Hey, muchas gracias por el reemplazo se ve precioso. Sin embargo, cuando lo instalé smapi me lanzó este error y en el juego no reemplaza la textura del teléfono en consecuencia
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods/[CP]Tel茅fono-Compatible de Panini/content.json.Technical details: Unexpected end when deserializing array. Path 'Changes[0]', line 21, position 1. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[ContentConfig](String fullPath, ContentConfig& result) at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[ContentConfig](String path) at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) at ContentPatcher.ModEntry.GetContentPacks()+MoveNext()("
4 comments
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods/[CP]Tel茅fono-Compatible de Panini/content.json.Technical details: Unexpected end when deserializing array. Path 'Changes[0]', line 21, position 1. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[ContentConfig](String fullPath, ContentConfig& result) at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[ContentConfig](String path) at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) at ContentPatcher.ModEntry.GetContentPacks()+MoveNext()("
Or copy and replace the fixed code below to the content.json file.
And rename beigetelephone..png to beigetelephone.png in the assets directory.
{
"Format": "2.6.0",
"Changes": [
{
"Action": "EditImage",
"Target": "TileSheets/Craftables",
"FromFile": "assets/beigetelephone.png",
"PatchMode": "Replace",
"FromArea": {
"X": 0,
"Y": 0,
"Width": 32,
"Height": 32
},
"ToArea": {
"X": 96,
"Y": 832,
"Width": 32,
"Height": 32
}
}
]
}