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f4iTh

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f4iThh

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44 comments

  1. derpsyadwsergfhju
    derpsyadwsergfhju
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    I'd be awesome if there was an option to sort the warps personally. I had to spent 30 minutes redoing all of the warps for them to be in correct order each time I wanted to make a new one because it throws off the setup I had :[
  2. BurnableAddress
    BurnableAddress
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    This is easily one of the best mods for this game so far! My only hope with this is that this will be expanded a bit more to be worked in as part of the story for the game itself. When the Wizard came to me about learning warp magic I got so excited because I thought it would be basically this mod. If you ever decide to write this in as part of the story with warp points you can create and walk onto you will have a MEGA endorsement from me! Really very useful mod for getting long distances in a hurry. 

    NGL I would pay someone a significant amount of money if they were to fill out this mod to make it a featured part of the game. 
  3. MythicalCraftt
    MythicalCraftt
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    can it use on mobile?
  4. anothernexususer22
    anothernexususer22
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    I have ideas for some little tweaks, i really have no idea how much effort this is:
    Categorize warps. Expand the amount of warps you can see.
    Seeing only 5 at a time, having easy space for 7-8.
    Manual sort (warp-id?) warps for a personal order.

    Maybe also remove the "Location geo data" from custom ports like 
    in the coop or barn it looks like "barn023s8dh-dui2uhdaui2-dh2hda-a287dh8" instead of "Barn" or "Coop".
    I think its totally unimportant, the only thing you need is the name you gave the warp. Also saves space.
  5. anothernexususer22
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    Great mod so far, but we cant change the warps globally.
    No smapi errors. Any idea why? Or is this a 1.6 problem?
  6. jmlprds
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    I'm having an issue where the coordinates are not lining up with where my cursor is. I would press the tile I wan to spawn in and then once I use the warp it would warp me away by 2-5 tiles on the y-axis and then 2-4 tiles away from the x-axis of where my mouse clicked when setting it up.

    Not using SVE, ES or RSV.
    I do have CJB Mod if that affects anything. But otherwise no other mod has a warp function.
    Nothing appears in SMAPI either when I try to warp or create a new warp.
  7. hydenjmhd
    hydenjmhd
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    If you use sve, esp, and rsv, add 3 to the x-coordinate and 2 to the y-coordinate to get the correct position.
  8. Quintus296
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    Awesome mod!  Would it be possible to add support for a controller to be able to utilize the menu? Betting it would be similar to the arrow keys question. 

    Also, My wife and I play on the same computer doing the local co-op thing.  I have mapped the controllers to be able to open the custom warp menu, but when my wife presses the button as player 2 the menu opens on my screen and she is unable to access it.  I assume this is because player 2 is technically a farmhand? could that be fixed or edited?  
    1. f4iThh
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      I think adding the movement/arrow key support should handle controller support at the same time, so it is indeed very similar.

      The issue you mentioned does sound like it could be related to the fact that player 2 is a farmhand, but I'm fairly certain that it can be fixed
  9. atome333
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    Hello, is it possible to use the arrow keys in the warp menu please? I use the mod stardew access for blind people and the mouse is impossible to use for me...
    1. f4iThh
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      It might take a little while for me to implement the ability to control the menu with movement or arrow keys, but I'll try to get it done as soon as possible
  10. sumiink84
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    Dumb question: I have the mod downloaded and there are no error messages, but how do I actually open the warp menu? Is there a hotkey? Does it have to be unlocked?
    1. f4iThh
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      The menu does not have any unlock conditions.

      The default keybind to open the menu is F7, but you can change that by using Generic Mod Config Menu or by manually editing the config.json file in the mod folder (.../Mods/CustomWarps/config.json) after launching the game once with the mod installed.
      Using Generic Mod Config Menu is highly preferred, because you can edit the keybind without having to close your game first