Most issues with the mod can be fixed by updating/reinstalling Animated Junicrows and/or Content Patcher Animations.
If that doesn't fix the issue, then please post your issue in the "Bugs" tab along with a SMAPI log uploaded via https://log.smapi.io/. (Instructions on how to upload a log are provided at the link.)
I'm not sure if this will be helpful for anyone but i figured out how to get it to work for SpaceCore; i added this to my manifest not sure what this does but i saw other mods with this so i thought it'd give it a try.
I edited my file to work for the deluxe scarecrow i hope this template will help someone. I've only used it in spring so far but it seems to be working just adjust the Changes section sorry if it doesn't for some this is my first time trying this. for this you just need Content Patcher and SpaceCore for it to work i believe. I hope this helps.
Is this still working for anybody in 2024? I've got content patcher, content patcher animations, and the main file downloaded, but unfortunately the lil junimos just aren't moving for me
come back to stardew a year later and decided to figure out the deluxe scarecrow for myself, and i did it! not only that, but i replaced all the rarecrows too!
here's a mega link to download the edited content.json! i only did the default colour scheme, not eemie, since i don't personally use eemie. you can use what i did in the content.json as a guide on how to apply it to the eemie recolour! because of this, every single crow looks identical, so you'll have to edit it yourself to make them use different colours or whatever!
Hi, love your junicrows, but I can't make them work when other mods are using the TileSheets/craftables. The Junimos are there, but they don't move. The issue I personally have is with the optional animation files for sonreirblah's Japanese Buildings, and Gweniaczek's Gwen's Medieval Craftables. Neither retextures scarecrows, but they both use the craftables tilesheet, they're the only ones giving me problems with your mod, and the only ones using the same tilesheet. I can make the two work together, and they function properly with your mod installed, but your cute Junimos don't move if one or both are installed (and they do when they're not). It could be a Content Patcher Animations issue, I suppose (even though Gwen's Craftables is not a CP-A mod), but I thought you may want to know.
I use Medieval Craftables among many other mods, and the junimos also don't jump for me. That's not a deal breaker for me personally, but I also have unmoving junimo scarecrows. Update: when I removed Medieval Craftables (because disabling the scarecrow edits, and commenting out the scarecrow edits wasn't enough), then the junimos began to jump. I'm not sure why this is happening.
Update to the update: it's caused because of the conditions in Medieval Buildings to check if the item is outdoors. Spacechase0 said this is actually an issue with Content Patcher Animations, and they're working on an update.
I installed both required mods but the scarecrows look like half of both the original scarecrow and the junimo. It shows the original scarecrow but with the pot underneath it. I made sure to download the latest version for all mods but I don't know why it appears the way I described.
51 comments
"Dependencies": [
{
"UniqueID": "spacechase0.SpaceCore",
"Required": true
}
]
I edited my file to work for the deluxe scarecrow i hope this template will help someone. I've only used it in spring so far but it seems to be working just adjust the Changes section sorry if it doesn't for some this is my first time trying this. for this you just need Content Patcher and SpaceCore for it to work i believe. I hope this helps.
"Changes": [
// Default Colours
{
"LogName": "Default Spring",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "spring",
"Version": "Default"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/spring_{{DefaultSpringColour}}.png}}:0..21@6"
}
}
},
{
"LogName": "Default Summer",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "summer",
"Version": "Default"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/summer.png}}:0..21@6"
}
}
},
{
"LogName": "Default Fall",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "fall",
"Version": "Default"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/fall.png}}:0..21@6"
}
}
},
{
"LogName": "Default Winter",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "winter",
"Version": "Default"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/winter.png}}:0..59@2"
}
}
},
// Eemie's Recolour
{
"LogName": "Eemie Spring",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "spring",
"Version": "Eemie"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/eemie/spring_{{EemieSpringColour}}.png}}:0..21@6"
}
}
},
{
"LogName": "Eemie Summer",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "summer",
"Version": "Eemie"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/eemie/summer.png}}:0..21@6"
}
}
},
{
"LogName": "Eemie Fall",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "fall",
"Version": "Eemie"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/eemie/fall_{{EemieFallColour}}.png}}:0..21@6"
}
}
},
{
"LogName": "Eemie Winter",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"When": {
"Season": "winter",
"Version": "Eemie"
},
"Entries": {
"Sparrow.AJC_DeluxeScarecrow": {
"TargetTexture": "TileSheets/Craftables",
"TargetRect": {
"X": 112,
"Y": 640,
"Width": 16,
"Height": 32
},
"SourceTexture": "{{InternalAssetKey: assets/eemie/winter.png}}:0..59@2"
}
}
}
]
}
"Format": "1.25.0",
here's a mega link to download the edited content.json! i only did the default colour scheme, not eemie, since i don't personally use eemie. you can use what i did in the content.json as a guide on how to apply it to the eemie recolour! because of this, every single crow looks identical, so you'll have to edit it yourself to make them use different colours or whatever!
will remove this if the author wants me to ^_^
It could be a Content Patcher Animations issue, I suppose (even though Gwen's Craftables is not a CP-A mod), but I thought you may want to know.
Update: when I removed Medieval Craftables (because disabling the scarecrow edits, and commenting out the scarecrow edits wasn't enough), then the junimos began to jump. I'm not sure why this is happening.
Update to the update: it's caused because of the conditions in Medieval Buildings to check if the item is outdoors. Spacechase0 said this is actually an issue with Content Patcher Animations, and they're working on an update.