Stardew Valley
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About this mod

Adds 63 ADDITIONAL weapons to Stardew Valley. Does NOT retexture existing vanilla weapons.

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Nightmare's Additional Weaponry

With all the retextures, for weapons, that I've done, I decided to add all of them as additional weapons to Stardew Valley's vanilla weapons.

64 New Weapons, Balanced (If you have Custom Shops Mod installed)
I highly recommend downloading Omegasis' Custom Shops Mod! It makes these weapons and obtaining them not cheaty.
(Link Below)

- Transfer .zip's Content to your Stardew Valley directory (\Steam\steamapps\common\Stardew Valley)
- Agree to replace the two files already existing (don't worry, it won't delete/replace anything else)
- That's it!

There's a backup included if you want to return to vanilla. Installation is the same.If you prefer to install manually, just drag and drop the .xnb's to their correct folder *Make sure you do this correctly or game will crash!*

To obtain these weapons, you'll either need one of two mods:

CJB's Item Spawner

- Omegasis's Custom Shops:
Now On Nexus!

(Omegasis plans to upload his mod to Nexus and Chucklefish forums, once he does, I'll update link)
Github is a bit confusing, here's what ya do to install it:

First Part-
Download ZIP (Top Right, it'll be a Master File including all his files)
^Link will take you straight to downloading Zip if you prefer
- Extract/Move CustomShopMod_Redux_GUI from .zip to your \Stardew Valley\Mods folder
(Check out his other mods, if you'd like, some pretty nifty ones! ^.^)

Second Part
- Extract/Move the CustomShopMod_Redux_GUI folder in into \Stardew Valley\Mods folder
- It will add my unique custom shop txt file and that's all. 
- In-Game, the default hotkey to open custom shop is 'U'
(The Custom Shops mod comes with three premade shops, but you'll just press the arrow to cycle through until you find Nightmare's Weaponry)

How to video:
Mic has terrible feedback on it, so look for the annotations for worded instructions.

Everything should work fine now!
Both mods above do require SMAPI

Want to know how to add your own weapons to SDV?
Unpack weapons.xnb from TileSheets and extend canvas down by 16 pixels (do not widen)
Make your 16x16 weapon(s) then repack as .xnb file

Unpack weapons.xnb from Data, it will be a .yaml file only
Open with Notepad+ and add new numbered lines for each weapon you're adding.
(values go by 'Name/Description/Min dmg/Max dmg/Weight/Speed/Precision/Defense/WeaponType/?/?/?/CritChance/CritDmg)
You can also reverse engineer and unpack my Data weapons.xnb to get an understanding
If you do play around with values, be careful, especially with CritDmg, if too high where the game doesn't recognize, it will crash your game.