[Content Patcher] SMAPI blocked 'Maps\Farm' map load: mod has no tilesheet with ID 'untitled tile sheet'. Map replacements must keep the original tilesheets to avoid errors or crashes.??"not sure what this error means?"
started a playthrough with this and am enjoying it so far! i just wanted to ask if it would be possible for you to upload a version where the land under the house is grass, if that makes sense? i'm using the seasonal japanese buildings mod and it's showing the area under the house as orange-brown, rather than matching with the grass around it. thanks!
Sorry for the late reply - I can certainly do that for you! :) I'll also make sure to do that for future maps, so no one else runs into this if they use the same mod, or one of similar effect!
Just started a game with. Overall, like the look and with 2 "adjustments" I would keep using it, but these 2 things are "deal breakers" for me. 1. There is no early accessible water on the right hand side of the map. When you are just getting started and don't have money to build a well, you need a water source to refill the watering can...not walking all the way to the lower left side of the map. And 2. the upper plateau that the house is on could use access to the pathway to the north exit. When making those early or very late dashes to/from the mine, it adds time to have to walk further down and over and then back up to the house.
I could maybe get over #2, but not #1. If I'm overlooking a water source that is available, let me know. I can be blind sometimes.
I do like the look a lot. Good job for your first!
Thanks for the feedback! Sorry about the very late reply, I took a break from modding for a while. I've updated the map to include a small pond near the farmhouse, as you hadn't actually missed anything - that was an oversight on my part!
Whilst I do get you on the quick access from the north exit to the farmhouse, that was just a design choice I had made for this particular map. I will be making other maps that might be more to your taste on that front.
That's odd. I did a test myself, and I can do it on the dirt tiles, grass edges and dark grass by the cliffs - except the main grass itself! Thanks for pointing this out. Even though I checked the tilesheet properties against the vanilla foraging map, this does seem strange. I'll try and work out whatever's causing it and roll out a small update for it! --- Update: All done!
If you think about it, could you make this for XNB replacer in the future? I love it, but sometimes my SMAPI crashes and I have to play on the vanilla map. It is amazing though!
Thanks for liking the map - I'll definitely think about making it an xnb if you're having trouble with smapi. I'll do it after I've done my extra tilesheet so I can add some more 'oomph' to the map, if you don't mind the wait for that.
18 comments
I lo ve this map
I could maybe get over #2, but not #1. If I'm overlooking a water source that is available, let me know. I can be blind sometimes.
I do like the look a lot. Good job for your first!
I've updated the map to include a small pond near the farmhouse, as you hadn't actually missed anything - that was an oversight on my part!
Whilst I do get you on the quick access from the north exit to the farmhouse, that was just a design choice I had made for this particular map. I will be making other maps that might be more to your taste on that front.
Thanks for pointing this out. Even though I checked the tilesheet properties against the vanilla foraging map, this does seem strange.
I'll try and work out whatever's causing it and roll out a small update for it!
---
Update: All done!