Is this mod still maintained? Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.
How do I get help / report an issue? Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
Hello once again! I'm back with another error - I believe it's coming from Damage Scaler, based on the error. I was wondering if it was potentially conflicting with sleepless in stardew, since that changes game time. The error occurred only after the time passed 2am.
https://smapi.io/log/4ee8218893484b929339c9afc85be614 ?An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at CombatLevelDamageScaler.Patches.GameLocationPatcher.Before_DamageMonster(Int32& minDamage, Int32& maxDamage, Farmer who) in E:\source\_Stardew\Mods.spacechase0\CombatLevelDamageScaler\Patches\GameLocationPatcher.cs:line 34 at StardewValley.GameLocation.damageMonster_PatchedBy<bcmpinc.WearMoreRings__spacechase0.CombatLevelDamageScaler>(GameLocation this, Rectangle areaOfEffect, Int32 minDamage, Int32 maxDamage, Boolean isBomb, Single knockBackModifier, Int32 addedPrecision, Single critChance, Single critMultiplier, Boolean triggerMonsterInvincibleTimer, Farmer who) at Magic.Framework.Game.SpellProjectile.behaviorOnCollisionWithMonster(NPC npc, GameLocation loc) in E:\source\_Stardew\Mods.spacechase0\Magic\Framework\Game\SpellProjectile.cs:line 94 at StardewValley.Projectiles.Projectile.behaviorOnCollision(GameLocation location) at StardewValley.Projectiles.Projectile.update(GameTime time, GameLocation location) at Magic.Framework.Game.SpellProjectile.update(GameTime time, GameLocation location) in E:\source\_Stardew\Mods.spacechase0\Magic\Framework\Game\SpellProjectile.cs:line 149 at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<aedenthorn.Swim>(GameLocation this, GameTime time) at StardewValley.Locations.BuildableGameLocation.UpdateWhenCurrentLocation(GameTime time) at StardewValley.Farm.UpdateWhenCurrentLocation(GameTime time) at StardewValley.Game1.UpdateLocations(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
All mod errors should be written to the log, including during the game launch. If the log doesn't have the error, can you come ask in #using-mods on the Stardew Valley Discord so we can run some tests?
The upcoming Generic Mod Config Menu 1.3.5 has some changes that should either fix that error, or make it easier to see what's causing it. Let me know if it still happens when you get that update. Thanks for reporting it!
22 comments
Is this mod still maintained?
Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.
How do I get help / report an issue?
Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
https://smapi.io/log/4ee8218893484b929339c9afc85be614
?An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at CombatLevelDamageScaler.Patches.GameLocationPatcher.Before_DamageMonster(Int32& minDamage, Int32& maxDamage, Farmer who) in E:\source\_Stardew\Mods.spacechase0\CombatLevelDamageScaler\Patches\GameLocationPatcher.cs:line 34
at StardewValley.GameLocation.damageMonster_PatchedBy<bcmpinc.WearMoreRings__spacechase0.CombatLevelDamageScaler>(GameLocation this, Rectangle areaOfEffect, Int32 minDamage, Int32 maxDamage, Boolean isBomb, Single knockBackModifier, Int32 addedPrecision, Single critChance, Single critMultiplier, Boolean triggerMonsterInvincibleTimer, Farmer who)
at Magic.Framework.Game.SpellProjectile.behaviorOnCollisionWithMonster(NPC npc, GameLocation loc) in E:\source\_Stardew\Mods.spacechase0\Magic\Framework\Game\SpellProjectile.cs:line 94
at StardewValley.Projectiles.Projectile.behaviorOnCollision(GameLocation location)
at StardewValley.Projectiles.Projectile.update(GameTime time, GameLocation location)
at Magic.Framework.Game.SpellProjectile.update(GameTime time, GameLocation location) in E:\source\_Stardew\Mods.spacechase0\Magic\Framework\Game\SpellProjectile.cs:line 149
at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<aedenthorn.Swim>(GameLocation this, GameTime time)
at StardewValley.Locations.BuildableGameLocation.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Farm.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
Thanks for your time!
Smapi Log?
EDIT : I think i found where the error came from, it is conflicting with GenericConfigMod. I removed the GCM and it worked well.
Thank you for sharing your excellent new mod with the Nexus Mods Community!
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Keep up the awesome work!
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edit: thanks ya