About this mod
Adds a whimsical and fashionable NPC to Pelican Town!
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Mandarin
- Changelogs

A new face joins Pelican Town—Fleurine, a whimsical and (not-so) mysterious witch from the Magical Institute. With a flair for the dramatic and a heart full of good intentions, she’s here to keep a watchful eye on certain magical matters… though she’d much rather be enjoying a cup of tea or a lively gossip session. Charming, graceful, and full of surprises, Fleurine brings new friendships, heartfelt moments, and a touch of magic to the valley. Will you uncover the depths of her story, or simply bask in the glow of her dazzling presence?
Fleurine is fully romanceable, with 10 heart events and complete marriage dialogue! She attends almost every festival, but you won't find her at Spirit's Eve!

Cranberry Candy
Diamond
Elvish Jewelry
Lucky Lunch
Pink Cake
Starfruit
Strawberry
LIKED: This is lovely! I'll find the perfect place for it.
Cranberries
Iridium Bar
Ornamental Fan
Ornate Necklace
Poppy
Powdermelon
Rainbow Trout
Sugar
DISLIKED: Oh, dear...
Coffee
Duck Feather
Emerald
Mayonnaise
HATED: You shouldn't have! Really, you shouldn't have.
Ancient Sword
Blackberry
Broccoli
Frozen Tear
Pickles
Rabbit's Foot

Monday:
10:00: Floats in town.
12:00: Stands on the beach south of town.
3:00: Stands on the beach.
5:00: Floats on the dock.
7:30: Heads home.
Tuesday:
10:00: Stands in town.
2:30: Shops at Pierre's.
4:00: Sits at the Saloon.
9:00: Heads home.
Wednesday:
10:00: Visits the Wizard.
12:00: Floats under the tree north of Cindersap Forest.
3:00: Stands in town.
6:10: Floats on the dock.
9:00: Heads home.
Thursday:
10:00: Shops at Pierre's.
12:30: Stands at the fountain.
6:00: Dances at the Saloon.
9:00: Heads home.
Friday:
9:30: Practices magic in her tower.
11:00: Sits at the beach.
3:30: Stands in town.
5:00: Dances at the Saloon.
9:00: Heads home.
Rain:
10:00: Drinks tea in her tower.
12:00: Visits Evelyn.
4:00: Visits Elliott.
6:00: Sits at the Saloon.
9:00: Heads home.

Intro Event: Fleurine formally introduces herself.
Trigger:
2-Heart Event: Fleurine pitches her ideas for town improvement.
Trigger:
3-Heart Event: Fleurine and Elliott have a debate.
Trigger:
4-Heart Event: Fleurine's mask slips.
Trigger:
5-Heart Event: Fleurine recites a monologue.
Trigger:
6-Heart Event: Fleurine and Evelyn bake pies.
Trigger:
7-Heart Event: Fleurine reads a story.
Trigger:
10-Heart Event: Fleurine finds her magic.
Trigger:
14-Heart Event: Fleurine's heart comes home.
Trigger:
Fleurine also has two pieces of regular mail, triggered at 1 and 9 hearts, and two quests triggered at 3 and 6 hearts.

- Fleurine's stunning sprites and portraits were done by Leviatic. She brought Fleurine to life, and this project wouldn't have been possible without her.
- Fleurine's Tower, as pink and bubbly as the magical girl herself, was done by Pau. I gave inspiration photos and was given a work of art in return!
- Fleurine's interior maps were made by my wife, Saph, using Luny's Wizard Furniture Recolor!
COMPATIBILITY
So far, Fleurine has been tested with, and works with:
She has full compatibility with:
- Casper And The Box: Fleurine has responding Conversation Topics to Casper's shenanigans.
- Sunberry Village: Fleurine has Sunberry schedules and responding Conversation Topics.
- Pride in the Valley: Fleurine attends the Pride festival and has responding Conversation Topics.
KNOWN ISSUES
- Stardew Valley Expanded: Fleurine's tower gets in the way of the path connecting the forest to the vineyard. This can be fixed by setting her location to "Realm" in her configuration.
- Integrated Minecarts: Fleurine's Realm door gets in the way of the Forest SE minecart. This can be fixed by toggling the Forest SE minecart off in the configuration.
- Foragers Nooks and Crannies: One of the warps cuts off part of Fleurine's tower. This can be fixed by setting her location to "Realm" in her configuration.
- Always Raining in the Valley: Fleurine briefly overlaps with Sterling in Pierre's one day. I plan to fix this once I figure out which day and move her around!
F.A.Q.
- Where is Fleurine's Tower?: Fleurine's Tower is in Cindersap Forest, on the East side of the map. If you have Realm toggled, head to the same area and look for a pink door! Go through it, and you'll be transported to a tiny pocket realm. That's where you'll find the tower.
- Is Fleurine compatible with SVE?: Yes! When setting up her configurations, select 'Realm' and she should fit in sealmessly!
- Is Fleurine compatible with...?: Probably! Her tower is pretty out of the way and her schedules don't interfere with maps or other NPCs, so she should fit right in with other NPCs or expansions just fine! If you find an issue, let me know!
- Why doesn't Fleurine attend the Spirit's Eve festival?: Fleurine is a little spooked by the spirits and prefers to respect them by staying far the heck away from anything that might offend them!
- Will she work with an existing save?: Yes, so long as you reset terrain features on the forest map.
- Help, Fleurine is...: Provide me with a log! If I don't have a log, I can't help you!
- Can I upload a translation?: Please do! All I ask is that you have this mod as a dependency!
COMING SOON
- Full compatibility with expansions and custom NPCs.
- More quests.
MODS USED IN SCREENSHOTS