无脸男让我害怕 我吓到了我的朋友。 不过我还没有弄明白怎么抓它们,不过很可爱,我喜欢这个mod。不过我下载之后发现有很小的像蚂蚁一样的东西在爬,我不确定它是汤婆婆的乌鸦吗?但是看起来我分辨不出它是什么,而且说实话,爬来爬去的有些可怕。 The No-Face character makes me scared, and I frightened my friend. But I still haven't figured out how to catch them. However, they are kind of cute, and I like this mod. After I downloaded it, I found some tiny ant-like creatures crawling around. I'm not sure if they are the crows of Zeniba. But I can't tell what they are, and to be honest, it's a bit creepy seeing them crawling around. I used a translator, and I hope it won't be hard to understand.
The other creatures you see are from the Nature In The Valley framework. My mod just adds Ghibli related creatures to that current framework. You need Nature In The Valley in order my mod to work, so you will see both. I hope you can understand. Thank you for trying my mod.
Personally I'll probably disable the totoros, since I often use the "Junimos to Totoros" mod [mods/867] (extracted by an XNB extractor* and converted to a CP mod). Admittedly, it is a bit odd to see the various junimo-colored Totoros. Is there a mod that forces all Junimos to be one color (gray)?
I'm not too familiar with the internal code of how the colours are handled for the Junimo spritesheet. I assume it uses a tint over the greyscale Junimo. My understanding is that the "Characters/Junimo" target spritesheet is the base and then there is code in the vanilla game that loads the sprite and changes the colour values. You would want a mod that uses C# patching to override it so that only your grey value is used whenever that spritesheet is loaded. Unfortunately, I don't think content patcher or changing the spritesheet itself would help because the tint would still get applied. I'm not anywhere near as good as the other modders in this community as they have way more experience with the internal code, but that's my best guess for your issue. Sorry I can't help you further.
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The No-Face character makes me scared, and I frightened my friend. But I still haven't figured out how to catch them. However, they are kind of cute, and I like this mod. After I downloaded it, I found some tiny ant-like creatures crawling around. I'm not sure if they are the crows of Zeniba. But I can't tell what they are, and to be honest, it's a bit creepy seeing them crawling around.
I used a translator, and I hope it won't be hard to understand.
My mod just adds Ghibli related creatures to that current framework.
You need Nature In The Valley in order my mod to work, so you will see both.
I hope you can understand. Thank you for trying my mod.
Personally I'll probably disable the totoros, since I often use the "Junimos to Totoros" mod [mods/867] (extracted by an XNB extractor* and converted to a CP mod). Admittedly, it is a bit odd to see the various junimo-colored Totoros. Is there a mod that forces all Junimos to be one color (gray)?
* I used XNB Extract, but the current popular extractor is Stardew XNB Hack.
My understanding is that the "Characters/Junimo" target spritesheet is the base and then there is code in the vanilla game that loads the sprite and changes the colour values. You would want a mod that uses C# patching to override it so that only your grey value is used whenever that spritesheet is loaded. Unfortunately, I don't think content patcher or changing the spritesheet itself would help because the tint would still get applied. I'm not anywhere near as good as the other modders in this community as they have way more experience with the internal code, but that's my best guess for your issue. Sorry I can't help you further.