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spacechase0

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138 comments

  1. cladams777
    cladams777
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    No longer compatible with Stardew as the new patch 1.6 came out.
    1. spacechase0
      spacechase0
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      Not needed anymore
    2. xraychillx
      xraychillx
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      What do we use instead? The Little Red School house mod still needs this one.
    3. notdri
      notdri
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      i think ARV needs this mod too :c
    4. aspo0n
      aspo0n
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      is there an alternative or something that would be accepted by the many mods that require this to run??? but it really does seem like it is needed
    5. spacechase0
      spacechase0
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      Any mod who says they still need it haven't been updated yet. It's not necessary for mods that run in 1.6. Edit the manifest if you need to remove a dependency.
    6. MissAudi
      MissAudi
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      it says its no longer compatible :(
    7. Shyieko
      Shyieko
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      That's chinese to me help T-T 
      I can't load the child to NPCs mod without this... Any update on what we shall do?
    8. MeaMouse13
      MeaMouse13
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      Switch to littleNPCs, you won't need this mod for that and it does the same thing as child to NPC.
    9. MissAudi
      MissAudi
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      It doesnt work on its own, it says "Custom NPC Fixes 1.2.6 because it's no longer compatible. Please check for a new version" what do we do :(
    10. SkyrimKnight22
      SkyrimKnight22
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      • 13 kudos
      The Little Red School house mod is now updated for 1.6 and has removed needing this.
    11. forbesx
      forbesx
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      Downtown Zuzu still needs this, how do I remove the dependency by editing the manifest?
      EDIT: I figured out how to do it, I was looking in the wrong mod
    12. ohsodrowsie
      ohsodrowsie
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      could you help me with this? i'm trying to get the downtown zuzu mod to work but between this being broken/not needed & the BusLocations being under review, idk what I'm doing :c
    13. JaySpearow
      JaySpearow
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      I also need help with this mod so I can use Downtown Zuzu. Among other problems, Downtown Zuzu states that it still needs this and won't work without it.
    14. Klahmu
      Klahmu
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      How do you remove a dependency from a mod?
    15. Klahmu
      Klahmu
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      how is it done?
    16. Pop000100
      Pop000100
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      in the mod folder open manifest.json just delete the opening and closing {} around that specific dependancy you want to remove.
      If there are no dependancies left you can delete the entire dependancy block.
  2. PaulKrawitz
    PaulKrawitz
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    Will this mod be updated to 1.6?
    1. hdhock3y
      hdhock3y
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      You no longer need this mod for 1.6
    2. PaulKrawitz
      PaulKrawitz
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      Understood.
  3. DominionKeller
    DominionKeller
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    [SMAPI]       - Custom NPC Fixes 1.2.6 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
  4. raiizukki
    raiizukki
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    Ok so I have this problem: I'm using the child age up mod but it need custom NPC fixes (which is not updated). Does anyone have a solution?

    edit: I just realized the mod is also not updated. Guess no cute kiddos for me :(
  5. frankslikethehotdog
    frankslikethehotdog
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    This mod isn't working with SMAPI 4.0.1, likely because of the new update :(
  6. Elixxxir
    Elixxxir
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    i got this in smapi log

    [Custom NPC Fixes] Exception doing schedule for NPC Sebastian: System.NullReferenceException: Object reference not set to an instance of an object.
       at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 5153
       at StardewValley.NPC.parseMasterSchedule_PatchedBy<DigitalCarbide.SpriteMaster>(NPC this, String rawData)
       at StardewValley.NPC.getSchedule_PatchedBy<DigitalCarbide.SpriteMaster>(NPC this, Int32 dayOfMonth)
       at CustomNPCFixes.Mod.FixSchedules_PatchedBy<DigitalCarbide.SpriteMaster>(Mod this)

