File information

Last updated

Original upload

Created by

tottlesfarm

Uploaded by

tottlesfarm

Virus scan

Safe to use

105 comments

  1. Se7enArcher
    Se7enArcher
    • member
    • 0 kudos
    I noticed that Fleurine standing by the fountain overlaps with the chair. Is this my fault?
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      If you have mods that edit the town map, that could be why!
  2. lizaardo0
    lizaardo0
    • member
    • 0 kudos
    I wanted to report that I encounter some conflicts after getting married when it sends me to the farm after the wedding the game ends with a black screen and I can still move, I tried to make another game and before the wedding I entered the farm and again with a black screen, I have most of the mods that add expansions such as the expanded one which seems to be that the house was not generated well that some stairs are blocked and I look at the smapi launcher and pure codes in red, any solution?
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Can you send me your SMAPI log? I can’t help you without seeing the log :)
    2. lizaardo0
      lizaardo0
      • member
      • 0 kudos
      I get the following error but I think it's a conflict with the mod called "PolyamorySweet"

      https://smapi.io/log/be0a2861399143c484e8a311619c19c7?renew=True

      [PolyamorySweet Rooms] Failed in MakeSpouseRoom:Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
      ---> System.IO.FileNotFoundException: Could not find file 'C:\XboxGames\Stardew Valley\Content\Content\Maps\FleurineSpouseRoom.xnb'.
      File name: 'C:\XboxGames\Stardew Valley\Content\Content\Maps\FleurineSpouseRoom.xnb'
      at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
      at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
      at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
      at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
      at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
      at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
      --- End of inner exception stack trace ---
      at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
      at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
      at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
      at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
      at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
      at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
      at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
      at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
      at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137
      at PolyamorySweetRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in C:\Users\Apryll\source\repos\PolyamorySweetRooms\LocationPatches.cs:line 480
    3. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Yeah, this looks like an issue with Polyamory Sweet! Could you try marrying her without this mod and see if that solves the problem?
  3. cherryboi1
    cherryboi1
    • member
    • 0 kudos
    she's so pretty. i love her!
  4. wolfseas
    wolfseas
    • member
    • 0 kudos
    She's absolutely lovely, thank you so much for making her!!

    I absolutely don't expect you to add compatibility for this, and I really appreciate you adding it for SVE! But I wanted to let anyone  know who's also using SVE and the Abandoned Bride (whose door is in the same location) - an easy fix is to change the location of Fleurine's door to X 105, Y 74. (the Bride's door is a much larger patch, so it can't easily be moved).

    Also Integrated Minecarts already added a condition for their Forest SE minecart if the Bride is installed, so they might be able to add it for Fleurine as well, since it's the same location!

    Thank you again for making such a fun NPC! I LOOOOVE her tower - if you ever decide to release it as a farm building (probably too much work haha, but still) I'd be first in line - I'm usually not drawn to super pink things, but Fleurine and your art is changing my mind!!
  5. ariayourbae
    ariayourbae
    • member
    • 0 kudos
    Hey! So... does Fleurine perhaps have an saturday and a sunday schedule? because maybe my Fleurline might be bugged... In the map she keeps apearing at my farm, and i can't encouter her in none other place...
    1. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      So, i was wrong and she is not buuged, but i can't access her realm at all... The entry is block by an bush, how can i enter there?
    2. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      That’s strange… can you post a screenshot so I can investigate? There shouldn’t be any bushes there!
    3. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      i hate this site, i don´t know how to use him

      i´ll also investigate ALL of my mods to see if onw of them is the problem.
    4. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Hm! I’ll try to load it in myself using SVE and I’ll see what happens. When I made the patch, I deleted the bush there, so it SHOULD be gone! I’ll investigate further in a little while, but let me know if you find anything! Try sneaking behind the bush from the left and clicking the door, and let me know if that works.
    5. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Also try reset terrain features for me!
    6. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      Espere
    7. ariayourbae
      ariayourbae
      • member
      • 0 kudos
    8. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      I also tested the solution you gave me and I couldn't do it.
    9. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      So, it looks like you loaded her mid-save, which is going to cause issues with the terrain features. Visit this link and go to the unofficial update link for Reset Terrain Features. That should solve the problem for you. 

