If you change line 57 to if (StardewValley.CraftingRecipe.craftingRecipes.TryGetValue(item.Name, out string raw))
And Line 74 to if (StardewValley.CraftingRecipe.craftingRecipes.TryGetValue(item.Name, out string raw))
this would work with Json Assets created items, I can't seem to remember how to do a pull request or I would have done that. But if you Change those 2 lines and it should make it compatible. It's working with all the json machines I have tried.
Thank you very much. That is a very clean solution. I only tested it with the vanilla recipes. On github, you can directly edit files for small changes and the site will create a fork and pull request for you.
I knew there had to be a simple way lol, I fought with visual studio for 30 minutes and then gave up. Thanks for the tip that makes it so much simpler. I saw this mod and was like I have to have it xD
15 comments
if (StardewValley.CraftingRecipe.craftingRecipes.TryGetValue(item.Name, out string raw))
And Line 74 to
if (StardewValley.CraftingRecipe.craftingRecipes.TryGetValue(item.Name, out string raw))
this would work with Json Assets created items, I can't seem to remember how to do a pull request or I would have done that. But if you Change those 2 lines and it should make it compatible. It's working with all the json machines I have tried.
On github, you can directly edit files for small changes and the site will create a fork and pull request for you.
Thanks!
Can the dismantle key be mapped to a controller button?
Thanks!