be replaced.
Version 2.0.1
Fixes broken manifest file.
There is no longer any individual mods. The inter-dependence between the mods is too large now to try to use them separately. Dwarvish Collection: Dwarvish Collection now adds the new machines instead of the Machines mod. Dwarvish Machines: This now relies on Production Framework Mod instead of Custom Farming Redux. As a result, several recipes have been altered to function with the new base framework. Please see the Machine Recipes article for details. Several outputs ahve new names as the output naming rules are different with PFM vs CFR. Added a recipe to the Charcole Kiln to take 10 hardwood and produce 3 coal.
Version 2.0.0
There is no longer any individual mods. The inter-dependence between the mods is too large now to try to use them separately.
Dwarvish Collection:
Dwarvish Collection now adds the new machines instead of the Machines mod.
Dwarvish Machines:
This now relies on Production Framework Mod instead of Custom Farming Redux.
As a result, several recipes have been altered to function with the new base framework.
Please see the Machine Recipes article for details.
Several outputs ahve new names as the output naming rules are different with PFM vs CFR.
Added a recipe to the Charcole Kiln to take 10 hardwood and produce 3 coal.
Version 1.8
Subterranian Livestock:
Add Giant Naked Molerat to the Barn Animals. Can be milked every other day for regular milk. Does not produce a deluxe item (just produces regular milk as the deluxe item).
Dwarvish Collection:
5 new cooking recipes to fix my oversight that Dwarf mentions 5 specific recipes I never put in the game (thank you to maerumaer2u for pointing this out so I could correct):
Cave Carrot Stew
Cave Carrot Soup
Cave Carrot Roast
Cave Carrots Au Gratin
Cave Carrot Brulee
Subterranian Overhaul: Tweaked to better support multiplayer
Version 1.7
Fixes some errors with gift tastes and an error in the amethyst dust description. Thanks ailer for reporting these issues.
Changed the types on a few items to prevent the items from getting stuck on the ground.
Adds a New mod (Subterranian Overhaul). For now this new mod adds:
The Voidshroom Tree. The hard, almost petrified, flesh can be used very similarly to wood. These trees can only thrive in darkness and will grow naturally deep in the mines.
The Voidshroom Spore. Spores dropped by the Voidshroom Tree. These can be planted in dark places to grow new Voidshroom Trees.
Version 1.6
Adds 3 new machines to Dwarvish Machines:
Efficient Furnace: produces 2 bars for 8 ore and 2 coal. Takes 1.5 times as long to process.
Pulverized Coal Furnace: produces 2 bars for 8 ore and 1 coal. Takes the normal amount of time to process.
Slow-Burn Kiln: produces 10 coal for 40 wood or 20 coal for 20 hardwood. Takes 12 hours to process.
Version 1.5
Known Issues:
Because JSON Assets does not keep item ID numbers consistant when new items are added, it is possible any
BFAV added animals that produce custom items could begin to drop unexpected items if there is a change in
your custom items.
spacechase0 is aware of this issue and is looking into a resolution to keep item ID numbers consistant.
I will release a small mod to fix custom animal harvests broken in this way untilspacechase0 has a chance to release the version of JA with a fix incorporated.
Animals bought after the mod load order change should function as expected.
New:
New machine in Dwarvish Machines: Jewelcrafters Bench.
29 new items in Dwarvish Collection, all created at the Jewelcrafters Bench:
Adds 21 Necklaces (each made with a gold bar and the mineral mentioned in the name).
Tigerseye Necklace
Opal Necklace
Fire Opal Necklace
Alamite Necklace
Aerinite Necklace
Dolomite Necklace
Fluorapatite Necklace
Geminite Necklace
Helvite Necklace
Kyanite Necklace
Malachite Necklace
Lemon Stone Necklace
Orpiment Necklace
Celestine Necklace
Obsidian Necklace
Star Shards Necklace
Quartz Necklace
Earth Crystal Necklace
Frozen Tear Necklace
Fire Quartz Necklace
Gold Necklace (made with Gold Bar and a Necklace Mold. Necklace Molds can be crafted with 1 clay in the crafting menu)
Adds 7 Rings (each requires a gold bar and the Gem mentioned in the name. These vary in quality based on the input gems quality):
Gold Diamond Ring
Gold Emerald Ring
Gold Ruby Ring
Gold Jade Ring
Gold Aquamarine Ring
Gold Amethyst Ring
Gold Topaz Ring
Use a Gold Bar and Chicken Statue to create a Golden Chicken Statue.
Changes:
Rebalanced the processing times for the Gem Polisher. Previously all gems took the same amount of time, which was fine for diamonds, but made polishing topaz completely worthless.
The time now scales based on the value of the gem (so a diamond will take 7 days to go from base quality to iridium quality, a Topaz will take a bit under 1 day if you stay on top of the machine)
Version 1.3
Adds Gift Tastes to the various cooking items from the mod. For the most part Dwarf loves these dwarvish goods. Most folks dislike.
Version 1.2
Updated to correct a mistake in the manifest files (I forgot to update the version previously, so it was indicating the mod was out of date in SMAPI).
