Oo, nice framework! Useful. I see only AcceptedItemCategories for determining what item the dresser accepts; do the sophisticated Filters determine tabs sorting (appearance side) only? How can I, say, make Tackle Boxes also accept fishing rods and Fishing skill boosting foods (but not all tools and all foods)? If I can't, then I'm requesting an additional, less broad way to define acceptable items, such as item ids (or possibly ideally, utilize the existing advanced capabilities of Filters).
Yes, that's correct, AcceptedItemCategories is for what the dresser accepts, Filters is for selectively showing items that are already in the dresser/catalogue inventory.
This mod uses the game's existing method for dressers to determine which items to accept, which is solely by category; I'll look into ways to define more specific accepted items for a future update.
Are you meaning like Marnie's shop to adopt animals from? I'm not sure how that shop works right now, so I can't definitively say yes, but I can look into it for you!
9 comments
I see only AcceptedItemCategories for determining what item the dresser accepts; do the sophisticated Filters determine tabs sorting (appearance side) only? How can I, say, make Tackle Boxes also accept fishing rods and Fishing skill boosting foods (but not all tools and all foods)? If I can't, then I'm requesting an additional, less broad way to define acceptable items, such as item ids (or possibly ideally, utilize the existing advanced capabilities of Filters).
This mod uses the game's existing method for dressers to determine which items to accept, which is solely by category; I'll look into ways to define more specific accepted items for a future update.
I do have a lil suggestion? Not to just throw a idea at you automatically....But A option to make a animal shop catalogue?
Are you meaning like Marnie's shop to adopt animals from? I'm not sure how that shop works right now, so I can't definitively say yes, but I can look into it for you!