It should be already working, 1.6 didn't change anything for animal sprites. I did make and send to IdentityPollution an update to the all animals pack to actually contain all animals, but I'm not sure they'll ever update it as it's been months since they were last online.
So unsure for others who downloaded this mod but I noticed the overall animals pack was missing goats and the cp version here didn't work. I got it working :D Figured I'd share how.
Take the xnb files BabyGoat.xnb and Goat.xnb from the mod cuter fatter goats mod and drop them into the assets folder of cuter fatter animals.
In content.json of cuter fatter animals, under format and configschema add
"replace Goat": { "AllowValues": "true, false" },
it probably doesn't matter where you put them but I placed it under the rabbit section of code
No problem. I'm glad I was able to help. I would just upload my own files with full credit to all involved in creating this map but that's frowned upon without obtaining permission first so this is the only option as of now until I can reach them.
Hi this is a bit late but it didn't work for me at first either; however, after playing a bit with the config file and settings, I figured out what worked for me. I followed MysticFlea's instructions in editing the json files then I opened the Generic Mod Config Menu (which can be accessed from the 'options' tab in the game itself) and unchecked replace goats. Hope this helps ^_^
You two are angels sent from heaven just know i hopped out of my chair to type this out following margramph and MysticFlea's reccomendations, i did what the two of them said and for margramphs; they played around with the "replace goats", i found that unchecking the box once you rejoin and see it doesn't load; go back to options and put a check on it again and then go to sleep again and you should wake up and see the goats. However i removed the goat files regardless because i wasn't too fond of the front facing image
I did every step but still couldn't get it to work. I'm at a loss. Anyone who got it to work, did you follow these steps? Did you have to do anything else?
So I don't know what I'm doing wrong, but, I replaced every file with the new .xnb ones for each animal and none of them work. I don't understand how it's possible for me to delete the old content but still have that same old style instead of the new one. Has anyone had the same issues? All my other mods work but these, unfortunately :(
******FOUND A FIX******* So since the only instruction I saw was to replace the files of the original animal's file that's what I did, which would work, if I did not download the CP versions of the files. If you downloaded the CP version please don't do what I did and replace the old animal's folder. Simply put the new animal files into your mods folder. Unfortunately, I did not realize that CP meant that it should go into the mods folder I hope this helps anyone whos having the same issues.
I got a message on SMAPI that says, "These mods have no update keys in their manifest. SMAPI may not notify you about updates for these mods. Consider notifying the mod authors about this problem." Just wanted to let you know :)
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I did make and send to IdentityPollution an update to the all animals pack to actually contain all animals, but I'm not sure they'll ever update it as it's been months since they were last online.
Take the xnb files BabyGoat.xnb and Goat.xnb from the mod cuter fatter goats mod and drop them into the assets folder of cuter fatter animals.
In content.json of cuter fatter animals, under format and configschema add
"replace Goat": {
"AllowValues": "true, false"
},
it probably doesn't matter where you put them but I placed it under the rabbit section of code
next, under the "changes": [ section, add
//Goat sprites
{
"Action": "Load",
"Target": "Animals/Goat",
"FromFile": "assets/Goat.xnb",
"When": {
"replace Goat": "true"
}
},
{
"Action": "Load",
"Target": "Animals/BabyGoat",
"FromFile": "assets/BabyGoat.xnb",
"When": {
"replace Goat": "true"
}
},
Again I kept it consistent and stuck it under rabbits.
After that, in the config.json file, add a line with the rest
"replace Goat": "true",
Once again, I kept consistency and placed it under rabbit. I've never made a mod so I decided to keep things consistent.
Hope that helps.
******FOUND A FIX*******
So since the only instruction I saw was to replace the files of the original animal's file that's what I did, which would work, if I did not download the CP versions of the files. If you downloaded the CP version please don't do what I did and replace the old animal's folder. Simply put the new animal files into your mods folder. Unfortunately, I did not realize that CP meant that it should go into the mods folder I hope this helps anyone whos having the same issues.