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Dacar

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DacarTheGorilla

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37 comments

  1. aethemarve
    aethemarve
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    Hi! I started a new game which includes this mod and your other anime portrait mods as well. Everything seemed fine for the NPCs and shopkeepers up until now but when I checked out the traveling cart and gil their photos are massive and blocking their inventories.

    Any idea how to fix?

    SMAPI Log: https://smapi.io/log/0ea5444503e64161886366bb67b7c755

    Photo:

    1. DacarTheGorilla
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      That's a really strange bug. I saw another person having the same problem but I don't find any error and I can't replicate it. Most likely is a SpaceCore problem but I don't know how to fix that. I'll upload another version with an option to work around this in a moment, in that one it should work correctly.
    2. DacarTheGorilla
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      I just saw gil's, he is from vanilla seasonal, not this one but it's the same problem, spacecore scuff, and I don't know how to fix that as it seems to be something that doesn't happen to everyone. I'll upload new versions to try and work around that for now.
    3. aethemarve
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      Thanks for the quick reply. I haven't gone far with this new save yet so I am unsure if any other traders are affected(RSV, Festivals). I am also trying some things on my end to see if there's something specific that went wrong with my install.
    4. aethemarve
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      Thanks for the quick reply. I haven't gone far with this new save yet so I am unsure if any other traders are affected(RSV, Festivals). I am also trying some things on my end to see if there's something specific that went wrong with my install.
    5. DacarTheGorilla
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      There's now an optional file here and in Vanilla seasonal with a work around. You'll need to download ScaleUp for those however, and you'll need to change a setting in configuration,this is only for traveler and Gil. I'm looking up why it's that this bug happens but I don't know how long it will take me to find a solution, for now this should work.
    6. aethemarve
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      I managed to find something odd about the bug earlier btw. I disabled this mod and the original TDIT that it depended on thinking I could probably just continue with no merchant portraits. However after removing this mod and TDIT the issue has persisted. Maybe the issue isn't with this mod  but it is with the other anime portrait mod that changes the wandering trader and gil's photo. I'll go ahead and check out the bug fix that you uploaded in the meantime, Thanks!

      EDIT: Bugfix worked for the Wandering Trader! I assume it has also worked for Gil as well since I haven't seen him yet.

      EDIT 2: Just checked Hat Mouse, JojaMart and Bookseller NOOOOOOOOOOOOOO
    7. DacarTheGorilla
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      Oh god, it must be an SpaceCore error then. Just out of curiosity you downloaded it from Vortex? Just to check cause Vortex is known for creating some issues with the stuff it downloads. Also I don't know how useful this could be but maybe redownloading it could help? Either way I'll try to do a version that uses Scale Up for all of them in case this doesn't work
    8. aethemarve
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      Ah yes I did use a ModLoader. Not Vortex, its the NexusMods beta app, I find it convenient. Haven't tried installing manually given that I'm running almost 100 mods.
    9. aethemarve
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      Hey! I found out what's causing the issue. I just reinstalled everything manually this time without a modloader. I installed each mod one by one and have found the issue. It seems there might be some jank with the mod StardewHack(This mod is a dependency for one of my other installed mods[Bigger Backpack]). 

      This is the SMAPI and Photo before installing StardewHack:
      SMAPI: https://smapi.io/log/14057d665ffd49a780ab9f563e1af324
      Photo: 


      SMAPI and Photo after installing StardewHack:
      SMAPI: https://smapi.io/log/c855ca84c8ca417a864fd66cefbd5a52
      Photo:


      I am unsure as to why this one dependency mod causes this bug but I guess I can go without it(and bigger backpack) lmao
      Checked with all Traders and can confirm they all work now even without further bugfixing so this seems to be the root of the issue.
    10. DacarTheGorilla
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      That's really strange and interesting. I may have a theory but I would need to test it before anything. I'll try to look into it when I have time
  2. KandieKane02
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    HI, i love all your portrait mods, but for some reason this one isnt working for some of the NPC's.. specifically the mice. 
    I can snag a smapi log as soon as the day ends so i can save and exit, but just wanted to know if there is something more i can do to get them to start showing.