      https://smapi.io/mods/#Reset_Terrain_Features
    10. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      how do i use this site? idk how to use it
    11. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      OOOOOH I GET! Thanks for the help, and i´m so sorry for bothering you t-t
    12. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      Well... If i tell you... That i can't activate the 5 hearts event... Would you be upset...?
    13. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      If you have 5 hearts with Fleurine, you enter her tower between 3PM and 7PM. That's how the event is triggered. Just make sure those conditions are met before trying to trigger the event.
    14. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      Well i did that, but the event didn't started
    15. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      One of the conditions must not be met. I’m sorry, but without more information I can’t really help you. You can send me your SMAPI log if you’d like. Without that, there’s nothing I can do to help you. 
    16. ariayourbae
      ariayourbae
      • member
      • 0 kudos
      Where can I send it to you?
  6. Se7enArcher
    Se7enArcher
    • member
    • 0 kudos
    I want to let you know that this MOD has some conflicts with Forager's Nooks and Crannies - New Maps for Stardew Valley.
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Yes, I’m aware! If you select “Realm” instead of “Cliff” in her configuration, it should work fine. :)
    2. Se7enArcher
      Se7enArcher
      • member
      • 0 kudos
      I have a more critical issue, and I'm not entirely sure where this issue stems from.
       After applying this mod, the path to Blue Moon Vineyard gets blocked by the Expert Cavern, whereas there was originally a path here. Could Walk Of Life - Profession Overhaul or Mastery Extended be causing this issue?
      Before using this MOD, the expert cave was located slightly to the lower right on the map.
      Currently, I have two expertises in caves, and I find it challenging to handle this issue.
    3. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Again, if you apply Realm, and not Cliff, this issue should be resolved. Are you doing this? 
    4. Se7enArcher
      Se7enArcher
      • member
      • 0 kudos
      Yes, I understand now. I'm not very good at English, and I couldn't understand what you meant at first. However, I now realize that Realm and Cliff refer to the location of the tower. I made the necessary changes, and the issue has been resolved. Thank you for your help.
  7. sora6949
    sora6949
    • supporter
    • 4 kudos
    Could I translate this mod into Chinese? Looking forward to your reply.
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Please feel free! Just make sure to include this mod as a dependency. 
    2. sora6949
      sora6949
      • supporter
      • 4 kudos
      I'm Thankful
  8. embenet
    embenet
    • member
    • 0 kudos
    Playing with Integrated Minecarts and the Realm option has a small conflict. You'll need to turn off the ForestSE minecart in the config for the Minecarts for the door to show up! I thought I'd share in case anyone else had the issue of the door not showing!! Thank you so much for making Fleurine, I absolutely adore her already!!!
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Thanks for letting me know! I'll add this to her page so other people will know!
  9. Rylee2319
    Rylee2319
    • premium
    • 0 kudos
    The only issue I've run into with Fluerine with SVE is the placement of her tower.  The placement itself would actually work just fine if the fence wasn't there.  Other than that, she works great with all my mods and I'm excited for this new playthrough with her in it.
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      As of today, Fleurine has new SVE compatibility! If you reset terrain features in the forest, you should be able to reload her into your save no problem!
    2. Rylee2319
      Rylee2319
      • premium
      • 0 kudos
      That's fantastic!  How uh.....how do I do that?
    3. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Visit this link and click the “unofficial” update link!

      https://smapi.io/mods/#Reset_Terrain_Features
    4. Rylee2319
      Rylee2319
      • premium
      • 0 kudos
      Awesome, thank you so much!
    5. Rylee2319
      Rylee2319
      • premium
      • 0 kudos
      One quick question on the reset mod.  I tried resetting everything and it didn't move.  Is there a certain item I need to click on and then generate/clear/reset?
    6. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      Did you change the options in her configuration? Make sure you have “Realm” selected and not “Cliff!”
  10. s16n9t2
    s16n9t2
    • member
    • 2 kudos
    Now that this is SVE compatible I'm inspired to make an alternative portrait mod if that's okay. The portraits in the base mod match the vanilla style perfectly, but a lot of people use portrait mods that this won't fit in with. I'd mainly be making it for the sake of fitting the portrait mods I already have but at that point I might as well upload it as long as there's permission. 
    1. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      I'm absolutely okay with alternative portraits! Which styles do you use? So long as they're appropriate and you do not whitewash her, I don't have an issue with you making new ones.
    2. s16n9t2
      s16n9t2
      • member
      • 2 kudos
      I was thinking something close to OhoDavi since a lot of people use it; but it'll probably end up closer to the original mod art since OhoDavi's portraits tend to not really look that much like the original character. And whitewashing isn't an issue either, don't worry. 
    3. tottlesfarm
      tottlesfarm
      • supporter
      • 43 kudos
      I took a look and I think she’d look adorable in that style! Please feel free and have fun!