Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

bcmpinc

Uploaded by

bcmpinc

Virus scan

Safe to use

135 comments

  1. g45k23b09
    g45k23b09
    • member
    • 1 posts
    • 0 kudos
    help me
    The magnet ring does not work well. The area where I can pick up items can be very wide or narrow. I can't pick up items sometimes.
  2. rader200
    rader200
    • member
    • 1 posts
    • 0 kudos
    una pregunta, este mod no sirve para la version 1.4.5?
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      Yes, the mod works for Stardew Valley 1.4.5, no it does not work on android.
  3. Tdurbo15
    Tdurbo15
    • member
    • 4 posts
    • 0 kudos
    Hi! This time I wanted to ask why the rings that do passive effects and that are not noticed in full gameplay (example: thief's ring) are not activated in the slots that the mod adds. That is, I have 6 rings, but only those that belong to the first 2 slots (the ones included in the game) are the ones that work, the rest, unless they affect gameplay with the naked eye, (such as a lighting ring or magnetization) do not work. It is a bug that according to the CMD board has no explanation, So I came to ask the creator directly. If this bug is solved, it would be a very favorable point, but if it already has a solution, please tell me. Thank you!!
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      There's probably a conflict with another mod that you have installed. Can you upload your log file?
  4. Tdurbo15
    Tdurbo15
    • member
    • 4 posts
    • 0 kudos
    Hola, quería en ésta ocasión preguntar qué es lo que sucede si eliminas el mod, para luego volverlo a instalar ¿Los anillos que correspondían a cada lugar (que añade el mod) serán eliminados? o volverán a aparecer.
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      I suspect that they wont reappear when you reinstall the mod. I believe that SMAPI does not retain the additional save game data for mods that are not installed.
  5. messiahgov
    messiahgov
    • member
    • 405 posts
    • 8 kudos
    All 4 additional slots (equipped with vanilla rings, lamp ring etc.) seem to erase the rings after loading a save. On PC, latest SDV 1.4.5, SMAPI 3.4.1, StardewHack 3.0. I have more mods running (e.g. SV Expanded etc.), but there are no error or so in SMAPI, here's the latest log: https://smapi.io/log/fe79aa95f4e946689a6ec7f5221d11dc
    The "Health & Stamina Regeneration" alert is just a long message this mod always posts each SV start, I simply removed the long text block or at least replaced it with spaces. Just imagine there would be a long "informative" purple text (once displayed would be ok...), nothing special. Right now I was thinking to remove "Stack Split X", because it only works partially with "ChestEx" and is a bit weird in usage plus "Wear More Rings", because it eats up my rings. I mean, I started a new game some days ago and some mods can only be tested later, so I haven't noticed any flaws with the rings before (no SMAPI errors at all), simply because I had none. ^^ But I could reproduce it now with all 6 slots full.
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      In the log file there does not seem to be any issue with loading the extra rings data:
      06:16:02 TRACE Wear More Rings Loaded extra rings save data.
      So I believe either the problem occurred during saving the game or you loaded a game were the rings were already deleted.

      One possible reason that rings might get deleted is when you change which mods are installed, because this could change the ids of the rings. Though this should only affect modded rings, which does not seem to be the case here.

      Can you describe how to reproduce this issue?
  6. hohommx
    hohommx
    • member
    • 11 posts
    • 0 kudos
    Android 1.4 has been released?please update thanks!
  7. BlueTrillium
    BlueTrillium
    • member
    • 33 posts
    • 1 kudos
    Hi and thanks for a great mod!

    I am getting TRACE-level errors in SMAPI for three InventoryPage functions with this mod. It doesn't *appear* to prevent the mod from working, but it's causing me some concerns. The errors are in InventoryPage_receiveLeftClick, InventoryPage_performHoverAction, and InventoryPage_draw.

    I am on the latest versions of Stardew Valley, SMAPI, StardewHack, and WearMoreRings.... I'll submit my log & info in a bug report; it'll take me a minute to grab it.

    *edit* Okay my bug report has been uploaded in the bug reports tab. Thanks again!
  8. tinkerbelljln
    tinkerbelljln
    • member
    • 101 posts
    • 0 kudos
    I just wanna make sure, I read the note about the Giant Crop Ring, so if I put it in the default slots, NOT the added ones, will it work then?
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      Yes, those are top two slots.
  9. blouwho
    blouwho
    • supporter
    • 152 posts
    • 0 kudos
    Cannot use StardewHack or this mod in co-op, and cannot wear the new Napalm Ring.
    Anyone else?
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      You can use this mod in co-op, but everyone must have this mod installed, otherwise it won't work. For the Napalm Ring to work, you either have to equip it in the top 2 slots, which are the normal ring slots, or the author of that mod use this mod's API to add support.
    2. kzintiwife
      kzintiwife
      • member
      • 57 posts
      • 1 kudos
      The napalm ring is a new in game reward. There are no mods. Cant be used in the first 2 slots. When i sort by type using cbj its listed in a different area than other rings. If that helps.
    3. Terrulin
      Terrulin
      • member
      • 1 posts
      • 0 kudos
      To kzintiwife: If I spawn a copy using the item spawner, that copy of the ring isnt working for me, but the item from the reward works fine. Perhaps the issue is actually with the item spawning mod?
    4. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      Ah, I didn't know it was added as a new item. I've tried spawning it in using console commands and I could equip the ring just fine. The explosion effect upon slaying a monster was also working correctly. I suspect that CJB doesn't know the item should be a ring and thus creates it as a generic item object, rather than as a ring object. As the spawned ring is not actually a ring, my mod refuses to equip it in the ring slot.

      Please make sure you have the latest version of CJB item spawner installed, check whether this is still an issue and if it is, report it as a bug to the CJB item spawner mod.
  10. Ginger256
    Ginger256
    • member
    • 34 posts
    • 0 kudos
    Having some sort of issue at start-up with the latest update: https://smapi.io/log/4ce3e1eeca7e4cb6a08173354ec28400
    1. bcmpinc
      bcmpinc
      • premium
      • 188 posts
      • 29 kudos
      Either update Stardew Valley to 1.4.4 or install version 2.4 of this mod.
    2. Ginger256
      Ginger256
      • member
      • 34 posts
      • 0 kudos
      Oh, my word, I am so dumb - I thought I'd already updated! Thank you, haha~