Thank you for checking out my mod! Before posting an issue please read the following known "quirks" and workarounds:
Alternative Textures Buildings have a known issue if ANY object including paths are overlapping with the footprint of the building. It will look like the texture is broken when you try to paint it. How to fix: Remove all elements, furniture, pathing that clips into the footprint of the building and normal behavior will be restored. You can add the elements back after painting.
Buildings that are not custom-paintable in the base game (Coops and barns other than Deluxe) will not be paintable even if AT applies a skin that "looks deluxe." How to fix: If you must custom-paint your barns and coops they need to be fully upgraded first.
SVE's Grandpa's shed is not able to be painted with AT as of the current versions. Workaround: Use the CP version if you need Grandpa's shed textures. CP version is compatible with this mod.
It's not incompatible, but it only comes with the color variations shown in the images (white, green, red) for now. Buildings that can be painted in the base game are still paintable at Robin's to help you blend them into custom palettes.
The winery is one of the new buildings in the latest update to SVE. You can build it at Robin's. Apologies if I misunderstood your question and you already knew this.
Thank you for these, I am in love with your buildings! If you ever decide to make a full building replacement mod (or even just the farmhouse) it would be an instant favroite for me!
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How to fix: Remove all elements, furniture, pathing that clips into the footprint of the building and normal behavior will be restored. You can add the elements back after painting.
How to fix: If you must custom-paint your barns and coops they need to be fully upgraded first.
Workaround: Use the CP version if you need Grandpa's shed textures. CP version is compatible with this mod.