As far as I am aware since this is only a content patch, it should be working fine in 1.4 - it seems to be functioning as normal in my own game. Let me know if there are any problems
I uploaded an updated version of this mod that works with 1.6 (with the map edits, recolors and the auto-feeder all working) here, if anyone finds this mod and is interested ^^
For anyone with issues with making this work with 1.6, here's a workaround I found:
Go to content.json, and delete the following lines of code (they're contained within the "Changes" parameter): { "Action": "Load", "Target": "Maps/Coop", "FromFile": "assets/CoopCustom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Coop2", "FromFile": "assets/Coop2Custom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Coop3", "FromFile": "assets/Coop3Custom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Barn", "FromFile": "assets/BarnCustom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Barn2", "FromFile": "assets/Barn2Custom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Barn3", "FromFile": "assets/Barn3Custom.tbin", "Enabled": "true", }, Save your content.json and the mod should work fine. I've tested it for a few days, and it seems to be alright!
Will this mod be updated for 1.6? Or can someone try to obtain permission to update it? I tried LadyChainsaw's advice on deleting those lines of code, however it seems to completely disable the changes and I'm left with a vanilla looking coop/barn.
Edit: I found a fix posted in a different coop mod's comments! I will include the steps below. The fix was posted by LuckyToShoot.
To fix this mod correctly you need to do the following: 1. Download and install Tiled (I downloaded it from itch.io, it's free.) 2. Go to Edit > Preferences > Plugin and then check tbin.dll 3. Download Xnbhack to unpack vanilla stardew valley tilesets (download it from github, use google search. the github page have instruction on how to use it) 4. After unpacking vanilla stardew valley files with Xnbhack, go find the follow 5 files (located in the Maps folder of ur unpacked content folder) ->coopTiles.png ->desertdnextras.png ->DesertTiles.png ->paths.png ->townInterior.png 4.1 Copy the above 5 .png files into the same folder as the Barn3.tbin and Coop3.tbin of this mod. Which should be in Stardew Valley\mods\[CP] Cuter Coops and Better Barns\assets folder. 5. Go back to Tiled, open Coop3.tbin with it 6. To the left side of Tiled, right click "Custom Properties" and click Add Property 7. Choose "string" in the drop down menu and type "AutoFeed" (case sensitive, without quotation marks) and then click "OK" 9. And then you will see a new property under Custom Properties, you want to set the value for AutoFeed to "T" (again, case sensitive, no quotation marks) 10. Go to File on the top right > Click "Save" 11. Repeat from step 5 but with Barn3.tbin and congrats, you're done.
(Note: If you don't provide those 5 vanilla tilesets png files, your game will crash if you save the .tbin file without them.) Also do this at your own risk, I am not responsible for any save corruption or your PC burning down or anything else.
Side edit: My game did not have the desertdnextras.png and so far it's working fine by only including the other 4 pngs listed. Also if you're having issues getting Tiled to recognize tbin files, make sure that plugin is enabled under edit - preferences.
I did the steps above and well the map works but the color remains vanilla style :/ i changed it with GMCM. But sadly the colours wont change. Any idea? Also thank you for posting this tut <3
Hi! I think I found way around. Go to content.json, and delete the following lines of code (they're contained within the "Changes" parameter): { "Action": "Load", "Target": "Maps/Coop", "FromFile": "assets/CoopCustom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Coop2", "FromFile": "assets/Coop2Custom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Coop3", "FromFile": "assets/Coop3Custom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Barn", "FromFile": "assets/BarnCustom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Barn2", "FromFile": "assets/Barn2Custom.tbin", "Enabled": "true", }, { "Action": "Load", "Target": "Maps/Barn3", "FromFile": "assets/Barn3Custom.tbin", "Enabled": "true", }, Save your content.json and the mod should work fine. I've tested it for a few days, and it seems to be alright!
