For those having issues with Anthro Characters Mods...
It's because Event Repeater is more strict than Content Patcher with parsing. To possibly fix this issue you need to make the following changes to it's content.json "Changes": // Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions. // Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets //1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV. //1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops) //2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur //2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced. //2.0.2 Updated cursors files.
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Change this^ "Changes": [ // Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions. // Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets //1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV. //1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops) //2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur //2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced. //2.0.2 Updated cursors files.
To this ^ if that fails for some reason: "Changes": [ Delete all the comments.
It's a simple fix. If you need further help don't hesitate to ask me at My Cozy Apartment
I would like to make the use of this mod clear for people who are a bit confused: Event Repeater is a Modder's tool to add the ability to repeat events instead of writing out 100's of events to simulate repeating. If a Modder uses this mod within their Content Patcher Mod, the CP mod will break without this one as it gives Content Patcher new commands that it needs in order to parse the data. An average user will not have a specific need to use the mod aside from allowing mods that require it to work. There are a few console commands you can use for debugging, but again. Unless you're versed with Eventing and Modding there will not be much you will understand. If you do have questions on how to use event repeater, don't hesitate to join us on the SDV discord: https://discord.gg/stardewvalley
I have a discord channel meant to help people with my mods specifically. Don't hesitate to join, come for the support, stay for the friendships! MissCoriel's Cozy Apartment
Hi, apparently, this mod can cause an issue with cows not being able to leave barn, they juste are stuck to the door entrance. It can be resolved by simply move the barn everyday (so it's not a fine fix). I have no clue why tho :/
This mod does not interact with anything... It only checks for seen events and looks at lists given by others and removes the event ID in the morning. There is no possible way Cows are affected by Event Repeater.
Well, this is really strange, even if on a new files (with all my mods) you're right, this cow's issue won't occur. On my current save (with the exact same mods) cows are bug if i enable Event Repeater. I have no idea how it can occur, did you have any ideas ? :(
Is there a way to find out what mod an event comes from? I had Lewis come to my house and all he said was lines. The event id is aaa. When using debug mode the event script is speak Lewis and the a left pointed triangle and a bunch of x that show someone is mad.
Hi Sorry to bother here but, any chance I'm able to use your mod to repeat an event for SVE? I had accidentally skipped past important dialogue during an cutscene and lost my chance to get the ability to acquire the Aurora Vineyard for my savefile. If not that's okay i shouldn't have been rushing in the first place but wanted to know if I had any chance of getting it back some way.
Hey i really need help with this mod, it says " spacechase0.GenericModConfigMenu not found, integration disabled " for this mod what should i do? I dont really know what to do and i searched everywhere
There is nothing i can do for you really.. seems that you have xnb issues.. if you installed xnb mods, be aware most of those are outdated and will break a lot of things.. verify installation and reinstall mods.
was wondering about something... Does your mod have a function where I can check if an event has already played, either normally or forced in the save? For context I have a notepad with code for an event and I don't know if I already had these events play normally with the requirements fulfilled and I don't want to give myself spoilers
Something happened in my very modded save that made it so all event I already saw (first time encountering CC, Marlon giving me a sword after entering the mine, or Demetrius asking what kind of cave farm I want) is repeating again.
I don't fully understand what a normal skip and emergency skip are so long story short, what is the shortcut to skip the event but mark it as seen?
Thanks. Issue is fixed now. Oh! Follow up on that. normal skip will skip the event but mark it as played, correct? Is there a function to force skip it but replay it another time without having to remember the event ID and use the command "debug ebi (number)" to replay it? It's especially frustrating when it's a quest cutscene since I cannot use the reminisce option in the mobile phone mod like I can for heart events
stopevent (Left CTRL + S) skips the event and creates an Event dump.. it will also remove it from the seen event list where the other is emergency skip and basically injects a skip within it and acts as if you skipped it. So if you're debugging an event, use Left CTRL + S
is there any way for me to disable the emergency stop? i have a sprinting mod that uses the ctrl button to sprint and it sometimes clashes with this mod
338 comments
It's because Event Repeater is more strict than Content Patcher with parsing. To possibly fix this issue you need to make the following changes to it's content.json
"Changes":
Change this^// Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions.
// Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets
//1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV.
//1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops)
//2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur
//2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced.
//2.0.2 Updated cursors files.
[
"Changes": [
To this ^// Replaces portraits, NPC overworld sprites, special overworld event sprites, and cursor sprites with furry versions.
// Comes in several groups; Portraits, Overworld Sprites, Loose Sprites, Maps, Minigames, TileSheets
//1.0.0 Started the CP version with the above mentioned, to be compatible with 1.4 update of SDV.
//1.0.1 Removed farmer bases (meant for a different mod) and added two event changes to coincide with this universe of furries (Witch mentions humans oops)
//2.0.0 Major Update! Stardew Valley 1.5 came out, and now January 2021, we've got a new CP mod in works. Glitches *may* occur
//2.0.1 Removed event dialogue changes until further notice, updated ClothesTherapyCharacters to be actually replaced.
//2.0.2 Updated cursors files.
if that fails for some reason:
"Changes": [
Delete all the comments.It's a simple fix. If you need further help don't hesitate to ask me at My Cozy Apartment
Event Repeater is a Modder's tool to add the ability to repeat events instead of writing out 100's of events to simulate repeating.
If a Modder uses this mod within their Content Patcher Mod, the CP mod will break without this one as it gives Content Patcher new commands that it needs
in order to parse the data.
An average user will not have a specific need to use the mod aside from allowing mods that require it to work. There are a few console commands you can use for debugging, but again. Unless you're versed with Eventing and Modding there will not be much you will understand. If you do have questions on how to use event repeater, don't hesitate to join us on the SDV discord: https://discord.gg/stardewvalley
MissCoriel's Cozy Apartment
It only checks for seen events and looks at lists given by others and removes the event ID in the morning.
There is no possible way Cows are affected by Event Repeater.
On my current save (with the exact same mods) cows are bug if i enable Event Repeater. I have no idea how it can occur, did you have any ideas ? :(
Thx for your answer anyway.
Does your mod have a function where I can check if an event has already played, either normally or forced in the save?
For context I have a notepad with code for an event and I don't know if I already had these events play normally with the requirements fulfilled and I don't want to give myself spoilers
I don't fully understand what a normal skip and emergency skip are so long story short, what is the shortcut to skip the event but mark it as seen?
Oh! Follow up on that. normal skip will skip the event but mark it as played, correct? Is there a function to force skip it but replay it another time without having to remember the event ID and use the command "debug ebi (number)" to replay it? It's especially frustrating when it's a quest cutscene since I cannot use the reminisce option in the mobile phone mod like I can for heart events
where the other is emergency skip and basically injects a skip within it and acts as if you skipped it. So if you're debugging an event, use Left CTRL + S