I'm not sure how to get something like this running in 1.6, but I would be willing to try, since I came back for this update. Do you know of any documentation on porting really old mods like this, or would I have to remake it from scratch? I'm in the middle of working on a much bigger mod right now, but I could give it a go if it's not a huge project...
So, I'm also missing this mod, but there is a way to get some of its functionality back. If you add the recipe below to a ProducerRules.json file from Artisan Valley (or any other tools mod):
It will add the ability to make flower wine with regular Kegs.
The input is two flowers plus one sugar. The output is the price of the flower x4, with +50g added to cover the cost of the sugar. Adjust as you see fit. (The price is x4 because you use two flowers. If you have Artisan Valley, the Bitters recipe doubles the price of one flower.)
This does produce wine that ages in casks.
Two warnings: - There is no "OutputTranslationKey" entry. You do not need this if you are playing in English, but it is required if you post this as a mod. - I've disabled "OutputName" because it doesn't seem to work with wine. Even with this line disabled, the output is always "Sweet Pea Wine", and not "Sweet Pea Blossom Wine". If I am doing something wrong, I would be delighted to be corrected. :-)
It doesn't work with the automate mod for some reason? Also, I've put two sugars in but can't put my flowers in too... do they have to be of the same star quality?
So, on one hand, I'm totally using this. I have the Abandoned JojaMart mod, and I've turned it into a second greenhouse with lots of honeysuckle, Ylang Ylang and Sweet Jasmine trees (that take forever to mature because the area isn't clear), corn for the oil machines, and ancient fruit, as well as a stash of Fairy Duster and Mouse Ear Cress flowers. The flowers go into a bunch of perfume makers, and some flowers and some fruit go into the soap makers (from Farmer to Florist). I was going to put some Hardwood Kegs in to make Honeysuckle Bitters, but I think I need a few pink kegs for honeysuckle wine.
On the other hand, I may also try to get Pam and husband Harvey to drink oyster or sea urchin wine, but we can keep that between ourselves. ;-)
So, I've tweaked the json file a bit (pandan, sweet lightning pumpkin, tomato...), but have not yet made the elusive oyster wine...
I'm really enjoying this. The sugar supply is a limiter, but I'm cranking out honeysuckle wine. Personally, I've added the quality -1 statement throughout. I've always been frustrated by the fact that as your farming improves and your trees age, it becomes less profitable to make crafts. I have a few bottles of apple blossom wine and peach blossom wine set aside.
If you update this, I would actually suggest adding the recipe for tomato wine. It is (quite) slowly gaining popularity, but is a real thing. It is supposed to taste close to white wine.
Hi I tried to put this in the cask for iridium quality, I got it after 56 days. But I just realized they all came back to basic quality after coming back from exiting the game?
Could you make this mod work like the "quality products" mod? making the items quality depend on the quality of the item you insert into the machine. So if you put in a gold quality you will get a product that is gold quality?
15 comments
So, I'm also missing this mod, but there is a way to get some of its functionality back. If you add the recipe below to a ProducerRules.json file from Artisan Valley (or any other tools mod):
{
"ProducerName": "Keg",
"InputIdentifier": "-80",
"InputStack": 2,
"FuelIdentifier": "245",
"FuelStack": 1,
"MinutesUntilReady": 10000,
"OutputIdentifier": "348",
// "OutputName": "{inputName} Blossom {outputName}",
"PreserveType": "Wine",
"InputPriceBased": true,
"OutputPriceIncrement": 50,
"OutputPriceMultiplier": 4,
"Sounds": ["Ship"],
},
It will add the ability to make flower wine with regular Kegs.
The input is two flowers plus one sugar. The output is the price of the flower x4, with +50g added to cover the cost of the sugar. Adjust as you see fit. (The price is x4 because you use two flowers. If you have Artisan Valley, the Bitters recipe doubles the price of one flower.)
This does produce wine that ages in casks.
Two warnings:
- There is no "OutputTranslationKey" entry. You do not need this if you are playing in English, but it is required if you post this as a mod.
- I've disabled "OutputName" because it doesn't seem to work with wine. Even with this line disabled, the output is always "Sweet Pea Wine", and not "Sweet Pea Blossom Wine". If I am doing something wrong, I would be delighted to be corrected. :-)
Enjoy!
Yoba is no longer with us...
On the other hand, I may also try to get Pam and husband Harvey to drink oyster or sea urchin wine, but we can keep that between ourselves. ;-)
I'm really enjoying this. The sugar supply is a limiter, but I'm cranking out honeysuckle wine. Personally, I've added the quality -1 statement throughout. I've always been frustrated by the fact that as your farming improves and your trees age, it becomes less profitable to make crafts. I have a few bottles of apple blossom wine and peach blossom wine set aside.
If you update this, I would actually suggest adding the recipe for tomato wine. It is (quite) slowly gaining popularity, but is a real thing. It is supposed to taste close to white wine.