I don't know how this is happening, when I start the game the expanded mod shows that everything is fine and that it is working, but when I enter the game, the mod doesn't seem to be included in the game even though there is no problem.
Is there a reason you made the gold carrot seeds not usable in the seed maker? Could you at least make that a config option? It just seems arbitrary to me.
I believe it's because they sell for so much, that being able to convert them to seeds would be pretty unbalancing. They're just meant to be an occasional nice burst of money.
If you want to be able to throw them in, though, you can remove "seedmaker_banned" from its ContextTags in its objects entry.
EDIT: I figured it out. You have to manually navigate to Objects.json in the SVE folder. I was looking at crops and machines. Thank you for helping me!
After the update, the trees in the greenhouse shifted and part of the harvest was lost. (granpda farm) Why? https://ibb.co/4Z0KPqJH https://smapi.io/log/64bbafcbd721446e9d6d2190394c3bd4
The trees look strange because the layout for tree spots changed to drop one spot.
You can get it back to how it was before by downloading an older version of one of the farm map mods and copying the main greenhouse map file over to the current version, renaming if necessary. Or you can leave it as it is since it doesn't hurt anything. Or you can grab Let's Move It to reposition the trees.
The crops look like you played a day without the SVE greenhouse map active, since that destroys all crops in the void. But what seems strange to me is that it should also destroy all trees in the void, but you still have the trees on that side. So I'm not sure what happened with that.
Hello, I've found another issue with Scarlett's schedule. For some reason, during her work days she won't go to the train station after the shift is over - instead she falls asleep wherever she stands.
For the first one, checking her schedule file, it looks like all of her spring_<DayofWeek> schedules have her returning home, so something broke in her pathing. I'd guess it's the fact that she has to walk through the Railroad map, which is notoriously buggy for npcs.
For Andy's house, looks like the plant was removed from Andy's cleaned up house when SVE updated for 1.6. (Last version I see the plant in the cleaned up house is 1.14.24, SVE's last update before SDV 1.6). I wonder which one was the oversight between removing the plant or leaving in the search string.
32110 comments
* When posting about installation issues, bugs, or crashes, please post a link to your SMAPI Log.
* Installation assistance can be found on the SVE Discord and SVE Subreddit.
* When updating SVE, first remove all old files from your mods directory and then install the new files.
* Follow me on Twitter for updates and sneak peeks!
*** Paypal ***
Could you link your smapi log?
https://smapi.io/log/8825b2bb4f374bc0be8e94611e1f4837
为什么我下载后不工作?我用 Stardrop 来玩这个游戏。those are a lot easier to farm that most everything else, i just need to put a few ingame weeks into it then.
If you want to be able to throw them in, though, you can remove "seedmaker_banned" from its ContextTags in its objects entry.
EDIT: I figured it out. You have to manually navigate to Objects.json in the SVE folder. I was looking at crops and machines. Thank you for helping me!
Why?
https://ibb.co/4Z0KPqJH
https://smapi.io/log/64bbafcbd721446e9d6d2190394c3bd4
You can get it back to how it was before by downloading an older version of one of the farm map mods and copying the main greenhouse map file over to the current version, renaming if necessary. Or you can leave it as it is since it doesn't hurt anything. Or you can grab Let's Move It to reposition the trees.
The crops look like you played a day without the SVE greenhouse map active, since that destroys all crops in the void. But what seems strange to me is that it should also destroy all trees in the void, but you still have the trees on that side. So I'm not sure what happened with that.
https://smapi.io/log/506b307bfcfc4813ae1b602a69ba7580
Like this.
Also a minor detail in Andy's house:
Thanks in advance.
For Andy's house, looks like the plant was removed from Andy's cleaned up house when SVE updated for 1.6. (Last version I see the plant in the cleaned up house is 1.14.24, SVE's last update before SDV 1.6). I wonder which one was the oversight between removing the plant or leaving in the search string.
It wasn't changed to be standalone after that became possible/easier because that could mess up older saves where it was already replacing Standard.