    any idea on a fix?
    1. Zorooooo
      Zorooooo
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      Remove Custom NPC Fixes, this mod is now obsolete along with PyTK.
    2. babayagah07
      babayagah07
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      • 2 kudos
      Stardew Aquarium requires it and says it won't be loaded without it though. Extra RSV NPC Leliani as well giving the same error if this is not installed.
    3. SkyrimKnight22
      SkyrimKnight22
      • supporter
      • 13 kudos
      From the page of, Extra RSV NPC Leliani... Due to IRL stuff I will be on a modding hiatus for a few months from 20th February. This unfortunately means that when 1.6 hits I won't be able to update for a while, so while most of my mods should remain compatible with 1.6 there may be some issues I won't be able to address until I have time to mod again. It also looks like Stardew Aquarium is might be getting an update since its been set to hidden.
  7. Kalmek
    Kalmek
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    hello spacechase!
    Sorry to bother, but i,m having an issue with my game, and it's possible that Custom NPC fixes is the cause.

    I'm having EXTREMLY long loading time, like 45 minutes long. And hafter talking a bit with Pathoschild, it seems it might be the NPC pathfinding 9 hence, custome NPC fixes) that,s get the game stuck somehow.

    I also have my 7:00 PM bug. 1 out of 2 times, when the day reach 7:00 PM, this happens:


    [01:39:05 TRACE SMAPI] Invalidated 2 asset names (Maps/Cellar, Maps/Custom_Ridgeside_RidgesideVillage).
    Propagated 2 core assets (Maps/Cellar, Maps/Custom_Ridgeside_RidgesideVillage).
    Updated NPC pathfinding cache.
    [01:39:05 DEBUG Profiler] 'Pathoschild.ContentPatcher' took 1,005,263.97ms handling GameLoop.TimeChanged (1900)

    1 million! that's a 16 minutes delay in which the game completley freezeAnd it happens 1 out of 2 days!


    I've posted an EXTREMLY verbose log here:

    https://www.filemail.com/d/vgvpqkwilllqxpg

    (File will be there for a week, quickjump to important events with letters like AAAAAAAAAA,BBBBBBBBBBB...all the way up to HHHHHHHHHHHH)


    Any insight?



    Because it's REALLY starting to make the game unplayable.

    Anyway, thanks!

    (Note: This things happens when adding BIG mods like RSV,SVE and others together( I don't think it's the mods themselves, but the combination of them with the pathfinding)
    1. trogdorhunter
      trogdorhunter
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      So, I am not alone!?!

      I want to thank you for giving me a lead on something to try to address my load times. I was also around 45 minutes to load from the title screen into the world. After removing this mod and removing it as a dependency from the manifest for the mods demanding it, the load time immediately dropped by 34 minutes! I'm down to 10 minutes to load my save. Not quite where I'd like it, but I'll take that as a win!

      (Now I have to decide if I want to try to run those mods without this one, or remove them too.)

      Thanks for the heads-up! 
    2. Zorooooo
      Zorooooo
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      Remove Custom NPC Fixes, this mod is now obsolete along with PyTK.
  8. reemsxl
    reemsxl
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    i have this installed, my downtown zuzu and ridgeside village NPC's are all in a coma, and the game is taking like 6 years to load. 
    Please help :(
    1. Zorooooo
      Zorooooo
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      uninstall it, this mod is obsolete.
  9. jayjaydub
    jayjaydub
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    • 7 kudos
  10. jjmason
    jjmason
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    [Leo spoilers] I'm at 10 hearts with Leo but he never deviates from his island schedule and his treehouse stands empty. I tried uninstalling this mod as a comment to another user suggested and there was no change. I need this mod in order for the Babysitter mod to run, and downloading either the SVE or East Scarp mods (as this same comment said - as both contain fixes for this bug) would mean I would need to abandon my save as they can't run from an existing save (not to mention I'm not interested in expansions)
    1. OfStrangeShadows
      OfStrangeShadows
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      From my understanding, this mod edits the default position of Leo in your save file. You'll need to edit it in your save. I don't want to tell you how to do it quite yet because I'm not sure if it actually fixed it for me or not -- as of right now, he's now just chilling in his treehouse constantly. I don't know if that's because it's winter or if his schedule is now bugged.

      Regardless, yeah, this mod screwed up my Leo, too.
    2. jjmason
      jjmason
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      I ended up downloading SVE and Reset Terrain Features and use them with my existing save, Leo has his regular post-10-heart schedule now, only visiting the island on sundays and some mondays.