Hi, I love your mod i just want to say that for the last coop and barn i added one extra room in the map and i wanted to know if i could share it to you ^^
Thank you so much! I've been using Daisy's Cuter Coops for so long, and I finally looked up the name that's in the readme and on the color picker image which lead me here. The additional colors you have are so perfect! I mean, I know I could probably have tried making my own colors, but, I tend to stick to the same ones all the time and this gave me some options I wouldn't normally use but that make me very happy, so yay!
Hey! This is my favorite barn/coop retexture mod. The aesthetics added to the walls of the buildings inside are awesome and the customization options are really nice as well. My only complaint is that I wish the size of the barn and coop were not expanded because the tile where the original door used to be is still the exit point of the building even though the doorway was moved down one tile... This really bothers me so I would greatly appreciate if this could be fixed either by moving the exit point to match the larger size or to revert the buildings to their original size. Thanks so much <3
54 comments
Let me know if there are any problems
Go to content.json, and delete the following lines of code (they're contained within the "Changes" parameter):
{
"Action": "Load",
"Target": "Maps/Coop",
"FromFile": "assets/CoopCustom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Coop2",
"FromFile": "assets/Coop2Custom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Coop3",
"FromFile": "assets/Coop3Custom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Barn",
"FromFile": "assets/BarnCustom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Barn2",
"FromFile": "assets/Barn2Custom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Barn3",
"FromFile": "assets/Barn3Custom.tbin",
"Enabled": "true",
},
Save your content.json and the mod should work fine. I've tested it for a few days, and it seems to be alright!
Edit: I found a fix posted in a different coop mod's comments! I will include the steps below. The fix was posted by LuckyToShoot.
To fix this mod correctly you need to do the following:
1. Download and install Tiled (I downloaded it from itch.io, it's free.)
2. Go to Edit > Preferences > Plugin and then check tbin.dll
3. Download Xnbhack to unpack vanilla stardew valley tilesets (download it
from github, use google search. the github page have instruction on how
to use it)
4. After unpacking vanilla stardew valley files with Xnbhack, go find the follow 5 files (located in the Maps folder of ur
unpacked content folder)
->coopTiles.png
->desertdnextras.png
->DesertTiles.png
->paths.png
->townInterior.png
4.1 Copy the above 5 .png files into the same folder as the Barn3.tbin and
Coop3.tbin of this mod. Which should be in Stardew Valley\mods\[CP]
Cuter Coops and Better Barns\assets folder.
5. Go back to Tiled, open Coop3.tbin with it
6. To the left side of Tiled, right click "Custom Properties" and click Add Property
7. Choose "string" in the drop down menu and type "AutoFeed" (case sensitive, without quotation marks) and then click "OK"
9. And then you will see a new property under Custom Properties, you want
to set the value for AutoFeed to "T" (again, case sensitive, no
quotation marks)
10. Go to File on the top right > Click "Save"
11. Repeat from step 5 but with Barn3.tbin and congrats, you're done.
(Note: If you don't provide those 5 vanilla tilesets png files, your game will crash if you save the .tbin file without them.)
Also do this at your own risk, I am not responsible for any save corruption or your PC burning down or anything else.
Side edit: My game did not have the desertdnextras.png and so far it's working fine by only including the other 4 pngs listed. Also if you're having issues getting Tiled to recognize tbin files, make sure that plugin is enabled under edit - preferences.
All we can hope for is for the mod to eventually be updated. Wish I could be of more help! <3
EDIT: It does NOT
{
"Action": "Load",
"Target": "Maps/Coop",
"FromFile": "assets/CoopCustom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Coop2",
"FromFile": "assets/Coop2Custom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Coop3",
"FromFile": "assets/Coop3Custom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Barn",
"FromFile": "assets/BarnCustom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Barn2",
"FromFile": "assets/Barn2Custom.tbin",
"Enabled": "true",
},
{
"Action": "Load",
"Target": "Maps/Barn3",
"FromFile": "assets/Barn3Custom.tbin",
"Enabled": "true",
},
Save your content.json and the mod should work fine. I've tested it for a few days, and it seems to be alright!