I have released an upated version o f this mod for 1.6 here: https://www.nexusmods.com/stardewvalley/mods/22021
Dwarvish
Dwarvish was created to support a dwarf-themed/mining-centric play style. It is really 4 separate, but complimentary/related mods:
Dwarvish Collection - new items to support the theme using JSON Assets
Subterranian Livestock - new animals for the Coop (Rock Crabs and Grubs) and Barn (Giant Naked Molerats) using BFAV
Dwarvish Machines - new machines to create or enhance the first 2 mods using Producer Framework Mod
Subterranian Overhaul - Changes things in the mines to better support a mining focused playstyle.
Dwarvish Collection Dwarvish Collection adds 75 new items to the game:
19 new cooking recipes using ingredients found in the mines or underground. A few are made from your crafting menu, but most are purchased from the Dwarf and made at the kitchen.
7 Gem Dust: one for each of the main types of gem (emerald, ruby, topaz, aquamarine, jade, diamond, amethyst). These are created in the Dwarvish Pulverizer (from Dwarvish Machines).
4 Ore Dust (1 for each of the types of Ores). These can be created at the Dwarvish Pulverizer.
Ore Clusters for each type of Ore. These are harvested from the Rock Crabs in Subterranian Livestock as a Deluxe good. They can be broken down into several ore each at the Dwarvish Pulverizer (higher quality = more ore).
Carrot Mash for use in the Dwarvish Still can be made at the Dwarvish Pulverizer.
2 Dwarvish Spirits can be created at the Dwarvish Still by combining Carrot Mash and ore dust or gem dust.
9 Dwarvish Potions can be created at the Alchemy Table
21 Necklaces can be made at the Jewelcrafter's Bench
1 Necklace Mold (made in the crafting menu)
7 Rings can be made at the Jewelcrafter's Bench
1 Golden Chicken Statue can be made at the Jewelcrafter's Bench
Subterranian Livestock Adds 5 new animals to the game for the Coop/Big Coop/Deluxe Coop: Grubs: A very cheap animal that produces Bug Meat each day. Lives in Coop+ Copper Crabs: Rock Crabs that grow small copper clusters on their shell each day. Harvest with Shears. Coop+ Iron Crabs: Rock Crabs that grow small iron clusters on their shell every other day. Harvest with Shears. Big Coop+ Gold Crabs: Rock Crabs that grow small gold clusters on their shell every 3 days. Harvest with Shears. Deluxe Coop+ Iridium Crabs: Rock Crabs that grow small iridium clusters on their shell every 4 days. Harvest with Shears. Deluxe Coop+ Adds 1 new animal to the game fro the Barn/Big Barn/Deluxe Barn: Giant Naked Mole Rat: A cheap subterranean mammal animal that can be milked. Milk using the milk pail once every other day. Barn+
Dwarvish Machines Adds 13 new machines to the game:
Dwarvish Pulverizer: turns ore clusters into ore, ore into ore dust, gems into gem dust and cave carrots into carrot mash. Can also be used on a few artifacts such as the Golden Mask to produce useful goods from extra copies of artifacts.
Gem Polisher: increases quality of gems placed inside to increase value. This helps support early game mining as a means of income and also allows the creation of specific quality gems if needed.
Jewelcrafter's Bench: create jewelry from gems and minerals. Higher quality gems = higher quality jewelry.
Dwarvish Still: turns carrot mash and various forms of ore/gem dust into Dwarven Spirits or Infused Dwarven Spirits.
Alchemy Table: turns Infused Dwarven Spirits + other ingredients into potions.
Efficient Furnace: a more efficient furnace (better ore to bar ratio and faster production time)
Pulverized Coal Furnace: even more efficient furnace (better coal and ore to bar ratio and faster production time per bar)
Slow-Burn Charcoal Kiln: more efficient charcoal kiln that takes much longer to process
Adds one new Recipe to the Charcoal Kiln: 10 hardwood to 3 coal.
5 Mushroom Boxes (one for each type). Produce a steady supply of specific mushrooms. Work similar to a worm-bin with no input required.
Subterranian Overhaul Adds changes to the mines to support Dwarvish/Mining playstyles. For now this is fairly basic, but this one will generally incorporate any changes that require a full SMAPI mod. Now tweaked and tested in multiplayer.
Adds Voidshroom Trees to the mines. These grow below level 90 in the mines and serve as a more regular source of wood for Miners.
Voidshroom Trees drop Voidshroom Spores and Wood/Hardwood
Makes Cave Carrots plant-able in the farm cave and first floor of the mines. Cave Carrots produce a Cave Carrot Flower after 28 days, which you can harvest Ancient Carrot Seeds from every 3 days.
Ancient Carrot Seeds can be planted in the Farm Cave or first floor of the Mine. These will produce a cave carrot after 3 days.
Known Issues
In multiplayer, crops planted in the farm cave or first floor of the mine will not appear for other players if they are in the room when planting happens. Other players will see the hoed dirt patch appear, but no seeds will appear. If they exit and return, the seeds/plant will appear as normal. This issue is purely visual (the crop is still there, but does not render on the screen). If you have any idea why, let me know. Installation Unzip into the Mods folder or use a mod manager such as Vortex to do so. Dwarvish requires Producer Framework Mod, the unofficial update of BFAV and JSON Assets