Does it still work for 1.6? A lot of code was changed to make the game more mod-dev-friendly, but it ironically broke a lot of mods dependent on the previous requirements. There's also the blue grass I'm wondering about.
No one dares to test it? Fine I'll do it. gimme 15 mins.
Edit #1: I tested in on another save, it didn't throw an error. It seemed to work. I am testing now if you can remove it safely. Edit #2: That is weird. When I removed it the 3 times as fast spawned grass disappears but I had no error. I will use it from now own. I'll keep a backup of my main now.
It works, but it caused my game to be very laggy. I even changed the setting in the config to 1 (which is the same as vanilla growth) and it was still laggy. I had to remove it from my game entirely. I also have like 100 mods and SVE and More Grass, so who knows. It could be okay for someone with less mods. Just not worth it to me.
Hello! Upon running the mod for the first time a config file will be created in the mods folder. There will be a line in there with a default value of 5, you can adjust this however you see fit. See the information from the description page :)
How to use On first launch with the mod installed, the config file will be generated with a default value of 5.
Grass growth levels: 2 is gentle, a little faster than stock. 5 is manageable but much faster. 10 would start to get a little crazy.
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NVM, Im an idiot....
Edit #1: I tested in on another save, it didn't throw an error. It seemed to work. I am testing now if you can remove it safely.
Edit #2: That is weird. When I removed it the 3 times as fast spawned grass disappears but I had no error. I will use it from now own. I'll keep a backup of my main now.
How to use
On first launch with the mod installed, the config file will be generated with a default value of 5.
Grass growth levels:
2 is gentle, a little faster than stock.
5 is manageable but much faster.
10 would start to get a little crazy.
I recommend a value between 2-5.