    Thank you for all you do!
    1. DacarTheGorilla
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      That's strange... I would need to look at the log to know for certain but it may very well be because another mod targets the one I change. They problem is that no portrait appears at all or that it doesn't change the portrait?
    2. KandieKane02
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      That it doesnt change to your portraits even after pressing "P" to display the alternates. 
      I have a log but i dont see the same errors I saw, in the log, unless I missed it. You will also see other errors, which I dont think is related, but here is the log 
      My SMAPI log
    3. DacarTheGorilla
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      I see you're using Mouse friends in the forest not Hat mouse and friends, this mod only covers the ones that TDIT covers, meaning that it only works for vendors, not the actual NPCs. I may do Mouse friends in the forest in the future but rn it doesn't change cause of that
    4. KandieKane02
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      Ohh I see! I misunderstood! Thank you for looking into it and I apologize for my confusion.
  3. snowcandy
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    Hello! I'm not sure if one of my mods is conflicting with this mod, but I've encountered an error in SMAPI. Doesn't seem to affect anything in the game so far but I was wondering if you could take a look at this? :)

    [SpaceCore] This mod failed in the Content.AssetsInvalidated event. Technical details:
    SContentLoadException: Failed loading asset 'assets/Portraits/TDIT_DaenaPortrait.png' from SMAPI\dacar.vendorsportraits: the specified path doesn't exist.
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 106
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
    at SpaceCore.VanillaAssetExpansion.VanillaAssetExpansion.SetupTextureOverrides() in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\VanillaAssetExpansion\VanillaAssetExpansion.cs:line 294
    at SpaceCore.VanillaAssetExpansion.VanillaAssetExpansion.Content_AssetInvalidated(Object sender, AssetsInvalidatedEventArgs e) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\VanillaAssetExpansion\VanillaAssetExpansion.cs:line 212
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
    1. DacarTheGorilla
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      The problem seems to be a missing asset. The mod is trying to locate that asset and doesn't find it it seems? Give me a moment to try some stuff!
      If you can send it to me fully with this:
      https://smapi.io/log
      It would be appreciated 
    2. snowcandy
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      Thanks for the response! Here's the log
      https://smapi.io/log/e3560d156e5c4ba1a35457d1f2b6c4ef
    3. DacarTheGorilla
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      Oh, found the error. It's a portrait that only appears with a specific mod so I didn't realize it was missing. I'll upload an update with it in a moment!
    4. snowcandy
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      Thank you for the quick fix! It's now working perfectly with no errors :D
    5. DacarTheGorilla
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      You're welcome!
  4. DolphinIsNotaFish
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    Yippee, they're here! Thank you very much!
    1. DacarTheGorilla
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      Not a problem!
  5. GenbuWore
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    It's always nice to see  new portraits in your style that can add to my playthrough. Thanks again !!!!  The mice are adorable, I dont really use them but They ARE SOO CUTE 
    1. DacarTheGorilla
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      I also don't use them but I REALLY considered adding them to my playthroughs. Might do in the future tbh
  6. is that Shane? omg he's so cute I love it!!!
  7. OrinoVargas
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    These portraits of mouse friends are so cute! Thank!
    1. DacarTheGorilla
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      Hopefully they will bring a smile whenever you see their cuteness in game!
    2. lizzerc
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      Hi! I was wondering if you were planning on doing all the portraits from the Mouse Friends mod. No worries if not though :)
    3. DacarTheGorilla
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      Oh, I didn't thought about that. I may do them in the future though! Right now I'm in the middle of another mod
  8. lemurkat
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    I really love those mice!
    (And Kevin's adorable too)
    1. DacarTheGorilla
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      Same, and they were so fun to draw, both the mice an Kevin!
  9. LavenderSkelly
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    Congrats on the release!
    I love the spiral eyes you gave the egg merchant and Magic Shop merchant <3
    1. DacarTheGorilla
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      Right? It gives them a special vibe that I found really cool.
  10. lizzerc
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    You're one of my favorite artists now, I'm really looking forward to everything else you create!
    1. DacarTheGorilla
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      Thanks! It always brings me joy seeing people liking my art, I'll continue trying to do my best!